nightbringerggz
Chieftain
- Joined
- Aug 17, 2007
- Messages
- 36
One of the options that I initially liked was the option to manually place your initial city(ies) and units, and purchase a few bonus techs. If can't recall the name of this option at the moment, but you all know what I'm talking about. Anyway, prior to the latest patch the AI was horrible at using this strategy, usually spamming as many cities as possible, spreading their cutulre, and building a few improvements.
A smart human however could use this system to give hiimself a decided advantage (Instant Axemen, Instant Religion, ect). The AI would never use the system intelligently like this, and would often cripple itself with too many early cities.
Anyway, for kicks, I tried it again last night. Reloading the same map a few times, I got the following results from the AI:
The all had 1-2 cities, often grown to size 2, usually with borders popped. Most had 1 archer, 1 worker. Twice I saw AI's with mines on copper (I'm assuming they grabbed BW). In two of my three reloads, religions were founded on turn 1.
I'll need to do some more testing, but if finally looks like the AI acts intelligently here.
A smart human however could use this system to give hiimself a decided advantage (Instant Axemen, Instant Religion, ect). The AI would never use the system intelligently like this, and would often cripple itself with too many early cities.
Anyway, for kicks, I tried it again last night. Reloading the same map a few times, I got the following results from the AI:
The all had 1-2 cities, often grown to size 2, usually with borders popped. Most had 1 archer, 1 worker. Twice I saw AI's with mines on copper (I'm assuming they grabbed BW). In two of my three reloads, religions were founded on turn 1.
I'll need to do some more testing, but if finally looks like the AI acts intelligently here.