Anyone think modern era is boring.

Look at this way: would you rather be bored by the modern era or being incapable of playing any of the eras b/c of some evil w**re at IGN?
 
The problem with the modern era, I think, is the same problem with the rest of the game but magnified. Firaxis tried to put in a lot if "interesting decisions" and I think they succeeded in giving the player a wide range of fun options to choose from for building, researching, etc. problem is, the decisions don't make a lot of impact. The basics of the game are to create a few cities, build them up and churn out...whatever. As long as you do that, it makes not difference whether you build a windmill or a mine, or research "hospital" or "replacanle parts" or whatever. Even different choices of wonders don't make a lot of difference for your civ if you don't already have a strong city base. Once you get to the modern era, the problem is you've either won or lost already and you know it. There's no real changes that are going t happen. In fact, I find that most times I feel this way by the classical era! By that time you can tell who the leaders are and who the losers are and there's really not many choices you can make that will change that. Lots of interesting decisions but not very many IMPORTANT decisions
 
spys come way to late. hell, the greeks and romans and mongols had spies in the ancient era. in this u have to wait til ..communism? yes the modern era has always been a bit lame which is strange since it seems that more options for units would make it better not worse.
 
I still think that modern era is perfect for winning the game with a handicapped and backward cilization in SP.
 
I was reading somewhere here in the threads, you can adjust the amount of game (years) that pass with each turn, for each era.
Think about the tech ten years ago. (ten turns ago) Military hasnt changed very drastically, but the tech is there. Implementing it into a "unit" is the difficult part.
 
If you play an epic game doesnt it take more time to build units as well? Id rather up the cost to research technologies after the first era. I think that the modern era comes too fast. And then it just flies by. I also cant seem to find the spys that are in my territory. I send one of my spys around the area just pillaged by one and cant find anything.
 
Mosasaur said:
I was thinking of modding the game so the techs cost more in the modern era, but I see suspendinlight has done it. How did you do it and how much did you adjust the costs?
You have to change the techinfos XML file. There is much more information in the "modding the aspects of game speed" thread in the modding forum. I made several adjustments, but as far as tech costs I multiplied them by a number that gradually increases over each era. So for the ancient they cost 102% more and by the time you are at the modern era they cost almost 400% more. This seems to keep the game speed fairly steady but I am still working to get the right balance.
 
player1 fanatic said:
Why don't start epic game then?
That way tech advancements will get slower.
I play Epic, and it's still too bad. Neither unit movement nor production can keep up with tech pace.

But I actually think modern era is most fun, just because of all the buildings and units available to you. But there's no time to build them. I also hate the space race victory....

IRL, wouldn't the Soviets have won the space race by 1956? But so much came after 1956.
 
You have to change the techinfos XML file. There is much more information in the "modding the aspects of game speed" thread in the modding forum. I made several adjustments, but as far as tech costs I multiplied them by a number that gradually increases over each era. So for the ancient they cost 102% more and by the time you are at the modern era they cost almost 400% more. This seems to keep the game speed fairly steady but I am still working to get the right balance.
Thanks suspendinlight. I'll check this out.
 
Sayounara said:
IRL, wouldn't the Soviets have won the space race by 1956? But so much came after 1956.

:lol: You mean there already is a Soviet colony on Alpha Century. Damn they must have been disappointed to find out the USSR had disintegrated four years earlier than they received the message. Do you think they still hold out as a bastion of Communism?!?! :lol:

Yeah, I find the modern age less enjoyable than the first rush to become an Empire. Actually, I find by the Industrial Age that its all about maintenance and being nice to you neighbours or you have to go on a long, drawn-out war. Earlier wars are much more fun. I still play to the end though, cos it is still a little entertaining.
 
Iplay4FUN87 said:
I have fun through most of the game untill i get to modern era. It just seems to get boring at that point into the game. I get there so fast too. Is there anyway where you can take away the modern era so i dont have to play that part?

You can easily edit the "GameSpeedInfo" XML file with Notepad or Wordpad to alter the pace of the game to your liking. It will take some trial & error tinkering, though.
 
Is it possible to edit the game speed or tech costs in a saved game? Or any other possible solutions to make the modern era more enjoyable?
 
I think the mistake they made was this: In earlier Civs, late game bog-down was caused by SO many cities and SO many units. THAT's what became tedius to me (that, and microing workers to clean up polution). Now, in Civ4, there are usually fewer cities, units, and no polution on the screen, so they fixed the problem as far as I'm concerned.:goodjob:

But THEN, they made their big mistake: Making modern technologies researchable in 2-5 turns, which causes units to become obsoulete before you can even use them :sad: , and worse yet, the era rushes by so fast, you don't even have time to actually enjoy the "new" end-game. And since, in that era, you can see most the map, and often need to "travel" units to get to those parts of the map, units are often even more obsoulete in this game by the time they get to their destination, than in past Civs. Even on the epic setting, it just makes the first 3/4rths of the game "bog down", and makes the end game about right :crazyeye:

If they could just add, umm, I don't know, about +20% to modern era tech research time, and maybe add about +20% more resourses to build the SS parts, things would all come out about right in my oppinion :cool:
 
Can anyone explain to me how to modify technologies in the XML. I just want to concentrate on the eras not each individual.
 
I think that the musketman->riflemen->infantry->marine progression goes too fast. The progression from ancient to medieval units is fine, you have time for both ancient and medieval wars. Even the progression from medieval to gunpower is acceptable, but after that goes it too fast, often can't you have truelly napoleon era or WWI era wars, because the units change so fast that napoleon shall soon need to learn his troops how to kill tanks :)
 
Perfectly put Kolpo; unless you have the money to upgrade, it's horses vs tanks because of the technology "bug" (yes, I call it a bug, because I KNOW they will fix it in the upcomming patch).
 
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