MooFreaky
Meatbag Destroyer
- Joined
- Aug 3, 2003
- Messages
- 335
I've been thinking about a few of the issues I have with Civ 6. The big one that gets debated is obvious 1UPT. But one that i dislike is the new Great General system, where there are very limited GGs. I also dislike that armies are not something that appear until too late. Having studied ancient history the importance of armies and generals is so vital to the success (and failure) of entire empires that I feel their significance is not reflected in the game.
I see a way of addressing all of these issues. I admit it's not 100% thought out, but I think the concept is good at least.
GENERALS
A General is built as any normal unit in the game and are available as soon as you get initial government types. Units can stack on top of a General to form an army. An army is 2 units locked together, rather than combined. They will attack, first one and then the other. When attacked, the unit with the best chance to defend will take the attack and the damage. When armies attack each other, the attacking army's units will attack the opponent unit most beneficial. Unless the defending army is fortified, where the defending units will get the benefit.
EXAMPLES:
American Army has a Swordsmen and a Spearmen.
Russian Army has Horsemen and Spearmen.
American Army attacks Egyptian Horseman. The Spearman attack first (as they have the biggest advantage), then the Swordsmen attack.
Egyptian Horseman attacks American Army. The Horsemen attack the Spearmen.
American army attacks Russian Army (unfortified). American Swordsmen attacks Russian Spearmen. American Spearmen attacks Russian Horsemen.
American Army attacks Russian Army (fortified). American Swordsmen attacks Russian Horsemen. American Spearmen attack Russian Spearmen.
If that is too compliciated... Just make them exactly like Corps and Armies now, though I find that less interesting and tactical myself.
The number of Generals that can be built is determined by a combination of current Era and Government. Example: A Classical Era, Classic Republic could support 3 Generals. A Modern Era, Classical Republic could support 7 Generals (+1 extra per Era).
A Modern Facism could support 12 Generals.
Numbers are just examples and are far from locked.
Great Generals are earned through a combination of buildings and government slots which grant Great General Points. GGP are also earned from combat.
Great Generals can also lead an Army (in addition to those allowed by the Government type. So a Classical Era, Classical Republic could have 3 Generals and a Great General leading an army). A Great General gets bonus damage, movement etc still. Their unique abilities are one use, but do not cause the Great General to disappear after use.
Give a nice graphical image to show an army clearly.
The way I see it, this helps address the issues of unit stacking, without the stacks of doom. Armies are bigger and more dangerous than units, but can be slowed through ZoC from individuals and harassed etc. So it doesn't just mean single units are useless, as supporting armies will be important.
It also makes armies a big deal early on, and after all most classical and medieval warfare was based around a few big armies marching around, while smaller units skirmished and performed various operations around them.
I see a way of addressing all of these issues. I admit it's not 100% thought out, but I think the concept is good at least.
GENERALS
A General is built as any normal unit in the game and are available as soon as you get initial government types. Units can stack on top of a General to form an army. An army is 2 units locked together, rather than combined. They will attack, first one and then the other. When attacked, the unit with the best chance to defend will take the attack and the damage. When armies attack each other, the attacking army's units will attack the opponent unit most beneficial. Unless the defending army is fortified, where the defending units will get the benefit.
EXAMPLES:
American Army has a Swordsmen and a Spearmen.
Russian Army has Horsemen and Spearmen.
American Army attacks Egyptian Horseman. The Spearman attack first (as they have the biggest advantage), then the Swordsmen attack.
Egyptian Horseman attacks American Army. The Horsemen attack the Spearmen.
American army attacks Russian Army (unfortified). American Swordsmen attacks Russian Spearmen. American Spearmen attacks Russian Horsemen.
American Army attacks Russian Army (fortified). American Swordsmen attacks Russian Horsemen. American Spearmen attack Russian Spearmen.
If that is too compliciated... Just make them exactly like Corps and Armies now, though I find that less interesting and tactical myself.
The number of Generals that can be built is determined by a combination of current Era and Government. Example: A Classical Era, Classic Republic could support 3 Generals. A Modern Era, Classical Republic could support 7 Generals (+1 extra per Era).
A Modern Facism could support 12 Generals.
Numbers are just examples and are far from locked.
Great Generals are earned through a combination of buildings and government slots which grant Great General Points. GGP are also earned from combat.
Great Generals can also lead an Army (in addition to those allowed by the Government type. So a Classical Era, Classical Republic could have 3 Generals and a Great General leading an army). A Great General gets bonus damage, movement etc still. Their unique abilities are one use, but do not cause the Great General to disappear after use.
Give a nice graphical image to show an army clearly.
The way I see it, this helps address the issues of unit stacking, without the stacks of doom. Armies are bigger and more dangerous than units, but can be slowed through ZoC from individuals and harassed etc. So it doesn't just mean single units are useless, as supporting armies will be important.
It also makes armies a big deal early on, and after all most classical and medieval warfare was based around a few big armies marching around, while smaller units skirmished and performed various operations around them.