TheMarshmallowBear
Benelovent Chieftain of the Ursu Kingdom
Putting off buying scientists until rationalism is finished isn't much of a change... it just means you get the Academies slightly later. (and you need to be Industrial anyways)
However...
The fact that
1. you want the finisher fast to get those late academies up
2. the last 2 policies on both sides are really good now (17% universities+trading posts last on the right, research agreements last on the left)
means that you will get the finisher fast and its
ONE(1 not 2 any more) free technology will be something in Modern or Maybe Atomic age, not an Information age tech.
They really weighted the end techs and 3rd tier tenets to make the game speed up at the end
(4 or 6 influence per turn)
(buy/rush spaceship parts)
(free courthouses... interesting since tier 3 means extra policies aren't as necessary so annex away / 25% combat bonus)
(34% or 50% tourism bonuses)
Internet Doubles tourism
Globalization effect is unknown.. but probably also dramatic (2x trade route yield, 2x delegate bonus for CS allies/2x delegate bonus from 1st+2nd place failed world leader votes/50% influence bonus from CS quests+purchases/free influence per turn in
The XCOM unit is actually useful for fast end game Conquest (unlike the current GDR)
bombard with stealth bombers/offshore carriers, then drop XCOM in to claim the cities
** perhaps change nukes to "no resource required, can't rush, must build at nuclear plant", ie like Archaeologists, so Uranium can be free for GDRs
Globalization Effect is probably nothing more than "World Congress becomes the United Nations, and the voting for World Leader commences".