Are we nuts here????

I disagree with the big push here for Monarchy.

While you'll be able to research faster, your military will be hurt because each unit requires a shield of support, which will put your cities in the same situation you described initially (no production capacity). I stay in Despotism until I have conquered a couple opponents.
 
I usually only produce one defending unit (phalanx) and one settler per two cities to improve land. This will not take away much shields. When my cities have grown I build more defensive units (this is in my science strategy)
There are two strategies I use to play:
Conquer: At high difficulty level, I stay in despotism the entire game, keep my cities small (size 5 max) and keep producing units which will completely overrun the entire world.
Science: I will build 10 cities max, switch to monarchy and then democracy early and just build city improvements, keep up science and happiness.
 
Civ1- Addict, I have two questions. You say:

I usually only produce one defending unit (phalanx) and one settler per two cities to improve land. This will not take away much shields. When my cities have grown I build more defensive units (this is in my science strategy)

My first question is, do you mean you only produce one phalanx and one settler for two cities? Can you share a settler like that? In other words, can the settler work the land in both cities?

And then you write:

There are two strategies I use to play:
Conquer: At high difficulty level, I stay in despotism the entire game, keep my cities small (size 5 max) and keep producing units which will completely overrun the entire world.

In your first strategy, about how many small cities do you have when you overrun the entire world?

I was interested in both of your strategies. Gotta get my game going better.

stwils
[plasma]
 
A settler can work any city's terrain regardless which city it is supported by. A settler of city A can without any trouble work the land of city B, remember that when the settler is done with improving terrain you go into the city screen to change a worker from an unimproved tile to an improved tile.

The amount of cities I build in conquering strategy really depends on how much resistance I encounter, when I have only build 2 cities and I encounter an opponent I may only build 5 or 6 cities myself because I just don't have the time to build settlers as I have to build chariots to fight the opponent. When I encounter opponents later on I may have build about 10 cities or so but I wouldn't build more than that because it's just a lot of work and your cities can produce chariots and triremes at the same time as they normally would be building settlers. With those chariots you can just conquer a city so you don't have to build them yourself! ;)

When I play conquer this is what I do: I immediately set tax to 0% as I'm not going to build any city-improvement so I don't need money. I build maybe 10 cities when I don't encounter any enemies. In this time I will have researched the following items: bronze working (phalanx for defense), the wheel (chariots!), map making (trireme for discovering other continents. Then I always choose to go ahead for knights so I need code of laws, monarchy, feudalism and chivalry. Knights are really nice, high attack value (same as chariot) and also nice defense (same as phalanx) so you don't have to worry that you will loose them when they come under attack they can take more than chariots. I also go for sails: for this I research navigation but I can't remember exactly which techs come before this but you can find out yourself. Sails are very important to transport your units all over the world as not all continents are reachable with trireme. Once you can build these units you put tax at 100% and the money flows in so you can rushbuild units or maybe bribe a city with a diplomat.

Have fun!
 
I must second Dunk's opinion on Monarchy rushing.

Back when I played Civ1 I rarely used Monarchy at all. Having to pay shields for your units was just too much of a drawback. What you'd mainly get out of the deal was that you could irrigate those grassland squares to get three food, so with Monarchy you could get larger cities. And three shields from a mine.

No, irrigate the plains only and use forests for extra production. The squares you want to use most are shield-grasslands and irrigated plains, all with roads on them. Apart from that, the only work your settlers should be doing is making a road network.

Instead of Monarchy, go for Republic. The economic benefits are much greater (trade bonus on squares). But it's only time for Republic when you're cities are getting fairly large (so that the benefits will be greater), and you've already completed enough happiness improvements and wonders (but expect to use luxuries as well). Marketplaces are very important for your Republic also.

Remember, you can easily win this game in Despotism, with no city larger than size 4, no technology beyond Chivalry, no improvement in the cities except for Barracks, and no land improvement except for roads (between your cities)! In Emperor too.

Civ2 is the game where you want to rush for Monarchy, since it's superior to Despotism in almost every way in that game.
 
And yeah, Monarchy also sucks because you have to pay two food for your Settlers - very crippling for your early expansion. So please don't go rushing into that, it's a bad idea IMHO.
 
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