Hey all,
I have been trying to Arabia as a massive tourism/religion empire. The general idea is....Desert start + Desert Folklore of course. In all gunning for these religion buffs.
This results in +4 tourism from each city. With the reformation,
Pilgrimage + 2 fpt from foreign cities --- Is there anything better I could use here?
Mosques (building)
Pagodas (building)
Holy Order (-30% on Missionaries + -20% from Piety tree = 110 faith purchases)
^ ----- Open to other options but being able to spam missionaries is pretty nice however I haven't weighed all the options yet just trying it out.
Sacred Sites + 2 tourism from all buildings purchased by faith
My idea was to fast expand and buy my buildings to generate tourism which I did great. In general I had a FPT over 130 at around 200 turns, and generating 30 tourism from just the religious buildings I had in my cities.
My main problem was my lack of science and just running into problems with lack of hammers in the dessert. I essentially will get DoWed for spreading my religion which I guess I really don't need to do so I can get rid of holy order but I was looking into spreading for benefits for tourism.
This is a really power strategy but it needs some tweaking and rushing reformation takes a big toll on culture.
Any advice?
Game ended badly, I got run over by a few civilizations by war.
I have also messed around with Holy Order + Science from conversion, it is really strong.
I have been trying to Arabia as a massive tourism/religion empire. The general idea is....Desert start + Desert Folklore of course. In all gunning for these religion buffs.
This results in +4 tourism from each city. With the reformation,
Pilgrimage + 2 fpt from foreign cities --- Is there anything better I could use here?
Mosques (building)
Pagodas (building)
Holy Order (-30% on Missionaries + -20% from Piety tree = 110 faith purchases)
^ ----- Open to other options but being able to spam missionaries is pretty nice however I haven't weighed all the options yet just trying it out.
Sacred Sites + 2 tourism from all buildings purchased by faith
My idea was to fast expand and buy my buildings to generate tourism which I did great. In general I had a FPT over 130 at around 200 turns, and generating 30 tourism from just the religious buildings I had in my cities.
My main problem was my lack of science and just running into problems with lack of hammers in the dessert. I essentially will get DoWed for spreading my religion which I guess I really don't need to do so I can get rid of holy order but I was looking into spreading for benefits for tourism.
This is a really power strategy but it needs some tweaking and rushing reformation takes a big toll on culture.
Any advice?
Game ended badly, I got run over by a few civilizations by war.
I have also messed around with Holy Order + Science from conversion, it is really strong.