Attaching tile yields to mountains.

Kobazco

Chieftain
Joined
Mar 6, 2016
Messages
55
Hey guys, I'm back at it again with Leader Trait questions. Here is the trait/Leader in its full. Once again, I'm fairly certain I've done things right. For the most part, I copied Russia's ability of +1 Production/Faith for tundra tiles over to this. So I can't particularly see whats wrong unless the game doesn't accept the letter Ü.

Code:
<Gameinfo>
<Types>
        <Row Type="LEADER_ASGORE" Kind="KIND_LEADER"/>
        <Row Type="TRAIT_LEADER_BERGENTRÜKUNG" Kind="KIND_TRAIT"/>
    </Types>
<LeaderTraits>
        <Row LeaderType="LEADER_ASGORE" TraitType="TRAIT_LEADER_BERGENTRÜKUNG"/>
    </LeaderTraits>
    <Traits>
        <Row TraitType="TRAIT_LEADER_BERGENTRÜKUNG" Name="LOC_TRAIT_LEADER_BERGENTRÜKUNG_NAME" Description="LOC_TRAIT_LEADER_BERGENTRÜKUNG_DESCRIPTION"/>
    </Traits>
    <TraitModifiers>
        <Row TraitType="TRAIT_LEADER_BERGENTRÜKUNG" ModifierId="TRAIT_INCREASED_GRASS_MOUNTAIN_FAITH"/>
        <Row TraitType="TRAIT_LEADER_BERGENTRÜKUNG" ModifierId="TRAIT_INCREASED_GRASS_MOUNTAIN_FOOD"/>
        <Row TraitType="TRAIT_LEADER_BERGENTRÜKUNG" ModifierId="TRAIT_INCREASED_PLAINS_MOUNTAIN_FAITH"/>
        <Row TraitType="TRAIT_LEADER_BERGENTRÜKUNG" ModifierId="TRAIT_INCREASED_PLAINS_MOUNTAIN_FOOD"/>
        <Row TraitType="TRAIT_LEADER_BERGENTRÜKUNG" ModifierId="TRAIT_INCREASED_TUNDRA_MOUNTAIN_FAITH"/>
        <Row TraitType="TRAIT_LEADER_BERGENTRÜKUNG" ModifierId="TRAIT_INCREASED_TUNDRA_MOUNTAIN_FOOD"/>
        <Row TraitType="TRAIT_LEADER_BERGENTRÜKUNG" ModifierId="TRAIT_INCREASED_DESERT_MOUNTAIN_FAITH"/>
        <Row TraitType="TRAIT_LEADER_BERGENTRÜKUNG" ModifierId="TRAIT_INCREASED_DESERT_MOUNTAIN_FOOD"/>
        <Row TraitType="TRAIT_LEADER_BERGENTRÜKUNG" ModifierId="TRAIT_INCREASED_SNOW_MOUNTAIN_FAITH"/>
        <Row TraitType="TRAIT_LEADER_BERGENTRÜKUNG" ModifierId="TRAIT_INCREASED_SNOW_MOUNTAIN_FOOD"/>
    <Modifiers>
        <Row>
            <ModifierId>TRAIT_INCREASED_GRASS_MOUNTAIN_FAITH</ModifierId>
            <ModifierType>MODIFIER_PLAYER_ADJUST_PLOT_YIELD</ModifierType>
            <SubjectRequirementSetId>PLOT_HAS_GRASS_MOUNTAIN_REQUIREMENTS</SubjectRequirementSetId>
        </Row>
        <Row>
            <ModifierId>TRAIT_INCREASED_GRASS_MOUNTAIN_FOOD</ModifierId>
            <ModifierType>MODIFIER_PLAYER_ADJUST_PLOT_YIELD</ModifierType>
            <SubjectRequirementSetId>PLOT_HAS_GRASS_MOUNTAIN_REQUIREMENTS</SubjectRequirementSetId>
        </Row>
        <Row>
            <ModifierId>TRAIT_INCREASED_PLAINS_MOUNTAIN_FAITH</ModifierId>
            <ModifierType>MODIFIER_PLAYER_ADJUST_PLOT_YIELD</ModifierType>
            <SubjectRequirementSetId>PLOT_HAS_PLAINS_MOUNTAIN_REQUIREMENTS</SubjectRequirementSetId>
        </Row>
        <Row>
            <ModifierId>TRAIT_INCREASED_PLAINS_MOUNTAIN_FOOD</ModifierId>
            <ModifierType>MODIFIER_PLAYER_ADJUST_PLOT_YIELD</ModifierType>
            <SubjectRequirementSetId>PLOT_HAS_PLAINS_MOUNTAIN_REQUIREMENTS</SubjectRequirementSetId>
