Anyone Making a World War II Scenario?

Mao is classic case of starting out with good intentions (but a naive view of human nature), only to be corrupted by power and eventually become an autocratic tyrant. "Same old story," as I said to Suharto and Mahathir.

Dark Sheer is right: 2 civs, who are 'annoyed' with each other but nonetheless have MPPs. As far as Right of passage and the european presence, it starts tocome unplayable. Maybe a better way of doing it would be to give the foreign powers ROP and trade agreements with the KMT (Nationalists) areas (flying tigers and all) but not The CCP. And if the game starts with the Japanese already in Manchuria, the citizens of their cities should be loyal to either the CCP or the KMT.

It would be interesting then, as an alternative history unfolds, to see if/how the europeans intervene in a civil war.

Just make sure Taiwan is on the map!

;)
 
i am im making one with a few new units the civs will be

1. germany : includes all axis nations in europe (for military strategy reasons including operation barbarossa
2. British Empire
3.USA
4.france
6. Benelux (belgium, and the netherlands as one country)
7.Norway
8.Soviet Union
9.Japan
10. China (united for strategic reasons)
11.Australia
12.Brazil (for flavor)
13. Spain
 
Originally posted by mfauzi
Hmm.. oh.. so I see now why so many people support the communist government at that time. I wonder what would have happened if mao was influenced by democracy though.. But maybe he was influenced by communism due to the "people having equal status" issue

But I guess China will be a pretty split up nation especially since the Japanese took whole portions of it in 1938-1945, but still had gaps in the Empire, leaving some Chinese cities still not in Japanese control

Anyway, the news now is that the first patch will be released on Friday or the weekend, and I'm hoping it had scenario capabilities or at least, will be the leading to it eventually (well, they can't totally leave the scenarios out, can they?)

America actually had supported the communists a great deal, and could've gone farther if it was not for the incompetent of an american ambassador the US had. Who would know how much China would've changed from American influence...

Yeah I hope the patch also makes it better for scenario creating.
 
Now are we just going to continue to discuss and discuss without something fruitful. Lets don't be the NATO (No Action, Talk Only:D ) and starts come up with something workable for this scenario.

I would suggest anyone who is interested in making this scenario come alive starts to contribute something to this thread and whoever started this thread can then detach the files and put it up on the first post. Or alternatively, I can post them up on my domain server and it will just be a download link on this forum:D

Things that I would suggest to work on:

1) Picture of the WWII leaders like Chiang (Chinese Nationalist), Yamamoto (Japanese), Churchil (England) so someone can work on the leader files.

2) A tech tree for the WWII era

3) Some good source of WWII photo for those fighters, bombers and tanks so someone can work on the flc

4) Ideas on units. This I believe is crucial as we are talking about WWII and thus we can practically remove tons of original units and create some new ones (Zero for Japanese, Spitfire for the English, Hellcat for the American, Stukka, Me202 for the Germans etc)

I believe to make a WWII scenario with Civ3 is a big project (considering all the flc for the units alone:eek: ) and if we want to make a good one then a small team will need to come together to make it works. Anyone got anything to comment ? Or better still, start contributing??:D
 
Great idea. It is about time someone made a worldwar II mod for civ3.

In the european part of the map, you might want to put a lot of detail into the eastern front(wich was the bigger front). Also if you want to, i can help you to contribute to some of the tech tree.
There are other people avalible on the net that could give you more information(check out the guys on the forum at www.skalman.nu).

These pages might be of some help also:
the Axis Biographical research at http://www.geocities.com/~orion47/

The history net at
http://history.about.com/

you could also ripoff some of the graphics from the old "panzer general" game..
http://panzergeneral.net/

And the main site for any modern war history:
www.skalman.nu

Regards
/Kastchei
 
i'd like to offer some assistance... not that good at graphical work, but i can program a bit (if a scripting language comes out), and designing units/stats/tech trees etc. We need as much pplz as we can get i guess

perhaps it might also be a good idea to check at apolyton, so they won't work on the same as us seperately (although it would allow for some competition :D

we might also need (a lot of) new improvements, and perhaps wonders. Also a lot of improvements might need to be scrapped, or made unbuildable, for example, a city like paris might have a temple and a cathedral, but if the germans conquer it, they are not going to build a temple there to make the french happy (and neither are the french gonna do it when they get paris back :)

also, no one is gonna build things like hoover's dam, and the seti project when in a wartime

in place of that there would have to come something different to replace these things though.

also, new wonders would have to be designed (and the manhattan project would have to be a small wonder :) )


<edit>

i don't think it will be a very big tech tree though... most of the developments are too small to allow any new buildings or units ingame, IMO

