Artist Hands Needed!

bane_

Howardianism High-Priest
Joined
Nov 27, 2013
Messages
1,559
So I'm taking a break from my Total Conversion Mod because I'm stuck with a few things, so I decided to make a totally different Civilization from those I'm working with.

May I present you, the AZANDE!

Leader: Gbudwe (I couldn't find any earlier known Zande leader)

UA: Niam-Niam - Puppeted cities give you an unique Luxury Resource and ocasionally spawn the original owner's Unique Unit. This chance increases the closer that city is to a Zande founded city.

UU: Makrigga Warrior - Fully recover after killing an unit. Greater EXP when attacking, only 1 EXP when defending. Consumes 1 Gold each turn while you are at Peace. Replaces the Swordman.

UB: Tule's Oracle Groove - Replaces Castle. 33% Chance of an enemy attack fails against this city, but has no HP or Defense increase. Must have founded a Religion.


'Makrigga' is a very unique kind of spear a Zande warrior used. While it can be argued the Kpinga was more of a 'signature weapon' of this tribe, I find the Makrigga easier to be translated in the game and if I eventually get someone to make the unit models it will be easier as well.
While it is pretty obvious they should replace the Spearman, I believe this would lead to terrible unbalance, giving them an earlier edge bigger than the Zulu's, which would kind of steal their thunder. If Iron Working is still too early, I will have to replace the Pikeman, which will sadden me a bit. :(


The UB is based on a few religious beliefs of the Azande. Tule was a trickster deity, many times in the form of a hare it took on bigger opponents to show that the Azande - even though very big - should always fight with their wits over brute force. They also believed in Oracles who could see the future through divinations, usually in natural pools of water. What I find cool is that this makes this Civilization have a sub-focus on Faith, while not giving it any bonuses to Faith output; while this may backfire (much test needed!) it also makes them more prone to aggression if a neighbour Civ has Religion as its focus.


So, is anyone able to help me with the art for this wonderful african Civilization? :)
TIA! :goodjob:
 
No love for these african warriors? :(

What if I told you about this Wonder:

Kanem-Bornu ( Available only for African Civilizations )
- Yields: +2 Culture. +5 Faith if founded a religion, +3 Gold otherwise.
- Ability: After you capture a foreign City, spawn one of the five divine Units. After all five have been spawned, doubles the Gold, Culture and Faith output.

These Units are:
Avatar of Chukwu (the Supreme) - Starts a Golden Age when born. While in foreign lands, +20% Great People generation in each of your founded cities. After moving, enemies within one tile may be mesmerized and unable to fight for a turn. (5% chance)
Ekwensu (devil) - Enemies attacking Ekwensu get the Cursed Demotion: 33% Chance of missing an attack, -10% Combat Strength and do not gain defensive bonuses.
Ogbunabali (death) - After it kills an enemy, increases Combat Strength by 1. +2 Movement during Golden Ages.
Agwu (medicine and divination) - Medic II promotion and 50% withdrawal chance. During Golden Ages, while Agwu is within foreign borders, all your military Units have the Medic I Promotion.
Ikenga (industry and fortune) - Each time Ikenga conquers a city, increase Production output in all your founded cities by 50% for 5 turns and an additional 25% for unit Production for the same amount of time.
 
Back
Top Bottom