Are you more encouraged than ever to play until post Info-Era?

Are you encouraged more than ever to play from beginning to end game?

  • Yes

    Votes: 66 55.0%
  • Kind of

    Votes: 28 23.3%
  • Undecided

    Votes: 10 8.3%
  • Not really

    Votes: 13 10.8%
  • No

    Votes: 3 2.5%

  • Total voters
    120
Putting off buying scientists until rationalism is finished isn't much of a change... it just means you get the Academies slightly later. (and you need to be Industrial anyways)

However...
The fact that
1. you want the finisher fast to get those late academies up
2. the last 2 policies on both sides are really good now (17% universities+trading posts last on the right, research agreements last on the left)

means that you will get the finisher fast and its
ONE(1 not 2 any more) free technology will be something in Modern or Maybe Atomic age, not an Information age tech.

They really weighted the end techs and 3rd tier tenets to make the game speed up at the end
(4 or 6 influence per turn)
(buy/rush spaceship parts)
(free courthouses... interesting since tier 3 means extra policies aren't as necessary so annex away / 25% combat bonus)
(34% or 50% tourism bonuses)

Internet Doubles tourism

Globalization effect is unknown.. but probably also dramatic (2x trade route yield, 2x delegate bonus for CS allies/2x delegate bonus from 1st+2nd place failed world leader votes/50% influence bonus from CS quests+purchases/free influence per turn in

The XCOM unit is actually useful for fast end game Conquest (unlike the current GDR)
bombard with stealth bombers/offshore carriers, then drop XCOM in to claim the cities
** perhaps change nukes to "no resource required, can't rush, must build at nuclear plant", ie like Archaeologists, so Uranium can be free for GDRs

Globalization Effect is probably nothing more than "World Congress becomes the United Nations, and the voting for World Leader commences".
 
Globalization Effect is probably nothing more than "World Congress becomes the United Nations, and the voting for World Leader commences".

Supposedly it started in the Atomic Era. (perhaps it becomes the UN splash screen in the Atomic Era.. but World Leader starts with Globalization. Makes sense because the way to put the World congress into Atomic Era is for 1/2 the civs to be in Atomic OR for one to be in Information. which means getting to Globalization will trigger the UN transformation)

[I looked at Zacminors Venice game again, based on the units he can buy/has in his puppets a few turns before and after the World Leader vote, he could have beelined Globalization... ie no Miltary Science oor anything that needs Military Science..which allows you to get as far as Internet or Globalization... although you give up some Trade routes apparently]

I was hoping it would start earlier, but you almost certainly wouldn't have the votes the first time, so you would have to go through multiple rounds, and Globalization would speed it up.

I guess instead it is something like (when you are the host, World Leader resolutions will come up... or When anyone has discovered this tech, the World leader resolutions start)


But as it is.. once someone discoveres Globalization, the game is on a countdown to Diplomatic Victory... ie it WILL be reached eventually, because the Threshold seems to have nothing to do with the total number of delegates available, which increases each round that does not end the game..(because that can change based on resolutions).. but instead on the number of Civs+City States (in the game currently)

It also seems every civ will vote for themselves in the World Leader vote.. the diplomacy part of it is getting other civs to give you delegates through
1. getting yourself elected host
2. getting World Religion and World Ideology voted on (more delegates for everyone means you are closer to the threshold... and you should be the best.. if you are going for diplomatic victory)

Which makes an interesting tension between
Cultural Victory (wants World Religion to boost tourism, and World Ideology to remove the -34% different ideology tourism)
and
Diplomatic Victory (wants those 4 extra delgates)

So you might increase your chances of cultural, but you also increass someone elses chances of Diplomatic
[also nice in that Order civs, even though not getting any diplo bonus in their tenets, get an extra Tourism bonus from other civs either adopting a World Order Ideology, or being unhappy because they are resisting the World Order Ideology]
 
I typically trip over culture victories, and the fear of nuclear warfare only spurs me to end the game sooner.

Thus, tourism victories could be interesting: I'm just wondering how much of it will be helping me vs hurting others.

At very least, some cool mods may come of it.
 
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