Silverfuturist
King
- Joined
- Dec 16, 2010
- Messages
- 684
So... has anybody found a way that is better than a frigate (ship-of-the-line) rush? It seems that this map could fall into a "recipe/formula" kind of game.
It seems that iron is more important than anything else. More important than wonders. From my experience, if you are isolated (happens a lot), you focus on tech and use a Great Scientist to pop Navigation after you have several triremes built. Upgrade to frigates, if you have a 6 iron then 6 frigates and any melee unit will take every coastal city, which means just about all of them on archipelago. The cities fall quickly, as in 1 turn it is down to nothing. You don't need Porc Tower, just use the 2 specialist slots in the University and you will have the GS in time. I used to do it with 2 GS, the first for Astronomy, but then I found I wasn't ready for the rush and I could have hard tech-ed Astronomy anyhow.
In most the archipelago games I have played... there are mad rushes for the wonders. I ignore most of them and focus on building up to a frigate rush. England is so good for this it is ridic. I am still able to take cities with Frigates vs cannons, although I might lose a few... just make more.
The only time I don't see this happening is when 2 players share the same landmass and one rushes the other. But if the rush is succeful, I think they can get back to the frigate rush, the puppets will now provide enough gold/science to make up for the delay.
It seems that iron is more important than anything else. More important than wonders. From my experience, if you are isolated (happens a lot), you focus on tech and use a Great Scientist to pop Navigation after you have several triremes built. Upgrade to frigates, if you have a 6 iron then 6 frigates and any melee unit will take every coastal city, which means just about all of them on archipelago. The cities fall quickly, as in 1 turn it is down to nothing. You don't need Porc Tower, just use the 2 specialist slots in the University and you will have the GS in time. I used to do it with 2 GS, the first for Astronomy, but then I found I wasn't ready for the rush and I could have hard tech-ed Astronomy anyhow.
In most the archipelago games I have played... there are mad rushes for the wonders. I ignore most of them and focus on building up to a frigate rush. England is so good for this it is ridic. I am still able to take cities with Frigates vs cannons, although I might lose a few... just make more.
The only time I don't see this happening is when 2 players share the same landmass and one rushes the other. But if the rush is succeful, I think they can get back to the frigate rush, the puppets will now provide enough gold/science to make up for the delay.