XX36789
Chieftain
- Joined
- Apr 3, 2020
- Messages
- 74
"Financial Victory"
When you research the 'Currency' technology you gain a Currency for your civ. Your Currency is used in the place of Gold in diplomacy and trade routes. Its value is based on the Resources you own, causing different economies to have difrerent exchange rates.
Owning the majority of a Luxury Resource gives you a Monopoly on it, adding special bonuses to your civ's Currency based on it.
Once you research the 'Guilds' technology, independent AIs called Corporations appear. Each civ can have a Major and Minor Corporation.
Major Corporations (ie; Coca-Cola, Microsoft, etc.) generate worker units to turn various types of Resources into highly valuable Products, while Minor Corporations (ie; talent agencies, law firms, etc.) provide special services in exchange for money. Major Corporations need an HQ to exist, which can only be built in a district owned by a civ with a Monopoly on the Resource they specialize in.
Trade routes from the city with the HQ set up Franchises in their destination. Corporations grow stronger for every Franchise they own.
To win, you must have control of every Major Corporation. This means owning a Monopoly on a large amount of resources and thus having an exceptionally strong Currency.
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"Barbarian Warlords"
When you research the 'Currency' technology you gain a Currency for your civ. Your Currency is used in the place of Gold in diplomacy and trade routes. Its value is based on the Resources you own, causing different economies to have difrerent exchange rates.
Owning the majority of a Luxury Resource gives you a Monopoly on it, adding special bonuses to your civ's Currency based on it.
Once you research the 'Guilds' technology, independent AIs called Corporations appear. Each civ can have a Major and Minor Corporation.
Major Corporations (ie; Coca-Cola, Microsoft, etc.) generate worker units to turn various types of Resources into highly valuable Products, while Minor Corporations (ie; talent agencies, law firms, etc.) provide special services in exchange for money. Major Corporations need an HQ to exist, which can only be built in a district owned by a civ with a Monopoly on the Resource they specialize in.
Trade routes from the city with the HQ set up Franchises in their destination. Corporations grow stronger for every Franchise they own.
To win, you must have control of every Major Corporation. This means owning a Monopoly on a large amount of resources and thus having an exceptionally strong Currency.
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"Barbarian Warlords"
- Different barbarian camps have a 'Warlord' based on what tile they're on, each one is based on a historical barbarian tribe and has a unique unit.
- For example, a camp in the Forest is led by Boudica who commands Iceni Spear Chariots instead of Spearmen, a camp on the Plains is led by Attila who commands Hunnic Horse Raiders instead of Horsemen, while a camp in the Grassland is led by Alaric who commands Visigothic Axemen instead of Swordsmen.
- Warlords can be interacted with, but you have to earn the right to do so. They will only begin speaking to you once a Scout alerts other barbarians to your presence (the horn), and will only make deals if you defeat their units and camps... or if one of your cities is razed by them!
- Interacting with Warlords is simple, you can bribe them to attack other civs for a few turns, make a pact with them to defeat a rival Warlord, or bribe them for knowledge they might have about other civs you haven't met, etc. If you're talking to them because they razed your city, they will make hefty demands of you instead.
- If a Warlord loses all their camps, they are eliminated permanently and their unique unit can be bought with gold by the leader that defeated them.
- Warlords are always fighting eachother, but will always assist the Free Cities. Barbarian camps and units will exert loyalty against Free Cities. When a Free City flips to a Warlord's control, it becomes the capital of a new civ under their leadership, which has a secondary unique unit designed to cause chaos in the later parts of the game.