Assorted Civ VI Ideas

XX36789

Chieftain
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"Financial Victory"

When you research the 'Currency' technology you gain a Currency for your civ. Your Currency is used in the place of Gold in diplomacy and trade routes. Its value is based on the Resources you own, causing different economies to have difrerent exchange rates.

Owning the majority of a Luxury Resource gives you a Monopoly on it, adding special bonuses to your civ's Currency based on it.

Once you research the 'Guilds' technology, independent AIs called Corporations appear. Each civ can have a Major and Minor Corporation.

Major Corporations (ie; Coca-Cola, Microsoft, etc.) generate worker units to turn various types of Resources into highly valuable Products, while Minor Corporations (ie; talent agencies, law firms, etc.) provide special services in exchange for money. Major Corporations need an HQ to exist, which can only be built in a district owned by a civ with a Monopoly on the Resource they specialize in.

Trade routes from the city with the HQ set up Franchises in their destination. Corporations grow stronger for every Franchise they own.

To win, you must have control of every Major Corporation. This means owning a Monopoly on a large amount of resources and thus having an exceptionally strong Currency.

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"Barbarian Warlords"
  • Different barbarian camps have a 'Warlord' based on what tile they're on, each one is based on a historical barbarian tribe and has a unique unit.

  • For example, a camp in the Forest is led by Boudica who commands Iceni Spear Chariots instead of Spearmen, a camp on the Plains is led by Attila who commands Hunnic Horse Raiders instead of Horsemen, while a camp in the Grassland is led by Alaric who commands Visigothic Axemen instead of Swordsmen.

  • Warlords can be interacted with, but you have to earn the right to do so. They will only begin speaking to you once a Scout alerts other barbarians to your presence (the horn), and will only make deals if you defeat their units and camps... or if one of your cities is razed by them!

  • Interacting with Warlords is simple, you can bribe them to attack other civs for a few turns, make a pact with them to defeat a rival Warlord, or bribe them for knowledge they might have about other civs you haven't met, etc. If you're talking to them because they razed your city, they will make hefty demands of you instead.

  • If a Warlord loses all their camps, they are eliminated permanently and their unique unit can be bought with gold by the leader that defeated them.

  • Warlords are always fighting eachother, but will always assist the Free Cities. Barbarian camps and units will exert loyalty against Free Cities. When a Free City flips to a Warlord's control, it becomes the capital of a new civ under their leadership, which has a secondary unique unit designed to cause chaos in the later parts of the game.
 
When you research the 'Currency' technology you gain a Currency for your civ. Your Currency is used in the place of Gold in diplomacy and trade routes. Its value is based on the Resources you own, causing different economies to have difrerent exchange rates.

I would push Currency back to Industrial Era because the later game needs more enhancements, and by then you have a pile of gold to back your newly issued currency. I think this is a good idea and would like to see if fleshed out more.
 
I would push Currency back to Industrial Era because the later game needs more enhancements, and by then you have a pile of gold to back your newly issued currency. I think this is a good idea and would like to see if fleshed out more.

The game needs, IMHO, a complete "Economic Overhaul" including currency, trade, trade routes, resource pricing, bribery or Civs, City States and Barbarians, mercenary hiring, and the possibility of Economic Warfare and Economic Victory.

Specifically, we could start by changing 'Currency' to 'Coinage' representing the formal metallic medium of exchange invented about 600 BCE in Lydia. Not only can you 'set' your own Coins, based on the metals available (copper, gold, silver) the effect on your economy will change. If you have lots of Gold deposits (yes, Gold should have always been available in the game) or Silver, you can not only 'bribe' foreign governments and barbarians of all kinds, you can mix the two into Electrum alloy and establish a really unique 'coinage' - the Stator ("Lydian Stator' historically) which gives you a bonus in Trade.

Then, with the Civic "Medieval Faires" you get a potential new Economic Policy: Letters of Credit, which boosts internal and international trade big time, and then with Banking Tech you can establish Paper Money - true 'Currency' whose value will vary based on your holdings in Gold or Silver, Trade, general economic strength, etc. - and which can potentially be manipulated by other countries or even Non-Government entities like international banks and Great Merchants (yes, an Economic Victory would include Great Merchants as 'combat units' in the economic sense).

Monopolies of Resources should be a real Economic Advantage, combined with a World Market where such resources are bartered and sold to everyone in contact (an isolated Civ would be more and more penalized as the game goes on by this, but on the other hand their economy would be immune from outside manipulation). Obviously, if you had a complete or near-complete monopoly on, say, Silk (like China in Ancient to Medieval Eras historically) you could set the price as high as 'the market would bear' and it would also have massively increased value as a 'bribe' to other civs, city states or barbarians.

Finally, with Industrial Era Economics Tech and the Stock Exchange, you get the ability to 'raise' Gold through the stock market to finance things like Railroads, Factories, Corporations, Buildings, Wonders, and even Research. This also could become a major source of 'manipulation' as all sorts of 'foreign' elements would have access to it - the more access, potentially the more Gold 'out of the air' you could make available for use, but also the more possibilities for your economy to be manipulated from the outside.
As always in Economics, everything should be a Trade-Off of Risk, Reward, Profit and Loss.
 
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