Any tips for a chieftan?

Ill4tune

Chieftain
Joined
Apr 3, 2007
Messages
17
I'm on the tutorial, and I've just conquered the nearest civilization (France). But right now I don't know what to do. What's next in my tasks to finish the tutorial? I'm loving the game, but I have no clue what to do.

Do I upgrade each civ?
Do i conquer the entire map?

BTW, can I build any naval/air units later in the game?

Any help is appreciated.
 
Welcome to CFC, Ill4tune!

I've never actually played the tutorial, but if you've conquered one civ, I'd say the next step . . . would be to go conquer your next neighbor, but that's me. What do you mean by "upgrade each civ?" And yes, if the game goes on long enough, you'll be able to build fighters, bombers, submarines, ICBMs and the list goes on and on.
 
Thanks for the warm welcome! By upgrading I mean expanding their boundaries. And one more question: whenever I'm talking to any other civ, the little guy pops up and tells me comparisons like: "_____ is impressed by our Archer" or something like "we are culturally backwards. Can someone tell me how to upgrade my civ? I don't know how to make research any faster (40 turns for iron working?). The little guy is always telling me that we're waaaaaay behind the other civilizations. How do I upgrade myself?( Repeated for emphasis). And whenever I press F9 or F10 I see my town. It looks like a caveman's dwelling. Any way to upgrade?

This would really help me out if someone could answer.
 
F1 - Research, Luxury, and Cities, along with finances
F2 - Resources and who you can trade with
F3 - Your military
F4 - Who you know.
F5 - I believe this is the culture one
F6 - Technology
F7 - Wonders
F8 - Victory/Histograph
F9 - Palace?
F10 - Top 5 cities?
F11 - Spaceship?

The last three is because I don't know the order.
 
In the upper right corner of the F1 screen are a couple of "sliders" which you can use to allocate the % of your income to be spent on scientific research or on happiness (luxury tax). Anything not allocated to one of those two items will go to your treasury. Learning new techs allows you to build more types of units and improvements as the game goes along.

You didn't say which version of the game you're playing, but I'm guessing it's the original vanilla CivIII, without the expansion packs for Play the World or Conquests. The minimum research turns in vanilla are 40. The game starts you out with the default settings of 50% research and 0% luxury tax. 50% is just about the worst setting...not fast enough to lower it much from the 40-turn minimum and not slow enough to build up your treasury to buy techs. Play with it and see how much you can increase your research without producing negative income. Of course, when the game first begins you have so little income that it's hard to tell the difference, but check it after the first 20 turns or so. A whole book could be written about tech researching, so I won't elaborate here. Just ask questions on this board as you think of them. We'll be glad to help you out. :)

Oh, and do follow ecuwins' advice and read articles in the War Academy. They're not all just about war, BTW. :D
 
Thanks for the warm welcome! By upgrading I mean expanding their boundaries.

If you're talking about the colored boundaries on the main map, those are the cultural boundaries. By generating culture, you can expand those boundaries. Culture is generated by building temples, libraries, wonders and other "culture buildings." The Civilopedia will tell you how much culture each building generates. Please bear in mind, though, that each one of those buildings (except wonders, I believe) costs gold to maintain.

And one more question: whenever I'm talking to any other civ, the little guy pops up and tells me comparisons like: "_____ is impressed by our Archer" or something like "we are culturally backwards. Can someone tell me how to upgrade my civ?

First, see d. highland's post on the various function keys. Those tell you where to go visit your advisors for information. Simply put, you upgrade your civ by improving whichever aspect of your civ (military, science, culture, for example) that appears to be lacking.

I don't know how to make research any faster (40 turns for iron working?). The little guy is always telling me that we're waaaaaay behind the other civilizations. How do I upgrade myself?( Repeated for emphasis).

gmaharriet has already answered this. To that, I will only add two small comments: (1) go ahead and get familiar with the sliders; they're very important; and (2) get ready to trade some techs; it becomes very important as you progress in levels.

And whenever I press F9 or F10 I see my town. It looks like a caveman's dwelling. Any way to upgrade?

At various points, you'll get pop-up messages telling you that they're ready to improve your palace. Point to the desired improvement and click.
 
Thanks for the warm welcome! By upgrading I mean expanding their boundaries. And one more question: whenever I'm talking to any other civ, the little guy pops up and tells me comparisons like: "_____ is impressed by our Archer" or something like "we are culturally backwards. Can someone tell me how to upgrade my civ? I don't know how to make research any faster (40 turns for iron working?). The little guy is always telling me that we're waaaaaay behind the other civilizations. How do I upgrade myself?( Repeated for emphasis). And whenever I press F9 or F10 I see my town. It looks like a caveman's dwelling. Any way to upgrade?

This would really help me out if someone could answer.

"_______ fears our _______": You are ahead of them in military technology. This is a good thing. :)
"We are culturally backward.": You don't have much cultural buildup. Build temples and libraries and such, but not to the point of neglecting other necessities.