        </Row>
        <Row>
            <ModifierId>TRAIT_INCREASED_TUNDRA_MOUNTAIN_FAITH</ModifierId>
            <ModifierType>MODIFIER_PLAYER_ADJUST_PLOT_YIELD</ModifierType>
            <SubjectRequirementSetId>PLOT_HAS_TUNDRA_MOUNTAIN_REQUIREMENTS</SubjectRequirementSetId>
        </Row>
        <Row>
            <ModifierId>TRAIT_INCREASED_TUNDRA_MOUNTAIN_FOOD</ModifierId>
            <ModifierType>MODIFIER_PLAYER_ADJUST_PLOT_YIELD</ModifierType>
            <SubjectRequirementSetId>PLOT_HAS_TUNDRA_MOUNTAIN_REQUIREMENTS</SubjectRequirementSetId>
        </Row>
        <Row>
            <ModifierId>TRAIT_INCREASED_DESERT_MOUNTAIN_FAITH</ModifierId>
            <ModifierType>MODIFIER_PLAYER_ADJUST_PLOT_YIELD</ModifierType>
            <SubjectRequirementSetId>PLOT_HAS_DESERT_MOUNTAIN_REQUIREMENTS</SubjectRequirementSetId>
        </Row>
        <Row>
            <ModifierId>TRAIT_INCREASED_DESERT_MOUNTAIN_FOOD</ModifierId>
            <ModifierType>MODIFIER_PLAYER_ADJUST_PLOT_YIELD</ModifierType>
            <SubjectRequirementSetId>PLOT_HAS_DESERT_MOUNTAIN_REQUIREMENTS</SubjectRequirementSetId>
        </Row>
        <Row>
            <ModifierId>TRAIT_INCREASED_SNOW_MOUNTAIN_FAITH</ModifierId>
            <ModifierType>MODIFIER_PLAYER_ADJUST_PLOT_YIELD</ModifierType>
            <SubjectRequirementSetId>PLOT_HAS_SNOW_MOUNTAIN_REQUIREMENTS</SubjectRequirementSetId>
        </Row>
        <Row>
            <ModifierId>TRAIT_INCREASED_SNOW_MOUNTAIN_FOOD</ModifierId>
            <ModifierType>MODIFIER_PLAYER_ADJUST_PLOT_YIELD</ModifierType>
            <SubjectRequirementSetId>PLOT_HAS_SNOW_MOUNTAIN_REQUIREMENTS</SubjectRequirementSetId>
        </Row>
    </Modifiers>
    <ModifierArguments>
    <Row>
            <ModifierId>TRAIT_INCREASED_GRASS_MOUNTAIN_FAITH</ModifierId>
            <Name>YieldType</Name>
            <Value>YIELD_FAITH</Value>
        </Row>
        <Row>
            <ModifierId>TRAIT_INCREASED_GRASS_MOUNTAIN_FAITH</ModifierId>
            <Name>Amount</Name>
            <Value>1</Value>
        </Row>
        <Row>
            <ModifierId>TRAIT_INCREASED_GRASS_MOUNTAIN_FOOD</ModifierId>
            <Name>YieldType</Name>
            <Value>YIELD_FOOD</Value>
        </Row>
        <Row>
            <ModifierId>TRAIT_INCREASED_GRASS_MOUNTAIN_FOOD</ModifierId>
            <Name>Amount</Name>
            <Value>1</Value>
        </Row>
            <Row>
            <ModifierId>TRAIT_INCREASED_PLAINS_MOUNTAIN_FAITH</ModifierId>
            <Name>YieldType</Name>
            <Value>YIELD_FAITH</Value>
        </Row>
        <Row>
            <ModifierId>TRAIT_INCREASED_PLAINS_MOUNTAIN_FAITH</ModifierId>
            <Name>Amount</Name>
            <Value>1</Value>
        </Row>
        <Row>
            <ModifierId>TRAIT_INCREASED_PLAINS_MOUNTAIN_FOOD</ModifierId>
            <Name>YieldType</Name>
            <Value>YIELD_FOOD</Value>
        </Row>
        <Row>
            <ModifierId>TRAIT_INCREASED_PLAINS_MOUNTAIN_FOOD</ModifierId>
            <Name>Amount</Name>
            <Value>1</Value>
