Zegangani
King
- Joined
- Oct 9, 2020
- Messages
- 862
The April Patch from last Year made quite some changes to Units in Civ VI, and the addition of the 3 new Units weren't the only reason for that. Even before NFP, Units in Civ VI were, although OK, far from being balanced, especially the balance between the different Unit Classes. But Balance isn't the only Issue, the Unit Upgrade Paths to modern Era Units is more than just Immersion breaking, it also puts those modern Units in same Classes as earlier Units, where they obviously don't fit in, and therfore create some strange scenarios when modern Era Units and earlier ones meet and fight each other, or even just between modern Units. But did the changes from the April 2021 Patch fix any of those Issues? are the Units now better balanced than before or is it more or less the same as before? how about the general Combat/Warfare in Civ VI, do you think it is fine as it is or does it feel off (even when ignoring AI)? And how is Unit Management overall?
IMHO, Warfare in Civ VI is Okeyish for the most part, but only if you're more into Empire management and peaceful Gameplay. I'm admittedly one of those Guys, and, although many things about Units and warfare still annoy me, I honestly never was that annoyed by Unit Combat, mostly because I never mastered it in the first place, but while working on 4XP and looking more closely into Unit Combat/Warfare in the Game, I realized that Units and Combat in Civ 6 are really unbalanced and unelegant, and they actually need a big Patch dedicated only to them in order to improve Military Units in any significant way.
I suppose most of People already have come to the conclusion that we won't see any more patches to Civ 6 from Firaxis (maybe exept a small BugFix patch or something, but not balance patches), so the only alternative are Mods. And we have plenty of Mods in the Workshop that add new Units to the Game and Mods that change all sorts of things about them, but I couldn't find a Mod that attempts to balance the Units in the Game in any significant way. You're mostly left with choosing multiple mods each trying to fix something in its own way, but using them all at once doesn't really fix anything, and may worsen the situation even more.
Anyway, since I already wanted to change many things about Units in the Game and add some other Military Features to it, I think a balance mod is necessary for those things to have any significant effect/impact, so I decided to work on a big Unit Balance Mod that tries to solve all the issues associated with (Military) Units/Warfare in the Game. But for that I need your help.
I have seen lots of Threads/Discussions about Unit Balance in Civ6, all the Issues associated with that and 1UPT...etc, but there wasn't much talk about that past April patch 2021 (apart from general ideas and suggestions about new units and how Civ7 should handle Units(1UPT/UCPT/limited Stacks...)), so I don't know how the majority of the People feel and think about Units in Civ VI now. So I wanted to know what your Experiences are with Units/Combat/Warfare after NFP, and all the Issues that still annoy you, things like:
- general Unit Balance (without Promotions/Abilities...etc. under consideration, but Combat/Movement/Cost...etc)
- the different Unit Classes and their Pros/Cons (Including Promotions)
- Class vs Class (the Rock/Paper/Scissor system)
- Strategic Combat
- Upgrades
- City Combat / Siege
- Naval Units/ Naval Warfare
- Air Units / Air Warfare
- Late Game Units
- Corps/Armies
- Unit Managent (1UPT management, Maintenance...)
- AI
- Bugs
- ...
A lot can be done to Units in Civ6 with Modding, and I have lots of Ideas on how to improve certain things, but instead of making small fixes here and there and fixing A while not considering the effects of B on that, I want to make One big Unit Balance Patch Mod that tackles most if not all the Issues associated with Units and warfare, including things like Stacks, Armies, 1UPT, CS Balance and even supply/attrition (and mod support). And I want to include all of that in one Mod, so that everythings should work as a whole, while still leaving options to customize the changes. So if you want to help me with that, then please tell me in the comments your thoughts and opinions about Units and warfare in Civ 6 and all the Issues you have with them, anythings from AI not using AA Units or deploying Fighters to Units that are weaker than they should be. Thanks!
