Hi Forum,
While most of the discussions of the April update have been focused on Civ-specific changes, I wanted to ask about a particular change which left me scratching my head:
Why buff Tank (80->85) and Modern Armour (90->95)? Or let me paraphrase - why have such a big disparity (10 CS) between Melee and Heavy Cav? (as that was already there between Infrantry and Tank).
I'm talking from game balance standpoint as here we have 2 units which compete for the same strategic resource (oil) but one is superior to other in pretty much every way.
To illustrate the point we can compare a Modern Era Unit - Tank vs. an Information Era Unit - Mechanised Infantry. Even in this comparison tank is coming out on top the way I see it - it has the same CS, is available a lot earlier and is cheaper, has more Movement Points and on top of that Ignores ZOC. Pretty much the only time I would pick Melee units in Modern Era or later, when going to war, is if the opponent spams AT/Modern AT.
I'm not bothered about questions such as 'how things work in real world' but I think when a unit is superior than another, same era unit, at pretty much everything this makes the game less varied... Hence my question - am I missing/misunderstanding something about late game land units which would justify this disparity?
The way I would prefer it is for them not buffing Heavy Cav like they did or to remove strategic resource requirements from Melee cause currently it doesn't feel like Melee but rather Anti-Anti-Cav...