</edit>
 
well... let's begin with a few units :)

standard riflemen for every civ

(better) paratroopers for the US, UK

u-boot for the germans, bigger range and attack perhaps

a landing vehicle of some sort which allows every unit in it to land like a marine but with an attack penalty(when they did landings at omaha etc these beaches were being heavily guarded, but they broke through eventually)

spitfires for the UK

zeros for the Japanese

stuka divebomber for the germans (not so good attack and defence, but a great bombard value)

some kind of jet fighter for the germans, i believe this one was just not produced because of problems with the factories and hitler stopped funding the program. Should be available with some kind of late game tech)

better defence infantry for the japanese

V2 missiles (immobile, can only be built at a city which has a certain improvement)


tiger tank for the germans (better attack, defence)

shermans for the US (worse stats, but a lot cheaper)

ss stormtroopers for germany

commandos for the UK (and US perhaps)

better (faster movement perhaps) tanks for the russians

better naval units for the UK

b-52 bombers



some kind of coastal fortress that can be built on any coastal tile, not just in a city

resistance in a city which has been captured, which the original owner can control (like when a city is taken over, a spy is automatically planted in it, which you can use for info gathering, sabotage, and such)

railroad should be removed. we have train stations for that (read below txt). They are too much of an advantage for the germans (who can defend with all their units on both sides of their area at once) and for the USSR, who can move all units they produce to their front lines at once


train stations should replace airports. Most transport was done by trains there, and this also solves the problem that railroad is too much of an advantage for a nation which is under attack.
The only problem i see is that you might not be able to let a train station work like a airport, but only on the same continent


no or hardly no cultural takeovers. Not logical in such a short timeframe, and not logical if a large german city revolts cos they just love the english so much :lol:

submarines have a bombardment abilty (they also have that in my mod, and it works great), but can only target ships

destroyers can see subs

fighters can see subs


bombardment can kill ships (sea, air AND land units. the land bombardment units would represent the coastal defence, which they also used artillery for a lot.


now my inspiration has run dry for the moment, so someone else may continue on these ideas

<edit>

btw, what do you think is better??? a whole earth scenario, or 2
(europe and pacific) seperate ones??

with one big you get a more realistic game, the bigger picture, with countries needing to defend their colonies and supply lines, cos what if the germans managed to keep blocking the supply lines from the US to the UK with their subs, perhaps they would have won the war then.

The problem is that you get a less detailed map, and less detailed battles and such. the ardennes will for example be only 2 or 3 terrain squares, and the channel will be 1 or 2 coastal squares, which doesn't really allow for a naval superiority there (and also abuse, like the germans dumping 1 battleship and 2 destroyers in the channel, and effectively blocking the english fleet



buildings/wonders/improvements/misc:

forced labor camps: increase production, decrease happyness ??

manhattan project, allows only the civ who built it to build nukes (small wonder)



nukes (should be an air unit, more like a bomber converted to carry nukes, still a one shot item, but at least now you can intercept it with AirSup (which is logical IMO ). Should be pretty expensive.

something like theatre, cinema, to keep the pplz at home happy (which happened a lot in the us, especially during the early years of the war, even though the US was involved (sort of))

should leaders spawn during the war, or should we just give every civ a few leaders to start with, and they have to do it with that. The last option seems more logical, since we are going to do a pretty realistic scenario, and to keep it a bit balanced

leaders can only create armies, they can't rush wonders (this should be obvious).


different defence bonuses and penalties for different units and different terrain (did you know btw that you can give a negative defence penalty to terrains?? can be pretty useful)

what i mean is that infantry defending vs tanks on a plain should in favor of the tank, but infantry defending vs tanks in a mountain should be very much in the favor to the infantry. If it was tank vs tank in the mountains they should both have about the same chances though (simply stated, tanks get a penalty in certain terrain (and a bonus in others) , and infantry get bonuses and penalties in certain terrain. You'd have to do this for every unit.

also, perhaps, certain units should get bonuses vs other specifical units, destroyers or subhunters getting an attack and defence bonus vs subs, fighters a HUGE bonus vs subs, infantry getting a penalty vs fighters, etc etc.


allow (certain) units to shoot back at air units when they are attacked

allow fighters to escort bombers, so that when a fighter intercepts a bomber, it starts combat with a fighter, if it survived it starts a fight with the next fighter, until there are no fighters available, then it can attack the bomber (or perhaps it just attacks a random unit every time so that it's not certain that it will never attack the bomber, it's just that every fighter added to the escort will lower that chance)

this would require you to group air units, should not be really hard (i hope :) )

allow leaders to form armies from ships

let units in armies keep their specific abilities (like seeing subs, carry units, blitz, etc) except a few (like paradrop, treat all units like roads(for obvious reasons) The abilities do NOT apply to the entire army then, but only to the unit. So if you have an army of 2 tigers and one infantry, the army would have blitz (but only when the tanks would be attacking) and when the army was attacked by a fighter, the infantry could shoot back at the fighter (presuming infantry has AA capabilities, would possibly another unit, but just to make it clear)

</edit>
 
There is an exelent site with Axis units from the Heer, Luftwaffe and Kriegsmarine at http://home.inreach.com/rickylaw/dictatorship/index.html . I strongly recomend it.

for submarines(or U-boats) there is http://uboat.net/

also if not mentioned before, there is http://www.achtungpanzer.com/

http://www.soviet-empire.com/ has some sovjet tank information.

http://www.warlinks.com/
has a british focus on the war.

and if i ahve not said this before:
DO NOT concentrate on the Allies vs Axis war. the Western front was the less important front of the war. The outcome of the war was decided by the outcome of the eastern front.
Popular movies often portray the western front and forget about the eastern(when infact 90% of all axis losses were on the east front). Please do not do the same misstake. :(

hope this will be a great scenario.

