Asking enemy troops to leave

engmex

Chieftain
Joined
Mar 17, 2005
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How on earth do I ask enemy troops to leave my territory. If I enter an AI players territory I'm promptly informed that "I'm harrasing the chickens" (or similar) and asked to leave, however I can't find a similar option that I can use to ask them to leave.
 
engmex said:
How on earth do I ask enemy troops to leave my territory. If I enter an AI players territory I'm promptly informed that "I'm harrasing the chickens" (or similar) and asked to leave, however I can't find a similar option that I can use to ask them to leave.

Open up trade negotiations with them. One of the options will be "Remove your troops."

If the option says "Remove your troops or DECLARE WAR!", then if they comply, the offending units will *blip* out of your territory, to the closest territory that is friendly or neutral to the civ in question.

If the option doesn't have the "...or DECLARE WAR!" bit, then the units won't *blip* away, and will either retreat normally or will continue going in the same direction they were going.

(I think this last bit is because, from the AI's point of view, if it sends a unit THROUGH your territory, with the intention of ultimately reaching a point NOT in your territory, then as far as the AI is concerned, it's already leaving your territory.)
 
and watch out. sometimes they will declare war when doing this, so be prepared for that possibility.
and I've had times where I reloaded to right before making the demand and not making it and they haven't declared war on me in the foreseeable future just moved on to where ever they were going that originally made them go through my territory
because of this, I usually don't bother telling them to get out unless it is a really big force or they're close to my major production/culture cities and I'm afraid it really is a prelude to war. Also, I usually make sure to move a bunch of my own troops close to the ones that I want out in case it results in a war declaration
 
Afterburner said:
(I think this last bit is because, from the AI's point of view, if it sends a unit THROUGH your territory, with the intention of ultimately reaching a point NOT in your territory, then as far as the AI is concerned, it's already leaving your territory.)
In my experience it means either the AI is ignoring you because it think it's stronger or it's coming to sneak attack you. But sometimes it seems to be hoping to be able to get through and settle in a hole in your culture borders. :mad:
 
telling them to "leave or declare war" VERY often causes them to declare war. nevertheless there is an advantage. if you think by being the first one to do battle it will give you a big advantage then this sure beats waiting for them to sneak attack. just do it with care and dont just do it because they are annoying . better to be annoyed then to have a war you dont want just because they are trying to move a settler to the other side.
 
One great annoyance about this is if they leave, they are almost guaranteed to return one turn later. Then you'll have to re-chase them again.
 
Afterburner said:
Open up trade negotiations with them. One of the options will be "Remove your troops."
thanks for the reply, but I simply cannot find the "remove your troops" option. It is not in the trade screen. Am I missing something?
 
engmex said:
thanks for the reply, but I simply cannot find the "remove your troops" option. It is not in the trade screen. Am I missing something?
It should be right on the first screen when you get when you open up diplomacy. If it's not there, either

1) There aren't actually any troops of that civ in your territory (may have left without you noticing)

2) You have an ROP agreement with them.
 
rysingsun said:
telling them to "leave or declare war" VERY often causes them to declare war.
When they're more powerful, yes. When the military advisor says you are strong compared to them I find they are quite respectful of withdrawal demands. 'Course if you play above Monarch you never really encounter that because you're weaker at first, and later in the game they don't tromp though your territory unless they intend to attack anyway.

nevertheless there is an advantage. if you think by being the first one to do battle it will give you a big advantage then this sure beats waiting for them to sneak attack.
Definitely. Also if you're in a representative government you get reverse war weariness because they declare on you. In a game I'm playing I just got him to declare on me because he had a galley in my borders and he was much stronger than me. Maybe a little too much stronger as it turns out, but we'll see.
 
i have a question about this "remove troops" situation...
if i ask them to remove troops, they refuse and war breaks out - who takes the rep hit?
or the other way around - they ask me, i refuse and the war follows?
are there any way ways to start a war with a civ without taking rep hits?
can i ask for military alliance against some civ with which i am NOT at war currently?
 
They would, if they had troops in your territory (obviously). However, if you have troops in theirs, you would take a hit too.

