I'm no tester, I didn't mean to imply I was. Here are my reasons to strongly believe the Artillery unit was never meant to be in colonial hands:
- It's coded as part of the King's forces and solidly integrated to the REF and related screens by default.
- It's stronger than the Cannon in the same way Regulars are stronger than both normal and veteran colonial soldiers, reflecting the concept that the King's forces are supposedly better trained than yours.
- The game doesn't have a Civ4-like concept of upgrading units except maybe in the ships' case, but even then every vessel has its individual purpose. On land, better variants of normal units are handled by professions.
- It costs exactly the same as the Cannon, which puts in evidence the fact half the tooltip's a big mistake. If it were supposed to be buildable by the player, it'd be more expensive.
- Both the unit's icon and model show a royal regular manning the gun, instead of the veteran soldier seen in the Cannon's graphics. This is perhaps the strongest indication of the Artillery's nature.
If you have half the kings army but also have additional guns and horses stored then you most likely will be able to win a WoI against the king.I'm just about to call independance in my next game but man, that damn king eddy keeps adding REF every turn he has 44,28,22 plus 14 warships. I have 1/2 that much but with weapons/horse in storage in my towns can probably pull out another 30 or more infantry/dragoons. I think I have played this wrong, Civ4 Colonization is great, it's taking me some time still to master it.
Is it actually possible that the King can build artillery if they manage to grab a settlement?
It's possible, actually (same with Man O War), but I don't think the AI will do it as it stands, since making weapons, etc, is the LAST thing that AI seems to do in the New World.
Thanks, it was my assumption that you couldn't but THERE IS NOTHING to be said of this in the pedia docs (and even the docs for arsenal, armoury etc.)
You can't play any of the King's factions.![]()
You can't play any of the King's factions.![]()
Pedia entry for Cannons plainly notes that these are unique units from spanish, english, dutch and french king forces.
JOHNMAN:
"It would be nice to build...", and "I don't think it's in anyway unrealistc..." are irrelevant...the fact that the colonies get cannon while the Kings get artillery is a GAME MECHANIC, not a treatise on real life.
Many things appear illogical to the uninformed; and I agree that clarity is the responsibility of the designer. That said, the fact that artillery IS a cannon - just a unique version - is relevant and the way the pre-requisite identifier system works the fact that an armory (or whatever, don't feel like looking) correctly shows enabling the building of both cannon and artillery. It is designed to be flexible and it cannot determine what civ is currently being played so it cannot omit artillery just because you cannot build it when you are not playing one of the Kings. The only alternative was to either redesign the system OR add yet another building to enable the cannon that wouldn't enabled the artillery - basically requiring that each civ group have its own buildings. While not a unreasonable choice it wasn't the one made since the extra effort wouldn't really gain much (I doubt those looking at the 'pedia were confused to see both units and thus it wouldn't appear to them, or most other experienced/beta players, as being an issue). I admit I was confused at first as well but figured out, correctly, that cannon==artillery - especially since there is not real concept of military upgrades in the game. I digress but the fact that you get free upgrades for attaching a great general to a unit seems to be buggy but I guess upgrades could be added later (or in mods) and thus keeping that feature, while misleading in the core release, didn't really do any harm either.
It was a design choice and while you are free to disagree I would submit that the choice, while not one you agree with, is both logical and the results are as intended and not a bug.
Are they? With full rebel sentiment bonuses (+50%), Ships of the Line are equal to Man o' Wars, at 12 vs. 12. And if you're playing below Explorer level (which I guess is Col's Noble), you'll have an extra bonus, which will actually make your SOLs superior to the King's warships.
And if you're using Bolívar, besides difficulty bonuses, your Ships of the Line should be clearly superior to MoWs, at 16 strength, thanks to the +100% rebel sentiment bonus.