It'd be theoretically possible to program alternate civilizations, in the same way that some civs in VI had different abilities depending on what expansions you had. So if you have the fourth age expansion, you get one civ for each age, but if you don't, you get one ancient, one exploration and two moderns.
I really hope we don't get an ancient/neolithic age ; it made humankind games kinda a slog to get through and really nothing substantial could happen in that age, just a lot of pressing the next turn button...
I think there is more profit to be made in DLC which only requires the base game. That’s probably the strongest pull towards beefing up the three ages we have now with new civs and leaders. I would be surprised if we see new ages right away.
I really hope we don't get an ancient/neolithic age ; it made humankind games kinda a slog to get through and really nothing substantial could happen in that age, just a lot of pressing the next turn button...
Well, I guess we just have inverted views on it cause I really want an Atomic/Info Age, regardless I think we both agree that an age before antiquity or one after modern is more likely than a medieval or industrial age being put in between ages 1-2 or 2-3 respectively.
I dont see us ever getting an age between ancient and explo, or explo and modern. To much to shift around. Would need a lot more civs to fill those gaps. Adding some more techs at the start or end of an era are more likely.
Adding a new age post modern wouldnt require moving anything around. It would require a lot more civs, as i dont see them bringing over all the modern ones.
With the likes of Civs like Prussia and Colonial America, it does hint at a post modern age imo. Idk if there is enough content to make it worth it though. How will its goals be noticeably different from moderns? Would it not be better to just add on to the modern era instead?
I wouldnt consider this age "cut content" unless it was done or nearly done. Plenty of ideas have some work done and are scrapped as the game changes direction or it just didnt work out. Ive even written code knowing it wouldnt be used for for a long time. I dont consider it necessary at this time either
Well, I guess we just have inverted views on it cause I really want an Atomic/Info Age, regardless I think we both agree that an age before antiquity or one after modern is more likely than a medieval or industrial age being put in between ages 1-2 or 2-3 respectively.
I wouldn't mind it if the Atomic/Information was just an extension of the Modern Age, without changing civs. Because I personally wouldn't be a fan of playing with civs such as China (PRC), Soviets, (Republic of) India, Post WWII Germany, Japan etc.
I'd definitely prefer starting out as a neolithic/nomadic tribe compared to these.
Transitioning from “America” to “United States” (???) as some have suggested here would probably be the worst thing in this series since Civ 4’s Native American civ. Prehistoric era is definitely preferable to that.
It'd be theoretically possible to program alternate civilizations, in the same way that some civs in VI had different abilities depending on what expansions you had. So if you have the fourth age expansion, you get one civ for each age, but if you don't, you get one ancient, one exploration and two moderns.
Transitioning from “America” to “United States” (???) as some have suggested here would probably be the worst thing in this series since Civ 4’s Native American civ. Prehistoric era is definitely preferable to that.
I understand your gut reaction here, but I think the reality is that the game is already full with switches which are much more bonkers than this. This type of switch would also clear the way for Mughals to "India" and Qing to "China."
I dont see us ever getting an age between ancient and explo, or explo and modern. To much to shift around. Would need a lot more civs to fill those gaps. Adding some more techs at the start or end of an era are more likely.
Adding a new age post modern wouldnt require moving anything around. It would require a lot more civs, as i dont see them bringing over all the modern ones.
With the likes of Civs like Prussia and Colonial America, it does hint at a post modern age imo. Idk if there is enough content to make it worth it though. How will its goals be noticeably different from moderns? Would it not be better to just add on to the modern era instead?
I wouldnt consider this age "cut content" unless it was done or nearly done. Plenty of ideas have some work done and are scrapped as the game changes direction or it just didnt work out. Ive even written code knowing it wouldnt be used for for a long time. I dont consider it necessary at this time either
Pre-release, I was thinking an extra age would make sense to fill in the medieval gap. But having seen things, and knowing the game ends earlier, I agree it doesn't make as much sense. All you really need are a couple tweaks to the exploration era to split it up a little more. Like, maybe they could push the first time you can get to the distant lands a couple ticks back in the tech tree, and change religion to not just be distant lands, but give you some reason to fight in your home lands, and you can sort of split up the era in two.