There are a bunch of ways to declare war without taking a rep hit. Just make sure you have no units in their territory, you have to current deals with them, and that you have no deals with anyone who has a trade route that runs through their territory. And declare before attacking, because otherwise it's considered a sneak attack.
 
Mongol said:
(1) i have a question about this "remove troops" situation...
if i ask them to remove troops, they refuse and war breaks out - who takes the rep hit?
(2) or the other way around - they ask me, i refuse and the war follows?
(3) are there any way ways to start a war with a civ without taking rep hits?
(4) can i ask for military alliance against some civ with which i am NOT at war currently?

in answer to the first one they take a rep hit for declaring war while in your territory. you do not.

for the same reason you get a reputation hit on number 2.

you may declare war with no rep hit if you have no ongoing deals with them and no troops in their territory. if you have ongoing deals but they are past their 20 turn limit you may cancel them at will without a rep hit. make sure it has no (number) in front of the deal which would refer to the remaining obligitory turns of the deal.

number 4 is a tricky one. yes you can ask. in my experience they always say no. maybe im not offering enough money. but im pretty confident if you can put up enough money to convince them BEFORE you declare war then you can declare war first and convince them with much less money afterward.

turner - clarify something for me. if i have troops in babylon's territory and babylon has troops in my territory and i say to babylon "remove your troops or declare war" would i really take a rep hit? ive always interpreted any such resulting war as "babylon declared war and im innocent". a similar situation occurs when i have a gpt deal going on. lets suppose im paying russia 1000gpt for a bunch of technology but im absolutely insatiable and i conduct espionage on russia to get "just one more tech" but i fail and they declare war and i no longer have to pay them the 1000gpt. have i broken a deal or not? after all i did not declare war. did i get spared the rep hit for the war and the broken deal but get a different hit for the exposed espionage attempt?
 
engmex said:
How on earth do I ask enemy troops to leave my territory. If I enter an AI players territory I'm promptly informed that "I'm harrasing the chickens" (or similar) and asked to leave, however I can't find a similar option that I can use to ask them to leave.

Just like with the AI, if you don't leave soon after being told to, you'll get the "leave or declare war" message. Choosing "leave" teleports your ground units out of AI territory, often where you don't want them to be.

Note that you are free to ignore AI demands to leave their sea territory. Sea units in AI territory will never cause the "leave or declare war" choice. They won't teleport either. So go ahead and explore the entire AI coastline. They can't do anything about it, and no, you can't do anything about them doing it to you. It will affect their attitude, but only for as long as your units remain in their territory.
 
gunkulator said:
Note that you are free to ignore AI demands to leave their sea territory. Sea units in AI territory will never cause the "leave or declare war" choice. They won't teleport either. So go ahead and explore the entire AI coastline. They can't do anything about it, and no, you can't do anything about them doing it to you. It will affect their attitude, but only for as long as your units remain in their territory.
Now that you mention it I don't recall being kicked out at peril of war with sea units, however I did very recently have the "remove or WAR" choice against the AI for a galley. I wanted to start a war, anyway, so I did that.
 
engmex said:
How on earth do I ask enemy troops to leave my territory. If I enter an AI players territory I'm promptly informed that "I'm harrasing the chickens" (or similar) and asked to leave, however I can't find a similar option that I can use to ask them to leave.

Well, it's all depending on the type of units that invading your space. For example, if you see a spearman escorting a settler going through your space, you know that they really mean you no harm and was just trying to get to the other side. Since the AI know the map in advance, sometimes, you can predict the location of valuable resource in the future by watching their movement.

In most case, I welcome all AIs into my territory and I rarely ask them to leave. If I happen to see their stack of doom matching into my territory because they are at war with my other neighbor, I may decide to box them off. What can I said, I like my role as a peacekeeper.;) Actually, by keeping their SOD hostages inside my land, I will make a lot of money from them down the road...not to mention the benefit of them sitting duck for my target practice too. It's really a win-win situation by not asking them to leave (at least not right away).;)
 
Moonsinger said:
Actually, by keeping their SOD hostages inside my land, I will make a lot of money from them down the road...
Maybe I'm dense today, but what is the connection between them having an SOD in your land and making money from them?
 
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