Anyone tried how trading resources work?

Seb74

Chieftain
Joined
Dec 11, 2005
Messages
21
If I want to, lets say trade oil for copper, then you have to have 2 resources of oil and the other guy has to have two copper, right? Makes it quite hard to trade :(
Happened to me last game anyway. I traded some resource whatever it was, and after that it was gone, and my GF I played with (at home in LAN) made the same mistake, she lost what she traded with me cause she also only had one resource. No warnings though, and they all show up in available trades.


Manual is pretty sparse (or maybe you have to really dig deep and read between the lines hehe), but I'd like to know what happens if you want to trade a resource with two others. Do you have to have 3 sources of it then to be able to also keep it for yourself or? Anybody know this?

I think that in Civ 3 resources didn't appear to trade if you only had one, so you couldn't trade something away and loose it yourself.
 
For each resorce you want to trade you need 1 for yourself and 1 for each person you want to trade with. so say you wanted to trade Spices.
1 Spice = Your usage
2 Spice = your usage + 1 tradable
3 Spice = your usage + 2 tradable

Usually resorce trading isn't something i find to be very useful unless its for bonus resorce (for happyness and such) if you have extra. mainly because having multiple does you no good. Iron/Copper/ect multiples i have I usually keep to deprive others of it :P
 
The same thing happened to me recently. I was furious when I realised I had traded away my only source of iron! :mad: They should have a warning reminding you that it´s your only source of that resource!
 
Yes, the method of checking what you have needs improving. It's even worse when another tribe comes to you to trade say copper for your iron. You can't accept until you check whether you have 2 or more iron. This means you have to offer to negotiate, remove the iron, check how many you have, then offer iron again. All very tiresome. Needs improving.

Actually there are many places in the game where it seems to withhold information which it should make available. For example. if I want to upgrade all of my archers to longbowmen, there's no longer a pop-up saying "that will cost you X to upgrade N units". I have to go into an advisor screen first.
 
AI rates resources insanely high. Try getting coal or something and they want two luxuries + 127 gold per turn or something like that :rolleyes:
 
PekkaM said:
AI rates resources insanely high. Try getting coal or something and they want two luxuries + 127 gold per turn or something like that :rolleyes:

I have never had that problem... the biggest problem I get is the "We don't like you enough" due to me turning on Agressive AI... even if I have all +s with them already.
 
Captain Pugwash said:
For example. if I want to upgrade all of my archers to longbowmen, there's no longer a pop-up saying "that will cost you X to upgrade N units". I have to go into an advisor screen first.

If you hold "ALT" before moving the mouse over the upgrade button it will show u the upgrade cost of all the units. At least it does for me. Or if you select several units and hold the mouse over the upgrade button it shows the total.
 
In my games so far I have never had an AI civ ask me to trade my only source of a specific resource. Quite often they come to me the turn after I connect up a second deposit. But if you initiate the trade, then you can trade away your only deposit of a resource. I've done this before (traded my only rice for their second wheat) just to improve relations (I got no other benefit).

The one diplomacy problem I do have with the game is when a civ asks me to cancel all deals with a third party. There's no way I can see what deals I actually do have, without first refusing to cancel the deal which gives me negative points. The only solution I've found to this problem is a pencil and notebook next to my keyboard and keep a list of active deals!
 
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