are the AIs insane?

alpha wolf 64

Byte me
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Apr 18, 2002
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While exploring the world, i discovered a warrior. He ran around exploring more but eventually thru map trading, the entire continent was revealed. I didnt want him to cross thru iroquois territory so i plopped him on a mountain over looking but not blocking the bottleneck between the iroqouis and aztecs. I watched stacks from both sides go back and forth but they never bothered me, and never seemed to actually declare war on each other. My warrior was far far away from any city. The iroquois are polite with me but then started landing settlers on my continent and started getting annoyed for no reason. next thing i know, they send 2 horsemen to kill my warrior. being that i had a trade with them that swapped luxuries, this seems insane to me. their villages on my continent were overwhelmed with no effort. It seems like every game, some civ will start a war that no good can come out of. is this what everyone else notices? before i declare war, i make sure that the likely gains outweigh the negatives, but the AI doesnt do this. Are the AIs insane, or am I?
 
yep unfortunately the AI does not have a sense of "winning" the game, I think they are programmed just to do as much damage as they can regardless of their own survival.
 
I would be pretty insane too if I were locked in a box, and then awakened for what might be 6050 years to be someone's playtoy.
 
:lol: @ Gastric.

[civ3fetish]The AI are my biatches! They do my bidding... and the trouble some ones are suitable punished ;)[/civ3fetish]

The AI just has an extreme bloodlust, which can be even funny when Ghandi turns out to be the world's largest war monger lol !!! :lol:

*ahem*
 
Originally posted by Gastric ReFlux
I would be pretty insane too if I were locked in a box, and then awakened for what might be 6050 years to be someone's playtoy.

Reminds me of that new m&m commercial where its been locked in a box since valentines day....LOL
 
Most of the time the AI does seem to have a motive. Once and a while, however, an AI civ appears to decide "right, time for a war... hmm, who should I attack?" Sometimes, they choose you.

We (the CivIII strategy forum junkies over at Apolyton) are playing an interesting variant: no military units allowed (only allowed units are workers, settlers, scouts/explorers, and transport capable ships). Someone at the German CivIII site came up with it. We heard about it and decided to give it a shot. Settings:

Emperor
Standard, Continents, 60%, cold, wet, 3 billion, sedentary barbs.
Opponents: China, Germany, France, India, Iroquois, Egypt
You are "Hippie Sam" of the Americans.

Several of us won. I actually got sneak attacked (RoP violation, no less) 4 turns before completing the UN, but after accepting defeat, I reloaded and managed to prevent it, winning in 1580 AD.

-Arrian
 
That AI actually sounds intelligent! Why play around with a militarized enemy when it can go take some free luxuries!!! Nice job AI!!! :lol:

Next time, you may want to keep a slightly larger military.

:sniper:
:ar15:
:ak47:
:shottie:
:slay:
 
Originally posted by sabo10
yep unfortunately the AI does not have a sense of "winning" the game, I think they are programmed just to do as much damage as they can regardless of their own survival.

That's why the game really should have been called "You Against the World". This is another change for the worse from Civ 2. Now we see an AI civ do a suicide attack on the human just so his brother civs can catch up. :rolleyes:
 
Originally posted by Arrian
Most of the time the AI does seem to have a motive. Once and a while, however, an AI civ appears to decide "right, time for a war... hmm, who should I attack?" Sometimes, they choose you.

We (the CivIII strategy forum junkies over at Apolyton) are playing an interesting variant: no military units allowed (only allowed units are workers, settlers, scouts/explorers, and transport capable ships). Someone at the German CivIII site came up with it. We heard about it and decided to give it a shot. Settings:

Emperor
Standard, Continents, 60%, cold, wet, 3 billion, sedentary barbs.
Opponents: China, Germany, France, India, Iroquois, Egypt
You are "Hippie Sam" of the Americans.

Several of us won. I actually got sneak attacked (RoP violation, no less) 4 turns before completing the UN, but after accepting defeat, I reloaded and managed to prevent it, winning in 1580 AD.

-Arrian

This surprise me a lot, did you play with 1.29, because a.i. will see your military very weak, so they want to attack you. Maybe i ll give it a try to see if diplomaty can win over warmonger.
 
Originally posted by Tassadar


This surprise me a lot, did you play with 1.29, because a.i. will see your military very weak, so they want to attack you. Maybe i ll give it a try to see if diplomaty can win over warmonger.

Check it out at Apolyton, in the strategy forum - once you've had your fill of CivFanatics, of course (I won't post a link to "that other" site :) but, once you're read all the new posts here at CFC, look for the "AU102: Give Peace a Chance" thread (or something to that effect in the 'Poly strategy forum).

I played the game as well (8 - 10 of us have) - on Emperor level, I never had more than 12 workers, maybe 4 scouts / explorers, or 1 legionary (a specially modified unit that costs 1000 shields - the game crashed without a basic defensive military unit, and so we put a unit in that, under the honor system, no one would build or use as a pre-build for wonders -- the only way to get this magical unit was through a culture flip, and then we ruled that, again on the honor system, it could be disbanded in a city for 250 shields (instant university), but could not be garrisoned in a city or be used in any fighting).

I was sneak attacked once, and managed to end the war with a strenghtened reputation and the loss of one city. I was never attacked again (although others were).

This crazy challenge actually started because a Civ 3 player in Germany who is a frequent and valued poster at Apolyton shared a thread he saw at a German Civ 3 site - a German player (sorry, can't remember the poster's name) came up with the idea and played this "no military challenge" at Emperor and posted the results on a German language site. Our erstwhile German colleague provided translated snippets of how the game went, and we decided to give it a shot.
 
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