        </Row>
            <Row>
            <ModifierId>TRAIT_INCREASED_TUNDRA_MOUNTAIN_FAITH</ModifierId>
            <Name>YieldType</Name>
            <Value>YIELD_FAITH</Value>
        </Row>
        <Row>
            <ModifierId>TRAIT_INCREASED_TUNDRA_MOUNTAIN_FAITH</ModifierId>
            <Name>Amount</Name>
            <Value>1</Value>
        </Row>
        <Row>
            <ModifierId>TRAIT_INCREASED_TUNDRA_MOUNTAIN_FOOD</ModifierId>
            <Name>YieldType</Name>
            <Value>YIELD_FOOD</Value>
        </Row>
        <Row>
            <ModifierId>TRAIT_INCREASED_TUNDRA_MOUNTAIN_FOOD</ModifierId>
            <Name>Amount</Name>
            <Value>1</Value>
        </Row>
        <Row>
            <ModifierId>TRAIT_INCREASED_DESERT_MOUNTAIN_FAITH</ModifierId>
            <Name>YieldType</Name>
            <Value>YIELD_FAITH</Value>
        </Row>
        <Row>
            <ModifierId>TRAIT_INCREASED_DESERT_MOUNTAIN_FAITH</ModifierId>
            <Name>Amount</Name>
            <Value>1</Value>
        </Row>
        <Row>
            <ModifierId>TRAIT_INCREASED_DESERT_MOUNTAIN_FOOD</ModifierId>
            <Name>YieldType</Name>
            <Value>YIELD_FOOD</Value>
        </Row>
        <Row>
            <ModifierId>TRAIT_INCREASED_DESERT_MOUNTAIN_FOOD</ModifierId>
            <Name>Amount</Name>
            <Value>1</Value>
        </Row>
        <Row>
            <ModifierId>TRAIT_INCREASED_SNOW_MOUNTAIN_FAITH</ModifierId>
            <Name>YieldType</Name>
            <Value>YIELD_FAITH</Value>
        </Row>
        <Row>
            <ModifierId>TRAIT_INCREASED_SNOW_MOUNTAIN_FAITH</ModifierId>
            <Name>Amount</Name>
            <Value>1</Value>
        </Row>
        <Row>
            <ModifierId>TRAIT_INCREASED_SNOW_MOUNTAIN_FOOD</ModifierId>
            <Name>YieldType</Name>
            <Value>YIELD_FOOD</Value>
        </Row>
        <Row>
            <ModifierId>TRAIT_INCREASED_SNOW_MOUNTAIN_FOOD</ModifierId>
            <Name>Amount</Name>
            <Value>1</Value>
        </Row>
    </ModifierArguments>
    <RequirementSets>
        <Row>
            <RequirementSetId>PLOT_HAS_GRASS_MOUNTAIN_REQUIREMENTS</RequirementSetId>
            <RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
        </Row>
        <Row>
            <RequirementSetId>PLOT_HAS_PLAINS_MOUNTAIN_REQUIREMENTS</RequirementSetId>
            <RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
        </Row>
        <Row>
            <RequirementSetId>PLOT_HAS_TUNDRA_MOUNTAIN_REQUIREMENTS</RequirementSetId>
            <RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
        </Row>
        <Row>
            <RequirementSetId>PLOT_HAS_DESERT_MOUNTAIN_REQUIREMENTS</RequirementSetId>
            <RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
        </Row>
        <Row>
            <RequirementSetId>PLOT_HAS_SNOW_MOUNTAIN_REQUIREMENTS</RequirementSetId>
            <RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
        </Row>
    </RequirementSets>
