Asking for feedback on these changes.

Bloodclot

Chieftain
Joined
Aug 22, 2001
Messages
9
Location
New Jersey, USA
These are some modifications I made and I would like to hear your thoughts about them.

Hit Points:
I think there should be a little bigger gap between regular and veteran units.
Conscript = 2
Regular = 3
Veteran = 5
Elite = 6

Attack / Defense:
Cavalry = 6 / 4 I thought their defense was a little too weak especially since Samurai upgrade to them.
I think it sucks for a unit to "upgrade" from a 4 defense to a 3.

Cossack = 6 / 5

Musketman = 3 / 4

Musketeer = 4 / 4

Rifleman = 5 / 6

Infantry = 6 / 8 I thought their defense was too high

Marines = 8 / 8 I figured their defense should be the same as Infantry

Mech Infantry 12 / 14 I think their defense was too high

Tank and Panzer = 16 / 12 I figure their defense should be better then that of non-mech Infantry type units

Modern Armor = 22 / 18 These numbers appeal to me more then 24 / 16

Battleship = 20 / 16 I figure they can dish-out and take a little more punishment.

Bombardment Figures:
Battleship = 16 I figure they should be equivalent to Radar Artillery.

Destroyer = 8 Should be equivalent to Cannon.

Aegis = 8 I guess it should be equivalent to Destroyer but I'm not sure.

All air units – I feel they should be increased but I need advice.
 
those are some good ideas but destroyers even strong as cannons?thats wrong pull it a bit up from destroyers
 
I made so many changes it would take pages to detail them all.

All post-gunpowder era units way up. Longbowmen become 4.3 and an English UU. Helicopters changed to crossbowmen and made available to all at 2.3. On and on.

The problem is that is you use a different mod you have to make every single change for that specific mod. Worse, if you just want to use a different map you still have to change all the values. And that makes using different maps impossible. Bad enough we have no scenarios, but we can't even use different maps without Editing everything all over again.
 
I was led to believe that any changes made and saved to the "civ.bic" file would affect the whole game and any future new games you played, thus saving you timeif you wanted to mod stuff.
Correct me if I'm wrong though as I've never actually tried it.
 
Any time you start messing with the stats for units you begin to have a dramatic effect on the game's mechanics. While you certainly can and should feel free to experiment and change things, keep in mind that many of the current numbers exist for reasons of balance, and changing them can have major effects.

In the example Bloodclot has given, the player will have a massive advantage over the AI since it is well known they do not build veteran units often. By decreasing the defensive values of infantry and mech infantry, two units that the AI builds an insane number of, you are (unintentionally) handicapping their ability to perform in the game. Other concerns exist as well; by making Cavalry a better unit, and infantry a worse unit, but NOT changing their shield costs, I am left wondering whether there is any motivation to build defensive units that are even less able than before to stop attackers. And if the Modern Armor has both the highest attack and highest defense value in the game, why would anyone ever build any other unit? Mech infantry have high defense for a reason: to counter the attack of the modern armor. Changing these values will have a major impact on how the game plays.

With that said, feel free to experiment and have fun! :) But I believe that the standard unit values are actually excellently balanced overall, preventing any one unit in any age from unbalancing the game (except possibly the Immortal), and see no reason to change them myself.
 
I think the jump from veteran to elite is too high. If barracks are built, units get veteran value with no battle experience. I modified the gap only between veteran and elite. Makes me think more about whether I want to use my elite forces for wait for more cannon fooder first.

Not sure about your other values. It might make a fun variant game, but may schew long term play value. For your sea units, what are you talking about? just off/def or do you mean bombard values?
 
Rifleman and Infantry def values need to be increased, or they become completely useles. Similarly, MEch Inf. Def values should be increased to give them a decent chance of stopping Modern Armor.

Also Aegis Cruiser should be between Battleship and destroyer.
 
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