Are there any barbarian focused Civs

Nixalo

Warlord
Joined
May 15, 2016
Messages
186
Maybe I'm missing something. Are there any civs in Civ VI with a bonus UA or UU which relates to barbarians. Bonus damage to them. Extra gold from them. Convert their units. Convert their camps into population or districts. Etc.

I know we have civs with citystate based features, but I don't see a barbarian based one. Maybe Rome gets one.

What about indirect barbarian bonuses. Which civs can benefit from crushing savage skulls?

No coffee and too much overtime means I can't brain.
 
Aztecs indirectly deal well with Barbarians by virtue of having a very early unique unit, even if they can't earn Builders from them.

There are some Great People who interact with Barbarians, like Boudicca, who can convert them.

Also everyone will want to kill Barbs because of the Eureka bonuses, and the general buffed abilities of Barbarians in general.

I didn't really like the Civ V UAs that dealt with Barbarians. I felt like they often got wasted.
 
Aztecs indirectly deal well with Barbarians by virtue of having a very early unique unit, even if they can't earn Builders from them.

There are some Great People who interact with Barbarians, like Boudicca, who can convert them.

Also everyone will want to kill Barbs because of the Eureka bonuses, and the general buffed abilities of Barbarians in general.

I didn't really like the Civ V UAs that dealt with Barbarians. I felt like they often got wasted.

The shongai and germany ones were good. They ended being bad-ish because of the issues of the game itself.
 
Aztecs indirectly deal well with Barbarians by virtue of having a very early unique unit, even if they can't earn Builders from them.

There are some Great People who interact with Barbarians, like Boudicca, who can convert them.

Also everyone will want to kill Barbs because of the Eureka bonuses, and the general buffed abilities of Barbarians in general.

I didn't really like the Civ V UAs that dealt with Barbarians. I felt like they often got wasted.

Well I found the Civ5 bonuses too reliant on snagging up every camp on a continent. So Songhai and Germany didn't get much unless their neighbors do nothing again barbarians.

Something that doesn't rely on killing tons of barbs but instead entwines barbs into infrastructure would make a barb bonus more attractive and unwanted.
 
Barbs are designed to be early-game challenge. Putting more responsibility on them is not necessary good solution. Also, barb farming is quite an exploit. So, IMHO, chances for civilization benefiting from barbarians aren't high. From the unrevealed civs Rome has the highest chances.
 
In every civ game barbarians are a minor nuisance that can be dealt with with minimum effort for all but the most novice players.

A boost to fighting barbarians would just be completely unhelpful.

The idea is to drag the importance of barbarian to the midgame or even late game when this civ is in a game.

Much how religion is less important in the late game but a religious civ makes it important in the era of nukes (especially with a religious victory). Or how city states are ignore in Ancient era and sometimes Classical & Medieval, but a CS civ makes them important in the early game.
 
The idea is to drag the importance of barbarian to the midgame or even late game when this civ is in a game.

The idea doesn't seem right to me. Barbarians aren't the game mechanics I'd like to see being important in the second half of the game.

EDIT: Also, in Civ5 barbs are designed like this right away. There were 3 civs with bonuses from barbs. Having just 1 is not that great.
 
This is one of the times where gameplay and realism should agree. What would you say the real world equivalent of modern barbarians are, and, if you can even think of one, why are they important, other than being a nuisance?
 
I always found Barbarian bonuses in Civ V to be wasted because as you went up in difficulty the AI got so much better at wiping them out that it rarely mattered. I like how it is so far in Civ VI. Barbarian specific Great People and policies that you can choose to enact, but not tied permanently to any civ's DNA so they get hosed if for some reason no Barbarians are around.
 
The only way I could see it working is if a Civ got a permanent benefit from dealing with barbarian camps. Say a valuable special improvement/unique District whenever they beat a barbarian camp.

Or a generic combat bonus (like Aztecs..applied to all enemy units, Songhai gold..since it applied to cities too, updated version of Ottoman ability)
 
America has probably the only, indirect, barb bonus (so far) with their bonus to fighting on the home cont.
 
This is one of the times where gameplay and realism should agree. What would you say the real world equivalent of modern barbarians are, and, if you can even think of one, why are they important, other than being a nuisance?

Without going political, post industrial barbarians are basically very minor nations, rebels, and ethnic groups fighting neighbors. Perfect as mercenaries and assimilated groups.

I can see barbarian camps turning into encampments or neighborhoods. Or barbarians trading plundered trade with a civ. Or even a civ spending gold or unit charges to spawn barbs on their enemies/friends.
 
This is one of the times where gameplay and realism should agree. What would you say the real world equivalent of modern barbarians are, and, if you can even think of one, why are they important, other than being a nuisance?

North Korea? ISIS? Boko Haram? Or a few years ago RAF, ETA, IRA? Some cartels/syndicates maybe?

They won't defeat you but those <Snip> can be a pain in the neck so to say. Gamewise I agree it's difficult to give a civ bonus based on them. Wouldn't like it either...

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Direct bonuses against barbarians might be too big of a bonus in the early game since they're so pervasive. It has to be something the player consciously does like sticking to their own continent in Teddy's case or adopting the Discipline policy.
 
The shongai and germany ones were good. They ended being bad-ish because of the issues of the game itself.
Play on Marathon and Songhai becomes the best civ in the game as Barb camps spawn at a static rate but camps give 3 times as much gold on marathon. Take one point in honor and you can play peacefully and rush out your settlers way before your deity opponents.
 
I never liked bonuses against barbarians (Germany, Songhai) because I always wiped out the three or four camps in the vicinity of the my civ and I'm basically done...Well, so much for that ability, now what do I do...?

if anything, the Aztecs seemed to have the right idea because you would get faith for each kill, so it wasn't necessarily vital to destroy the spawn points (camps). Just kill as much as you can.
 
The shongai and germany ones were good. They ended being bad-ish because of the issues of the game itself.
And Songhai is really powerful on Marathon where the gold you get from camps scales better and you actually have time hunting them down.
 
And Songhai is really powerful on Marathon where the gold you get from camps scales better and you actually have time hunting them down.

One of my favorite games was a marathon one of me selling all my strategic resources to Askia so keep him army on par with the incoming IMPISTORM.

With Barbarians sending out scouts, a barbarian bonus civ could let the scout escape and destroy the incoming raiding party.

But it would be cool it a barb camp could be turned to a district.
 
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