    <Requirements>
        <Row>
            <RequirementId>REQUIRES_PLOT_HAS_GRASS_MOUNTAIN</RequirementId>
            <RequirementType>REQUIREMENT_PLOT_TERRAIN_TYPE_MATCHES</RequirementType>
        </Row>
        <Row>
            <RequirementId>REQUIRES_PLOT_HAS_PLAINS_MOUNTAIN</RequirementId>
            <RequirementType>REQUIREMENT_PLOT_TERRAIN_TYPE_MATCHES</RequirementType>
        </Row>
        <Row>
            <RequirementId>REQUIRES_PLOT_HAS_TUNDRA_MOUNTAIN</RequirementId>
            <RequirementType>REQUIREMENT_PLOT_TERRAIN_TYPE_MATCHES</RequirementType>
        </Row>
        <Row>
            <RequirementId>REQUIRES_PLOT_HAS_DESERT_MOUNTAIN</RequirementId>
            <RequirementType>REQUIREMENT_PLOT_TERRAIN_TYPE_MATCHES</RequirementType>
        </Row>
        <Row>
            <RequirementId>REQUIRES_PLOT_HAS_SNOW_MOUNTAIN</RequirementId>
            <RequirementType>REQUIREMENT_PLOT_TERRAIN_TYPE_MATCHES</RequirementType>
        </Row>
    </Requirements>
    <RequirementArguments>
        <Row>
            <RequirementId>REQUIRES_PLOT_HAS_GRASS_MOUNTAIN</RequirementId>
            <Name>TerrainType</Name>
            <Value>TERRAIN_GRASS_MOUNTAIN</Value>
        </Row>
        <Row>
            <RequirementId>REQUIRES_PLOT_HAS_PLAINS_MOUNTAIN</RequirementId>
            <Name>TerrainType</Name>
            <Value>TERRAIN_PLAINS_MOUNTAIN</Value>
        </Row>
        <Row>
            <RequirementId>REQUIRES_PLOT_HAS_TUNDRA_MOUNTAIN</RequirementId>
            <Name>TerrainType</Name>
            <Value>TERRAIN_TUNDRA_MOUNTAIN</Value>
        </Row>
        <Row>
            <RequirementId>REQUIRES_PLOT_HAS_DESERT_MOUNTAIN_MOUNTAIN</RequirementId>
            <Name>TerrainType</Name>
            <Value>TERRAIN_DESERT_MOUNTAIN</Value>
        </Row>
        <Row>
            <RequirementId>REQUIRES_PLOT_HAS_SNOW_MOUNTAIN_MOUNTAIN</RequirementId>
            <Name>TerrainType</Name>
            <Value>TERRAIN_SNOW_MOUNTAIN</Value>
        </Row>
    </RequirementArguments>
    <RequirementSetRequirements>
        <Row>
            <RequirementSetId>PLOT_HAS_GRASS_MOUNTAIN_REQUIREMENTS</RequirementSetId>
            <RequirementId>REQUIRES_PLOT_HAS_GRASS_MOUNTAIN</RequirementId>
        </Row>
        <Row>
            <RequirementSetId>PLOT_HAS_PLAINS_MOUNTAIN_REQUIREMENTS</RequirementSetId>
            <RequirementId>REQUIRES_PLOT_HAS_PLAINS_MOUNTAIN</RequirementId>
        </Row>
        <Row>
            <RequirementSetId>PLOT_HAS_TUNDRA_MOUNTAIN_REQUIREMENTS</RequirementSetId>
            <RequirementId>REQUIRES_PLOT_HAS_TUNDRA_MOUNTAIN</RequirementId>
        </Row>
        <Row>
            <RequirementSetId>PLOT_HAS_DESERT_MOUNTAIN_REQUIREMENTS</RequirementSetId>
            <RequirementId>REQUIRES_PLOT_HAS_DESERT_MOUNTAIN</RequirementId>
        </Row>
        <Row>
            <RequirementSetId>PLOT_HAS_SNOW_MOUNTAIN_REQUIREMENTS</RequirementSetId>
            <RequirementId>REQUIRES_PLOT_HAS_SNOW_MOUNTAIN</RequirementId>
        </Row>
    </RequirementSetRequirements>
</GameInfo>
 
