Attaching an animation to a model

tchristensen

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Hey All,

I have been working with the Nifscope for awhile and have been doing minor graphic adjustments. I want to move forward a bit and learn how to move an animation from unit to another -- does anyone have any advice or a tutorial?

Specifically, I want to move an effect from one unit to the next. For example:

PHP:
<EffectInfo>
	<Type>EFFECT_STONE_BULLET</Type>
	<Description>Stone Bullet</Description>
	<fScale>1.0</fScale>
	<fUpdateRate>1.0</fUpdateRate>
	<Path>art/units/stonethrower/anim_effects/stone_bullet.nif</Path>
	<bIsProjectile>1</bIsProjectile>
	<fSpeed>500.0</fSpeed>
	<fArcValue>2.0</fArcValue>
</EffectInfo>

If I wanted to add this to a unit that does not actually animate with a throwing motion. I would even accept the model if I could just link it to his attack and not even see his arm pitch the stone.

Any help would be appreciated.
 
I guess that might (or not, depending on exact unit) be a bit more complicated than you think.
Animations use the IDs of the skeletons bones in the units. If the unit doesn't have the right bones, you would have to transplant a new skeleton into the unit (which is complicated).
If the bones are right, then it's easy, take a look at this tool.

You can easily find out, if the animation is compatible to the skeleton in Nifscope. There is somewhere the option to attach an animation to the model, and either it works then...or not.
 
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