Chazcon
Prince
I'm scratching my head as to the way artillery is handled in Civ IV. This would apply to cannon and artillery units. We have the option to 'bombard' a city or 'attack' an enemy unit. Both of these are handled in an odd fashion:
Bombarding a city can reduce the city's defense modifier, and produce collateral damage to units in the city. This is realistic. However, you can only bombard cities and not units in the field. One of the primary uses of artillery is to 'soften-up' dug-in or fortified enemy units in the field. In fact since the passing of true siege warfae in the 18th century, cannon and modern artillery are rarely used as a 'siege' weapon, but rather are one of the cornerstones of field operations. I think that artillery units should be able to bombard ANY tile, but with a limit on collateral damage to units similiar to the way air units work when conducting airstrikes - for artillery alone should not be able to completely destroy an enemy unit.
Attacking an enemy unit directly with artillery is far too unrealistic in Civ IV. While artillery is often used (in real life) to open an attack, the firing units are in or behind friendly lines and are not subject to attack or destruction from the units they are attacking, for the most part. I would remove the ability for artillery to attack enemy units at all. As in real life, if a stack of units is wiped out in the game, the artillery could be 'killed' as well (simulating a rout or the destruction of an entire army). But the artillery should not be able to attack, destroy enemy units by iteself, and take ground or cities.
Thoughts?
Bombarding a city can reduce the city's defense modifier, and produce collateral damage to units in the city. This is realistic. However, you can only bombard cities and not units in the field. One of the primary uses of artillery is to 'soften-up' dug-in or fortified enemy units in the field. In fact since the passing of true siege warfae in the 18th century, cannon and modern artillery are rarely used as a 'siege' weapon, but rather are one of the cornerstones of field operations. I think that artillery units should be able to bombard ANY tile, but with a limit on collateral damage to units similiar to the way air units work when conducting airstrikes - for artillery alone should not be able to completely destroy an enemy unit.
Attacking an enemy unit directly with artillery is far too unrealistic in Civ IV. While artillery is often used (in real life) to open an attack, the firing units are in or behind friendly lines and are not subject to attack or destruction from the units they are attacking, for the most part. I would remove the ability for artillery to attack enemy units at all. As in real life, if a stack of units is wiped out in the game, the artillery could be 'killed' as well (simulating a rout or the destruction of an entire army). But the artillery should not be able to attack, destroy enemy units by iteself, and take ground or cities.
Thoughts?