Oxide has released the latest patch for Ara, version 1.4.
This patch comes mostly with smaller fixes and changes, like e.g. AI improvements for formations, both Otto von Bismark and Wu Zetian got a bug fix, a few changes to the tooltips, and more.
The whole list:
Gameplay & Balance Updates
Leader Fixes
Quality of Life Enhancements
UI & UX Enhancements
Bug Fixes & Technical Improvements
Scenarios DLC
This patch comes mostly with smaller fixes and changes, like e.g. AI improvements for formations, both Otto von Bismark and Wu Zetian got a bug fix, a few changes to the tooltips, and more.
The whole list:
Spoiler :
v1.41 Changelog
AI Improvements- Formations: Smarter logic to avoid creating 1-unit formations; added a check to prevent crash
Gameplay & Balance Updates
- Undeployed Units
- Undeployed units can be upgraded directly via the Create Army screen.
- Jewelry Crafting: Requires fewer resources.
- Metal Ingots: Can now use coins and trade goods to accelerate crafting.
- City Amenities: Cities Level 10+ gain +1 amenity slot.
- City Growth Bonus: Nations now get an additional army when a city reaches Level 2 (previously Level 5).
- City Tier Tooltip updated to show changes in Quality of Life and Food Consumption between Tiers.
- City Tier Progression: Fixes bug where cities could skip Level 5.
- Paper Crafting: Slight cost reduction to match tighter wood availability.
- Siege Unit Balance
- Siege units conquer cities 4x faster.
- Calvary units now conquer cities 5x slower.
Leader Fixes
- Otto von Bismarck: “Blood and Iron” now properly boosts all crafting production during war.
- Wu Zetian: Restored intended 10% Paragon Spawn Chance from Imperial Examinations.
Quality of Life Enhancements
- Auto vs. Policy Supply Conflict
- AI no longer overrides slots with assigned policies.
- UI feedback now reflects whether policy or auto-supply is in control.
- Global Goods Display: Goods with 0 inventory but in active use still appear on the global goods list.
UI & UX Enhancements
- Inventory Filtering
- Items not usable by the player are now hidden in crafting tooltips.
- More accurate display of crafting accelerators depending on game context (sandbox/scenario).
- Tooltip Cleanup
- Hides unlocks from disabled/disallowed techs in tooltips to reduce clutter.
- Scroll Reset: Event description UI now scrolls to top when reopened.
- Improvement Obsolescence: Obsolete improvements are now hidden from lists.
- Display Resource Banners: Resource nodes are now always visible, even when harvested or outside borders.
Bug Fixes & Technical Improvements
- Battle Banner: Fixed visual errors during bombardment when one side is eliminated before land phase.
- Diplomacy: Properly restores cities on war withdrawal, ends sieges, and stops attacks from withdrawn nations.
- Bribe-Related Stuck Turn: Fixed edge case causing stuck turns with overlapping bribe and diplomacy actions.
- Palace Act Goal: Now correctly completes when a Palace is built.
- Pluralization: Royal Seal and Archive now pluralize properly across languages.
- Resource Description Crash: Fixed memory issue in resource descriptions during async resource loads.
- Retreat Targeting: Units can no longer retreat to invalid/fog-covered tiles.
Scenarios DLC
- Encarta Tagging: Ensured "Exclusive to Untold Scenarios" appears correctly across translated Encarta entries.
- Mongol Wallbreaker Tech: Now properly unlocks Armory and Gunpowder.
- Scenario Saves Load Fix: Fixed issue where saves using scenarios failed to appear if the player lacked associated DLC leaders.
- Roma Start Position: Roman Empire capital now spawns in a historically accurate location on Europe/Eurasia maps.
- Preset maps from DLCs are now accessible in SP games when the DLC is owned.
- Scenario Tech Capstone Fix
- Singularity tech now properly unlocks.
- Fixed double-counting of techs and scenario-specific tech visibility.