The plan now that Decius is out the way and with a continent seemingly all to myself is to get Rantine on board and start stealing cities while settling in the gaps. Military has no immediate use so neither does production. Therefore, from turn 147 to 224, all I had to build was Settlers, Workers to spam cottages and plantations, Thanes to spread religion and culture, and Soldiers of Kilmorph to rush Councils, Markets, Temples and Courthouses. The plantations actually came quite late since Calendar was eventually discovered on turn 164. There just weren't enough resources to warrant the urgency, I felt. That's when I switched to Agrarianism, Arete and Religion. City states came later still on turn 187 when I finally hit 100 beakers per turn. Arete was finally switched to Caste System at turn 251, and there I stayed. Not a hint of Aristocracy anywhere
Other dates of note include sacrificing a Great Prophet for a Golden Age on turn 162; meeting another Civ on our continent, the Khazad, on turn 189; making the first of my only two trades, for Animal Husbandry on turn 192 (Workers were getting idle - had to give them something to do); losing the truce with the Barbarians on turn 224; discovering Guilds from a Pirate Ship on turn 253; getting a free Great Merchant on turn 269 for discovering Mercantilism which forced me to make the second of my only two trades, Horseback Riding, just so I could bulb something decent, Medicine.
When the truce ended, I set about popping all the lairs (more rule-breaking?) and got nothing but Lizardmen, Skeletons and Spectres for my troubles. One particular dungeon spawned a Lizard Assassin and numerous other monsters during numerous explorations. Just when it looked like it would never end it relinquished a Great Engineer. Having already built most of the Mines of Galdur, he was sent to the Capital to await further instructions. On turn 249, though, when another Great Person was born in some city, I used the pair of them to initiate my second Golden Age at the same time as the Mines were finished on turn 249.
At the end of the first 147 turns, I was wondering what victory to go for. I know winning is not the exercise here, demonstrating a particular economy is, but I needed some kind of end goal. Altar didn't seem like a good idea for a non-Philosophical Civ, especially one running a Cottage Economy. Conquest or Domination would have been apt for the Clan. But since Runes of Kilmorph was the first religion to be founded and getting the upper hand on Erebus (the Elves obviously had their Fellowship thing going on, but it wasn't catching)
and the Holy City belonged to the only other guy on our continent, Arturus Thorne, Religious seemed like the logical, albeit cheapest, victory to go for. With that in mind, Thanes started spreading Runes all over the Elves, Hippus, Sheaim and Luchuirp.
On turn 280 when Runes of Kilmorph reached a 77% hold of the world, I declared on the Khazad. It was going so well. I had two final Thanes sitting on the only foreign cities left that still needed to have Runes spread to them (because I didn't want to hit 80% before I got hold of the Holy City), when Order was founded, knocking Runes down a couple of percent even with the remaining foreign cities having Runes spread to them. The whole world had Kilmorph's loving in all their cities except for the Barbarian's. So I took the Holy City anyway, vassalised the rest of Arturus' pathetic nation and proceeded in occupying and converting the rest of the Barbarian State - starting with the seat of the Red Dragon's looming prescence. Except I didn't have the Courage for it, in the Arcane sense of the word. Catapults only got him down to 17.x/19 but I threw everything else I had at him anyway. Which was a lot. But even though most of my guys chickened out, some got through and killed him and the rest of the defenders. All except for one - so the bastard Dwarves got the Killlsteal and I lost the Hoard to them. Then Empyrean gets founded throwing Runes down another couple of percent so I didn't hit 80% until turn 297.
Just to recap, technologies discovered by turn 147:
Agriculture
Exploration
Crafting
Mining
Masonry
Construction
Ancient Chants
Education
Mysticism
Way of the Earthmother.
Technologies discovered by turn 297:
Calendar
Festivals
Drama
Animal Husbandry (traded)
Horseback Riding (traded)
Fishing
Sailing
Trade
Optics
Cartography
Archery
Hunting
Bronzeworking
Smelting
Sanitation
Medicine (part-bulbed)
Writing
Code of Laws
Mercantilism
Mathematics
Feudalism
Guilds (Pirate Ship reward)
Currency
Taxation
Warfare
Military Strategy (tribute)
Knowledge of the Ether
Way of the Wise
Way of the Wicked
Priesthood
Philosophy
Forgive me for not taking more concrete notes on the commercial aspect as others have so far done but here are the screenshots which, along with the shots taken on turn 147, I'm sure something can be determined: