rajwarrior
Chieftain
- Joined
- Aug 10, 2008
- Messages
- 13
Asked this in AoD2 thread and apparently nobody's home anymore. Hopefully, somebody is still playing it on this thread.
Can't seem to grasp a strategy for this mod. By mid-game, the AI has far outpaced me on expansion and already has 4-10 galleons while I'm still limping around with a caravel and (maybe) one galleon. Because of the number of buildings you need to build, I never seem to develop a good economy, either.
Any tips or advice on how to play this mod? Definitely not the same way as standard Col2!
Another issue I seem to be having with this mod (ver 1.12, btw) is that the rebel sentiment never seems to increase, no matter how long I have somebody in the town hall. However, the king adds units to the REF about every other turn. Am I doing something wrong, or is this a bug?
Can't seem to grasp a strategy for this mod. By mid-game, the AI has far outpaced me on expansion and already has 4-10 galleons while I'm still limping around with a caravel and (maybe) one galleon. Because of the number of buildings you need to build, I never seem to develop a good economy, either.
Any tips or advice on how to play this mod? Definitely not the same way as standard Col2!
Another issue I seem to be having with this mod (ver 1.12, btw) is that the rebel sentiment never seems to increase, no matter how long I have somebody in the town hall. However, the king adds units to the REF about every other turn. Am I doing something wrong, or is this a bug?