Irenicus_Jon
Chieftain
- Joined
- Apr 15, 2010
- Messages
- 15
I've played a few Monarch games with Corane as leader, here are my first impressions:
Spider progression seems much better now. You don't randomly get spider swarms with 12 strength by turn 20. Baby spiders grow into Giant spiders after some time (feels like it depends on age and some other random factor). I think after a certain nest size (10 maybe?) you can upgrade Giant spiders into Spider swarms. The previous "devour mate" mechanic (where you could get a giant spider to level 4, 5, 6, etc.. and feed it to your capital so next generation spiders are stronger) is gone. Spiders cannot declare nationality now, which is a good thing in my opinion, but it also means you can't wage an all spider war.
Which brings us the new scorpion units. They feel like scouts, but they are not hidden nationality, so you can wage a spider+scorpion bug war. The smallest scorpions (forget the name, small scorpions?) do not upgrade with age (oversight, maybe?), but the bigger ones can be upgraded like the spiders (when the nest size reaches a certain number).
At least when playing with Corane, everything is about the nest size, because it increases spider/scorpion spawn rate and their power. There really is a "please the Mother" feel to the civ now. Also, I found it unnecessary to build anything other then defensive units, since it seems your natural flow of spider/scorpion army can fight your battles for you.
By the way, what modifiers affect the spawn rate in this version? Nest size certainly does, I think number of cities is mentioned somewhere, but any tech/religion/etc?
One more thing, I think a nice addition would be to give the awakened Mother "devour mate" ability that either heals her, gives her haste, temporary boost in strength or transfers a random promotion from the "victim" to the mother. I really liked the idea of devour mate; granted, the previous version was not really working all that well, but bringing it back to the awakened Mother in a different form might be fun.
To sum it up, great version, thanks for all your work on the mod, I really enjoy it (and I don't normally enjoy Civ4).
Spider progression seems much better now. You don't randomly get spider swarms with 12 strength by turn 20. Baby spiders grow into Giant spiders after some time (feels like it depends on age and some other random factor). I think after a certain nest size (10 maybe?) you can upgrade Giant spiders into Spider swarms. The previous "devour mate" mechanic (where you could get a giant spider to level 4, 5, 6, etc.. and feed it to your capital so next generation spiders are stronger) is gone. Spiders cannot declare nationality now, which is a good thing in my opinion, but it also means you can't wage an all spider war.
Which brings us the new scorpion units. They feel like scouts, but they are not hidden nationality, so you can wage a spider+scorpion bug war. The smallest scorpions (forget the name, small scorpions?) do not upgrade with age (oversight, maybe?), but the bigger ones can be upgraded like the spiders (when the nest size reaches a certain number).
At least when playing with Corane, everything is about the nest size, because it increases spider/scorpion spawn rate and their power. There really is a "please the Mother" feel to the civ now. Also, I found it unnecessary to build anything other then defensive units, since it seems your natural flow of spider/scorpion army can fight your battles for you.
By the way, what modifiers affect the spawn rate in this version? Nest size certainly does, I think number of cities is mentioned somewhere, but any tech/religion/etc?
One more thing, I think a nice addition would be to give the awakened Mother "devour mate" ability that either heals her, gives her haste, temporary boost in strength or transfers a random promotion from the "victim" to the mother. I really liked the idea of devour mate; granted, the previous version was not really working all that well, but bringing it back to the awakened Mother in a different form might be fun.
To sum it up, great version, thanks for all your work on the mod, I really enjoy it (and I don't normally enjoy Civ4).