In Civ 5, when there is one turn left for a city to grow, you should manually choose and lock down tiles for the city to work on, so that the new citizen (the added tile) doesn't work on a food-only tile, because those food are not counted but hammers and gold are.
I hope they remove this need for min/max-ing. They should just make them (food, hammers, gold, etc.) all count or all don't count. It's not really a strategy. And if it were designed to be so in Civ 5, they should have alerted you when your cities are about to grow instead of right afterwards.
Any idea?
I hope they remove this need for min/max-ing. They should just make them (food, hammers, gold, etc.) all count or all don't count. It's not really a strategy. And if it were designed to be so in Civ 5, they should have alerted you when your cities are about to grow instead of right afterwards.
Any idea?