Regards.
 
Here is some idea for the tech tree:

I would agree that everyone starts with Infantry. However, since we are eliminating lots of older units, I was thinking of giving the major power their unique units. If we are talking about infantry, perhaps we should consider the SS unit, perhaps even some Panzergrenadiers;)

As to the tech tree, I was thinking like engine upgrades, armor upgrades (US starts with say Thunderbolt [losing touch on WWII hardware, haven't played a decent WWII game in a while:p ] and with better enjine they get say Hellcat). As to better armor, it means a better tank (example: german upgrade from Panzer I/II to a Tiger, British from a Matilda to a Churchil:D ) Also, rocketry is a must for the tech and Tactical Missle change to V2 :king:

And we definitely must split the war into two theater as even a 256x256 world map is too small a full scale WWII scenario. With the theater split into two we will get a giant size map of Europe/North Africa and Japan/China/South East Asia:D

For a full scenario the year should begin at 1937, just before Japan invade China. The best is if we can make a turn = 1 week rather than a year:cool:
 
yeah, if 1 turn= 1 year, then the whole war would last 6 turns... although this would be nice for the pplz who like quick games, it would be over a bit fast :D


now that's blitzkrieg.. how to conquer the world and lose it again in 6 turns :D :D :D
 
The turns should go month by month... If it is possible, else what is the point in WWII scenarios, even worse - some of the modern wars like the gulf war!

If possible ?? Winter months should perhaps not produce so much food from grasslands etc?
 
Hmm.. wouldn't using UUs cause a golden age everytime the unit won? Imagine Germany going into golden age everytime one of their panzers win!

BTW, I hope it's possible to put it on a month-by-month basis for the turns, otherwise we'll just start from 1, then it's turn 1,2,3... but it wouldn't be as interesting though..

And I think it's better to split the map into 2 theatres.. you can have even more cities and the map will even be more detailed. Hope we can use much less corruption though, don't think it would be a positive effect if there's too much corruption :)

And culture still might be a good use.. like for example Italy's revolt during WWII
 
I was playing WWII scenarios both Euro-africa and Asia-america
and I liked them. They were not complicated, there was no or few new units but anyways they were ok. I think it is important to make the scenarios playable, It will be very hard to make it very realistic and playable at one time. Playing WWII scenario I was having fun for example playing as spain and defending from axis hehe, when you will make the scenarios too realistic it wouldnt be possible because as spain I started will nearly no army. So make the scenario fun to play unless you want to make it very realistic but there should be 2 WWII scenarios then 1 for realism and other just to play and defeat german as spain :lol:
I was emailed today that there is a new patch, will it be able to make scenarios with it?
 
Those scenarios euro-africa and asia-america were CivII scenarios i diditn mention heh
 
I think it'd be more fun to have a world map World War II (despite the waiting...and waiting...and waiting...). I mean, it certainly does make diplomacy more complicated which is always fun, and we difinitely have the national slots for it. We should use the ability.
 
I think seperate Europe and pacific scenarios would be the only way to go, a world map war woulden't get very detailed... It would also be great if each nation had specific looking units, so that a russian infanterist didn't look the same as an english etc. It would also be great with lots of units, I mean different tanks, ships etc. I would also think that some of german units should be better than most of the others, the disadvantage of the germans should be the numbers, the allies should realy outnumber the axis. For the russians I would love it if the infantry was very cheap. But it should be so that allies could use eachothers territory and cities, so that US forces can have units in british cities etc.

I would also like it if the scenario starts when germany allready have occupied norway, denmark, poland etc. (1941?). Germany was at its peak, and it would be a hard challenge to winning the game with the axis powers. That way it would be more open slots to all the neutral countries, Spain could perhaps be a bit positive towards germany, as could sweden, perhaps even turkey?

US should have a large fleet at the start of the game, so that they have a chance of a big influence at the start of the scenario, would be realy dull if we had to build lot's of transports before getting troops across. Perhaps US could hold Iceland aswell, I believe they had troops stationed there during the war?

BTW The euro scenario should perhaps include africa aswell, so that if a european country like France, Britain etc falls, it would still have cities (colonies) left.

--- I realy miss those scenarios from CIV II, especially WWI and WWII or even the american civil war... Shame they took that away from us, in my opinion the best of civilization II was the scenarios, have never liked "fake" maps.
 
Anybody who has played civ 3 using the World map and full civs will know just how long one turn takes. Seperate scenarios would be quicker. I thought Iceland was overun by the British to prevent the Nazi's from using it as an invasion post....
 
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