Anyone play original version

Tassadar

Master
Joined
Mar 25, 2002
Messages
3,171
i am new here and im french canadian sorry for my english. i play original version for civ 3 at warlord level with german. i win a few game. what were the reason for correcting this version because i didnt see any major problem.
usually i play against only opponent ( it may sound funny) but the game is much funnier this way, i dont get inolve too early in war and i got space to built my first core ( 5-6 city) i got pyramid,collosus and search for luxuries to switch from desp. to repuplic. Than i seek for a sec core for my forbiden palace.If everything go fine i will get sistine,university,bank, copernic. i prepare to built my forbiden palace on democracy while i triger golden age with newton college so corruption is minimum.
I like to go war with 3 carrier ( 12 bomber) and 20-24 panzer and i found a good place to strike and or to put artillery. i soften and destroy city one after another and win. yea. its my first thread sorry if its not ok.
 
both patches change a lot, I play with the latest, v 1.17f. Perhaps the biggest change for me is the ability to move units in stacks, something which the original version lacks. list of changes with v1.17f patch (from civ3.com):

Additions v1.17f:


Added Sentry command: y = wake whenever next to friendly or enemy unit(s) / shift+y = wake whenever next to enemy unit(s).
Added stack movement. Hitting 'j' will produce the goto cursor. Once you select a destination, every unit of the active unit's type in that square will move to the specified location. Air units of the same type will attempt to rebase.
The procedure for checking if the CD is in the drive has been changed to search all possible CD drives on a machine instead of simply the drive they installed the game from.
There are now two types of "Improve Nearest City" commands. shift+'i' = Improve Nearest City. ctrl+shift+'i' = Improve Nearest City Without Altering Improvements.
Editor: Added Undo/Redo functionality.
Added Civilopedia links and cursor to diplomacy window.
Added "Show Wonder Initiation" preference.
Added "Turns to Expansion" readout to culture meter on City Display.
Changes v1.17f:


City population drop shadows are now a pref and default to off.
Scrollbar in Domestic advisor lengthened to make use of previously unused line.
Civ-specific units are now part of the regular upgrade chain.
Mobile units now have to make a die roll to determine if they withdraw. Success is also modified by their experience level.
Workers on AI Automation (A/Shift+A) will now sleep in a city when there are no more actions to take. They will automatically awake when something needs to be done (such as clean pollution).
Improved unit activation sequence.
Expanded size of production popup drop list.
Added mention of Wonder and improvement culture contributions doubling after 1000 years to Culture Civilopedia entry.
It is now possible to completely suppress a city's cultural reversion with enough military units.
Reworded luxury resource impact of marketplace and gold contribution in Marketplace Civilopedia entry.
Fixes v1.17f:


Fixed bug which allowed the user to continue espionage even after the spy is killed.
Fixed bug which prevented cruise missiles from targeting units with only 1 hit point.
Fixed bug which miscalculated average scores (esp. for future techs).
Fixed bug involving explorers and rail movement.
Fixed a number of bugs involving recon missions.
Fixed bug which let coastal fortresses hit submarines.
Editor: You can no longer select Bonus Resources as a prerequisite resource.
Eliminated 'Despot Pop Rushing'.
Fixed pop-up bug involving citizen unhappiness on City Display.
Fixed bug which did not destroy an enemy spaceship if the enemy capital was razed.
Fixed bug which allowed the AI to keep trying to build cities if the city limit had been reached.
Fixed bug which allowed infinite bombardment/precision bombing range.
Fixed AI worker loop bug.
Fixed missing-city-line bug in domestic window.
Fixed AI disband unit bug.
Fixed City Display bugs involving selling improvements and drafting citizens.
Fixed bugs involving unit ordering.
Fixed crash bug involving the civil disorder pop-up.
Fixed bug with the cleanup pollution order.
Fixed Flood Plain Civilopedia entry to correctly state increased food.
Fixed Fortress Civilopedia entry to correctly state +50% defensive bonus.
Fixed misspellings in Communism Civilopedia entry.
Fixed AI bug giving value to worthless techs.
Fixed bug with how capital/spy/embassy icons were being drawn for foreign cities.
Optimized pathfinding for human player to prevent 10-second waits for various orders on huge maps.
Fixed bug which sometimes caused depletion of resources so that there would be < 1 per civ.
Fixed bug which sometimes caused you to not get any techs from Theory of Evolution.
Fixed Communism Civilopedia entry to reflect the correct draft rate of 2.
Fixed typo in Coast Civilopedia entry.
Optimized save and scenario for speed increase.
Build Railroad bubble text now lists the hotkey (Shift-R).
Fixed bug which caused some government buildings not to function correctly.
Fixed bug which allowed civs with no capitals.
Spaceship parts pop-ups now only appear if you have a spy with the corresponding civ.
"beginning wonder" pop-ups now only appear if you have an embassy or spy with the corresponding civ.
Fixed infinite city growth exploit (involving granaries and size 6 cities).
Corrected graphic display corruption on horizontal scroll bars.
The correct scroll bar now always appears in production popup.
Fixed spelling of Archimedes in Physics Civilopedia entry.
Fixed title of "On the Origin of Species by Means of Natural Selection" in the Theory of Evolution Civilopedia entry.
Fixed typo in Jet Fighter Civilopedia entry.
Fixed typos in Modern Armor Civilopedia entry.
 
Welcome Tassadar!


I will try to answer your question as best as I can. The original version of the game had some bugs in it. I don't remember all of them but one big problem was that Air Superiority missions were not working correctly. There were also some other minor issues with the Civilopedia.
 
also if you hit B button for bombard able to bombard anywere. i think someone on this board mentioned it.
 
thanks friend for your answer, specialy black lion, its thru i wasnt able to do precision strike with stealth plane, i solve cultur reversion by genocide hihihi if i am at war or i let time to citizen to become german if i am at peace.
i was afraid to upgrade because i read a few negative comment on it, but as far as i play against only 1 opponent i wont be involve in a me against the world war. I found higher level than regent to much difficult for me to have fun playing it, i dont like creating 50 cities of 3 and thing like that. i prefer small and strategic. thanks again for all the information i founded here.
 
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