TimTheEnchanter
I...am...an Enchanter!
I set up a Civfanatics Fantasy Football league on Yahoo. They are still free, and I had bad experiences with Sandbox in the past - they are about the only other free sites left.
Basics of league setup:
I've created the league with 10 teams maximum for now. If we need to adjust that number up or down, we can change it. If demand is high enough, someone can create a second league. Personally I'd prefer not to go above 12 teams as the talent gets too diluted
It is a Private league, so you will need the League Number and Password to join. Post a reply here I will send out the pertinent information via PM. I figure first come first serve (based on time of the Post) is the fairest approach. Once we get enough players I will add teams in pairs so we have a proper schedule without byes. edit: Changed from PM to reply to this post
I chose an "autopick" draft since I don't know how we can get everyone online at the same time for several hours to do a live draft, and email/forum drafts tend to drag on too long. It is in your best interest to go in and customize your draft lists. I believe yahoo will fill all starter positions before selecting any backups. I might consider changing to an offline draft if we fill up quickly and there is interest.
League is head to head, 14 weeks with 2 week (4 team) playoffs.
Rosters are set at 16 players. Starters consist of 1QB, 2RB, 3WR, 1TE, 1K and 1 DEF. (Leaving 7 reserve positions)
Scoring is performance based:
6 pts for all tds (including passing)
-2 pts per interception thrown
-1 pts per fumble lost
1 pt for 25 yds passing
1 pt for 10 yds rush
1 pt for 10yds rec
1 pt per reception
2 pts per 2pt conversion
3 pts per made FG 0-49 yds
5 pts per made fg 50+yds
1 pt per made PAT Kick
-1 per missed FG 0-49
-1 per missed PAT kick
Team Defense scoring
6pts per TD
2pts for each Fum Rec, Safety, Int
1pt per sack
"Points against" scoring:
Shutout: 10 pts
1-6: 8 pts
7-13: 5 pts
14-20: 3 pts
21-27: 1 pts
28-34: (-2) pts
35+ : (-5) pts
(No fractional points)
2 day waiver period after player is released, then player becomes a free agent
1 day review period for accepted trades - but I will only use this if I believe the integrety of the league is compromised by collusion or tanking, etc. Let me know if you feel a proposed trade meets this criteria (with a good explanation why) and I will review it, otherwise it will go through. I firmly believe that it is not the commisioner's job to police stupidity. For better or worse, I have never rejected a trade in 3 years as a FF commish.
Trade deadline is a generous November 22 (prior to week 12) to keep activity going as late as possible but if it looks like someone is tanking, I guess I'll have to use the veto power.
Feel free to comment on or question the rules I have posted. I think I've got them all here, but the ones entered on the site will be the official rules. Make sure you review the setup and verify information when you join.
I am open to discussion on most, if not all of the rules.
Basics of league setup:
I've created the league with 10 teams maximum for now. If we need to adjust that number up or down, we can change it. If demand is high enough, someone can create a second league. Personally I'd prefer not to go above 12 teams as the talent gets too diluted
It is a Private league, so you will need the League Number and Password to join. Post a reply here I will send out the pertinent information via PM. I figure first come first serve (based on time of the Post) is the fairest approach. Once we get enough players I will add teams in pairs so we have a proper schedule without byes. edit: Changed from PM to reply to this post
I chose an "autopick" draft since I don't know how we can get everyone online at the same time for several hours to do a live draft, and email/forum drafts tend to drag on too long. It is in your best interest to go in and customize your draft lists. I believe yahoo will fill all starter positions before selecting any backups. I might consider changing to an offline draft if we fill up quickly and there is interest.
League is head to head, 14 weeks with 2 week (4 team) playoffs.
Rosters are set at 16 players. Starters consist of 1QB, 2RB, 3WR, 1TE, 1K and 1 DEF. (Leaving 7 reserve positions)
Scoring is performance based:
6 pts for all tds (including passing)
-2 pts per interception thrown
-1 pts per fumble lost
1 pt for 25 yds passing
1 pt for 10 yds rush
1 pt for 10yds rec
1 pt per reception
2 pts per 2pt conversion
3 pts per made FG 0-49 yds
5 pts per made fg 50+yds
1 pt per made PAT Kick
-1 per missed FG 0-49
-1 per missed PAT kick
Team Defense scoring
6pts per TD
2pts for each Fum Rec, Safety, Int
1pt per sack
"Points against" scoring:
Shutout: 10 pts
1-6: 8 pts
7-13: 5 pts
14-20: 3 pts
21-27: 1 pts
28-34: (-2) pts
35+ : (-5) pts
(No fractional points)
2 day waiver period after player is released, then player becomes a free agent
1 day review period for accepted trades - but I will only use this if I believe the integrety of the league is compromised by collusion or tanking, etc. Let me know if you feel a proposed trade meets this criteria (with a good explanation why) and I will review it, otherwise it will go through. I firmly believe that it is not the commisioner's job to police stupidity. For better or worse, I have never rejected a trade in 3 years as a FF commish.
Trade deadline is a generous November 22 (prior to week 12) to keep activity going as late as possible but if it looks like someone is tanking, I guess I'll have to use the veto power.
Feel free to comment on or question the rules I have posted. I think I've got them all here, but the ones entered on the site will be the official rules. Make sure you review the setup and verify information when you join.
I am open to discussion on most, if not all of the rules.