PS: I know, I know... I was teasing 4XP since quite some time now, but I admit, it is a much bigger Project than I previously thought, and truth is, when I started this Project I had much more free time than I do now, and so things are taking me much more Time to get done than I expected. Nonetheless, I'm still working on it and I'm regularly making Progress. I still want to finish this and I will, but since I put so much work and effort into it, I want to take the necessary Time to make it good (There are plenty of things in 4XP that I think you'll like/enjoy, so please be patient with me).
IMHO, Warfare in Civ VI is Okeyish for the most part, but only if you're more into Empire management and peaceful Gameplay. I'm admittedly one of those Guys, and, although many things about Units and warfare still annoy me, I honestly never was that annoyed by Unit Combat, mostly because I never mastered it in the first place, but while working on 4XP and looking more closely into Unit Combat/Warfare in the Game, I realized that Units and Combat in Civ 6 are really unbalanced and unelegant, and they actually need a big Patch dedicated only to them in order to improve Military Units in any significant way.
I suppose most of People already have come to the conclusion that we won't see any more patches to Civ 6 from Firaxis (maybe exept a small BugFix patch or something, but not balance patches), so the only alternative are Mods. And we have plenty of Mods in the Workshop that add new Units to the Game and Mods that change all sorts of things about them, but I couldn't find a Mod that attempts to balance the Units in the Game in any significant way. You're mostly left with choosing multiple mods each trying to fix something in its own way, but using them all at once doesn't really fix anything, and may worsen the situation even more.
Anyway, since I already wanted to change many things about Units in the Game and add some other Military Features to it, I think a balance mod is necessary for those things to have any significant effect/impact, so I decided to work on a big Unit Balance Mod that tries to solve all the issues associated with (Military) Units/Warfare in the Game. But for that I need your help.
I have seen lots of Threads/Discussions about Unit Balance in Civ6, all the Issues associated with that and 1UPT...etc, but there wasn't much talk about that past April patch 2021 (apart from general ideas and suggestions about new units and how Civ7 should handle Units(1UPT/UCPT/limited Stacks...)), so I don't know how the majority of the People feel and think about Units in Civ VI now. So I wanted to know what your Experiences are with Units/Combat/Warfare after NFP, and all the Issues that still annoy you, things like:
- general Unit Balance (without Promotions/Abilities...etc. under consideration, but Combat/Movement/Cost...etc)
- the different Unit Classes and their Pros/Cons (Including Promotions)
- Class vs Class (the Rock/Paper/Scissor system)
- Strategic Combat
- Upgrades
- City Combat / Siege
- Naval Units/ Naval Warfare
- Air Units / Air Warfare
- Late Game Units
- Corps/Armies
- Unit Managent (1UPT management, Maintenance...)
- AI
- Bugs
- ...
A lot can be done to Units in Civ6 with Modding, and I have lots of Ideas on how to improve certain things, but instead of making small fixes here and there and fixing A while not considering the effects of B on that, I want to make One big Unit Balance Patch Mod that tackles most if not all the Issues associated with Units and warfare, including things like Stacks, Armies, 1UPT, CS Balance and even supply/attrition (and mod support). And I want to include all of that in one Mod, so that everythings should work as a whole, while still leaving options to customize the changes. So if you want to help me with that, then please tell me in the comments your thoughts and opinions about Units and warfare in Civ 6 and all the Issues you have with them, anythings from AI not using AA Units or deploying Fighters to Units that are weaker than they should be. Thanks!
PS: I know, I know... I was teasing 4XP since quite some time now, but I admit, it is a much bigger Project than I previously thought, and truth is, when I started this Project I had much more free time than I do now, and so things are taking me much more Time to get done than I expected. Nonetheless, I'm still working on it and I'm regularly making Progress. I still want to finish this and I will, but since I put so much work and effort into it, I want to take the necessary Time to make it good (There are plenty of things in 4XP that I think you'll like/enjoy, so please be patient with me).
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