Raledon
Warlord
- Joined
- Aug 15, 2008
- Messages
- 236
I find that archers are generally relatively weak, while bandit riders too strong.
Archers: are meant to be defensive units, mostly city protectors. In terms of power, while in city, they are about as strong as similar melee units. But generally, they appear a lot weaker due to levels.
Taking the bronze tier units for example, a composite bowman is 5*1.5 in a city, while a bronze axeman is 7. The axeman might have a slightly weaker base, but tends to get more XP as a melee unit, stronger from each level, and cost less production to create. It also have the option to go out of the city to attack.
I'm not sure what makes archers worthwhile at the moment.
Bandit riders seem to have a problem of being exceptionally strong (size matters). For a 12 power unit, they are very cheap (225, as opposed to 285 from using a combined elephant) and very fast. The biggest issue is that beside causing havoc using hidden nationality, they are extremely valuable as army logistics support. The 300 cargo space allows to move numerous siege units and otherwise slow moving units extremely fast. In practice, a few bandits can carry the army, for an effective 1 city capture/turn per army.
Archers: are meant to be defensive units, mostly city protectors. In terms of power, while in city, they are about as strong as similar melee units. But generally, they appear a lot weaker due to levels.
Taking the bronze tier units for example, a composite bowman is 5*1.5 in a city, while a bronze axeman is 7. The axeman might have a slightly weaker base, but tends to get more XP as a melee unit, stronger from each level, and cost less production to create. It also have the option to go out of the city to attack.
I'm not sure what makes archers worthwhile at the moment.
Bandit riders seem to have a problem of being exceptionally strong (size matters). For a 12 power unit, they are very cheap (225, as opposed to 285 from using a combined elephant) and very fast. The biggest issue is that beside causing havoc using hidden nationality, they are extremely valuable as army logistics support. The 300 cargo space allows to move numerous siege units and otherwise slow moving units extremely fast. In practice, a few bandits can carry the army, for an effective 1 city capture/turn per army.