As for research, you need commerce to fuel research. Build up a good network of roads, and assign citizens to work these tiles. You can have roads on the same tile as a mine or irrigation--in fact, this, too, is a good thing. Tiles adjacent to rivers have an added commercial bonus, and Commercial civs have bonus in Cities and Metropolises. Build marketplaces to add more. Also, get yourself out of Despotism; Despotism has penalties. Adjusts your sliders (F1 advisor) as necessary.

As for adding things to your towns, just build them as they become available--or if you mean your palace, then you get those upgrades only if your people are very happy, or have achieved certain things that trigger the opportunity.

In the early going, build Barracks. With Barracks, your military units start equivalent to Veteran (with four hitpoints). Build Markets (available with Currency) for cash infusion and more effect from you luxuries. Cities without access to fresh water will need Aqueducts (available with Construction) to grow bigger than size 6. Build roads to connect to luxuries for happiness. Build roads to connect to the appropriate resources (Iron, Horses, etc.) to build the most advanced units. Trade if you can for either luxuries or resources. It's a very complex game, as you've no doubt learned. :)
 
Any tips for a cheiftan?

Don't stand up in a canoe.


BWAAAHAHA ;)


But besides that, don't automate your workers. You'll take more than twice as long to get through a game, but the efficiency that you'll get from running them manually will produce ten-fold, IMO.

Automating workers basically has them running around in circles and you'll waste hundreds of turns of worker effeciency.
 
That's because automating workers turns control of them over to the AI--or AS, actually.
 
"_______ fears our _______": You are ahead of them in military technology. This is a good thing. :)

Not necessarily, I had riflemen when they had pikes, and my military advisor said that we fear their pikemen..
 
Thanks again everybody. A few more things:

I have built the Pyramids and The Oracle.
I havent't built a palace; what do they do?
I have 4 turns until Forbidden Palace is made; what's that?
I'm working on aqueducts, which I don't know what they are.
I have a very large portion of the map filled, but I'm afraid to start another war. Should I?
It's 1350, and I'm still in ancient times. Very bad.

Keep in mind this was my first game, and I had no idea what I was doing. I started another one, in which I did very good on the difficulty after chieftan, but quit because I only went in for a lttle practice.

Could you answer/comment on my questions above?
 
You should play on warlord since you did well, chieftain babies you. You get one palace in your capital if you build another your capital will move to the city it was built in. The Forbidden palace acts as a second palace lowering corruption in and around it. Aqueducts let a city grow past size 6 and hospitals let a city go past size 12.
 
I have built the Pyramids and The Oracle.
I havent't built a palace; what do they do?

It moves your capitol. You can only have one, so if you keep building it in city after city, your capitol will keep jumping around. (Not recommended).

I have 4 turns until Forbidden Palace is made; what's that?

FP is a small wonder. Its exact effect depends on what version you're playing. What version are you playing?

I'm working on aqueducts, which I don't know what they are.

Aqueducts allow your cities to grow above size 6.

I have a very large portion of the map filled, but I'm afraid to start another war. Should I?

That depends.

It's 1350, and I'm still in ancient times. Very bad.

But it'll improve. Keep trying.

Keep in mind this was my first game, and I had no idea what I was doing. I started another one, in which I did very good on the difficulty after chieftan, but quit because I only went in for a lttle practice.

Could you answer/comment on my questions above?

Time to quit playing Chieftain and move up. The AI gets such absolutely crippling handicaps at Chieftain that it distorts the game and lets you develop bad habits.
 
If by version you mean vanilla, then yes.
What are the difficulty leavels in order again?

Chieftan-->Warlord...*forgot*...Emperor-->Deity

Could you fill me in?
Are you sure I should be playing on Warlord? Maybe I should try one more level up to start me off with a challenge. It may also help me develop some good habits, too.
 
Yes, vanilla is what I was looking for when I asked about the version. In that case, I leave the FP question for someone who knows more about vanilla than I.

Look here:

http://www.civfanatics.com/civ3/infocenter/#levels

That will show you the different difficulty levels and the effects of each. Note that at Chieftain, the AI build rate is 200%. IOW, a warrior is a 20-shield investment for the AI. Regent is the break-even point, where builds cost the same for the AI as they do for you. What level you move to is up to you, but what's the worst that can happen? You lose a game, which is not a big deal.
 
If by version you mean vanilla, then yes.
What are the difficulty leavels in order again?

Chieftan-->Warlord...*forgot*...Emperor-->Deity

Could you fill me in?
Are you sure I should be playing on Warlord? Maybe I should try one more level up to start me off with a challenge. It may also help me develop some good habits, too.

Chieftain, Warlord, Regent, Monarch, Emperor, Deity. (Conquests adds Demigod between Emperor and Deity, and Sid beyond Deity.)

Actually, yes, it's a good idea for even a beginner to play at Warlord level instead of Chieftain, as Chieftain is so much stacked in favor of the human player that you learn a lot of bad habits. If anything, play just one game at Chieftain to learn the ropes, and move up immediately afterward, regardless of whether you win at Chieftain.
 
I was going to suggest moving up as well.
I am still at warlord but if you can do well that quickly, you should go to at least to regent.
 
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