Like, for example, if it wasn't until where shipbuilding was now in the tree that you unlocked the distant lands, and you changed the culture/religion to be a simple "Gain one point if you are the first person to convert a city to your religion, and 2 points if you convert a city in the distant lands to your religion". And have that as like a race to 30 points. You do those, along with a longer age length, and you can basically have a fairly healthy medieval full of really doing whatever on the homelands, a lot of religion, and then once you reach shipbuilding everyone will have had enough time to really start an aggressive push for the new world.
Maybe not exactly that, but those are tweaks that could be done within the current system without the need for a whole new era in the middle. And if we do get a new era, it would be modern.
I understand your gut reaction here, but I think the reality is that the game is already full with switches which are much more bonkers than this. This type of switch would also clear the way for Mughals to "India" and Qing to "China."
It’s having two civs that are literally the same polity and presenting them as two distinct “civs” that rubs me the wrong way, especially when we already have two American leaders and will probably have more.
It’s having two civs that are literally the same polity and presenting them as two distinct “civs” that rubs me the wrong way, especially when we already have two American leaders and will probably have more.
I think it would be even weird if you could transition from America to become Russia, while Qing China becomes The USA. But yeah, because there'd be no time gap in that transition, it would seem very weird.
I think it would be even weird if you could transition from America to become Russia, while Qing China becomes The USA. But yeah, because there'd be no time gap in that transition, it would seem very weird.
It’s having two civs that are literally the same polity and presenting them as two distinct “civs” that rubs me the wrong way, especially when we already have two American leaders and will probably have more.
I could understand that idea better if the America we had now was called "Colonial America" and had Minutemen and Founding Father's Great People, and a Town Center quarter with Meeting House and Courthouse, instead of Marines and Prospectors and an Industrial yard focusing on the U.S. after they achieved their independence.
Transitioning from “America” to “United States” (???) as some have suggested here would probably be the worst thing in this series since Civ 4’s Native American civ. Prehistoric era is definitely preferable to that.
Well, theoretically the civ we have now is "Colonial America" (at least per the music theme video on the official Civilization Youtube channel), so I'm not sure it'd be altogether too different from France -> France or other silly transitions we might see. Or maybe these civs just won't reappear in the atomic age, although I'd have to say excluding America from the atomic age would feel pretty silly. I agree though, general I think the timeframe for the modern age runs up a bit too late to make a clean break for atomic age civs.
On a somewhat related note, if we do get a fourth age do you think they'll continue the China chain with the People's Republic? Maybe we'll even get Mao back in the game.
Transitioning from “America” to “United States” (???) as some have suggested here would probably be the worst thing in this series since Civ 4’s Native American civ. Prehistoric era is definitely preferable to that.
That's putting entirely too much credit into the music theme video.
If the current in-game America was actually supposed to be Colonial America, there'd be *something* Colonial about the design. Instead, it's all about the 1850-1900 period of the United States. It is not in any way, form, or shape "colonial america".
I understand your gut reaction here, but I think the reality is that the game is already full with switches which are much more bonkers than this. This type of switch would also clear the way for Mughals to "India" and Qing to "China."
The current civs switches are still passing from one political entity, culture or group to another. A hypothetical America to United States wouldn't even be a switch at all, they are the same political entity, culture and group. It would be the weirdest switch of them all if it ever happened, mainly because it wouldn't be a switch at all. Sure, modern USA is different to 19th century USA, but so is 1st century Rome and 5th century Rome, yet they still are the same political entity and culture.
I could understand that idea better if the America we had now was called "Colonial America" and had Minutemen and Founding Father's Great People, and a Town Center quarter with Meeting House and Courthouse, instead of Marines and Prospectors and an Industrial yard focusing on the U.S. after they achieved their independence.
Yeah, unfortunately the America we have in game is already pushing heavily toward the later end of the "modern" time period in game conceptually with marines and robber barons and so on, despite being aesthetically focused more on the colonial/early independence era. This is going to make any fourth age awkward as it will either have to deal with some substantial overlap in that regard or else not have the most important atomic age civ IRL (I hope that's not too controversial of a claim to make) actually represented in the game's atomic age.
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