I'm not sure if this will solve the error completely but I noticed your missing an end to trait modifiers

</TraitModifiers>
 
Yeah I found and fixed that error. I also replaced the Ü with a regular U for now, but my game seems to be crashing now on starting a game :/.
 
Yeah I've already fixed those issues, but now on launching my mod the game crashes. It runs fine without the </TraitModifiers>. So it must be something in there but I cant find out what.
 
At a guess (Going by Vanilla ssets) TraitModifiers need to be in this format:-

<Row>
<TraitType>TRAIT_LEADER_BERGENTRUKUNG</TraitType>
<ModifierId>TRAIT_INCREASED_GRASS_MOUNTAIN_FAITH</ModifierId>
</Row>

EDIT:

I would also keep the same order for each entry the same as Vanilla, not sure if the Schema is set to read this way.
 
I'm pretty sure Trait Modifiers only works like that in the civilizations traits, at least thats how its structured in my last mod and the Leaders.XML file.
 
It doesn't make any difference whether the rows are shown like this
Code:
<TraitModifiers>
     <Row TraitType="TRAIT_LEADER_ROOSEVELT_COROLLARY" ModifierId="TRAIT_COMBAT_BONUS_HOME_CONTINENT"/>
</TraitModifiers>
or this way:
Code:
<TraitModifiers>
     <Row>
          <TraitType>TRAIT_LEADER_ROOSEVELT_COROLLARY</TraitType>
          <ModifierId>TRAIT_COMBAT_BONUS_HOME_CONTINENT</ModifierId>
     </Row>
</TraitModifiers>
These are two equally-valid methods of showing table and rows within it. Note that the "Vanilla" file actually uses the 1st of these methods for table <TraitModifiers>:
Spoiler :
Code:
 <TraitModifiers>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_ALLY"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_ARCHAEOLOGY"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_BROKEN_PROMISE"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_CONVERTED_CITY"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_DECLARED_FRIEND"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_DEFENSIVE_PACT"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_DELEGATION"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_DEMAND"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_DENOUNCED"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_ESPIONAGE"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_HAD_FRIENDLY_MEETING"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_GOVERNMENT_SAME"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_GOVERNMENT_DIFFERENT"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_INCURSION"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMACY_JOINT_WAR"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_KEPT_PROMISE"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_NEAR_BORDER_WARNING"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_NO_PROMISE"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_LIBERATED_CITY"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_LIBERATED_MY_CITY"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_OCCUPIED_CITY"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_OCCUPIED_FRIENDLY_CITY"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_ONE_SIDED_TRADES"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_OPEN_BORDERS"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_RAZED_MY_CITY"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_RELIGION_ACCEPT_CONVERSION"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMACY_PEACE"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMACY_RANDOM"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMACY_RESIDENT_EMBASSY"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMACY_SETTLED_CITIES"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMACY_TRADE_RELATIONS"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_WARMONGER"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_3RD_PARTY_DECLARED_SURPRISE_WAR_ON_FRIEND"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_3RD_PARTY_DENOUNCED_FRIEND"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_3RD_PARTY_DECLARED_FRIENDSHIP_WITH_FRIEND"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_3RD_PARTY_ALLIED_WITH_FRIEND"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_3RD_PARTY_DECLARED_SURPRISE_WAR_ON_ENEMY"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_3RD_PARTY_DENOUNCED_ENEMY"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_3RD_PARTY_DECLARED_FRIENDSHIP_WITH_ENEMY"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="STANDARD_DIPLOMATIC_3RD_PARTY_ALLIED_WITH_ENEMY"/>
  <!-- Major Civ Difficulty scaling-->
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="HIGH_DIFFICULTY_SCIENCE_SCALING"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="HIGH_DIFFICULTY_CULTURE_SCALING"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="HIGH_DIFFICULTY_PRODUCTION_SCALING"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="HIGH_DIFFICULTY_GOLD_SCALING"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="HIGH_DIFFICULTY_FAITH_SCALING"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="BARBARIAN_CAMP_GOLD_SCALING"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="HIGH_DIFFICULTY_COMBAT_SCALING"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="LOW_DIFFICULTY_COMBAT_SCALING"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="HIGH_DIFFICULTY_UNIT_XP_SCALING"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="LOW_DIFFICULTY_UNIT_XP_SCALING"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="HIGH_DIFFICULTY_FREE_TECH_BOOSTS"/>
  <Row TraitType="TRAIT_LEADER_MAJOR_CIV" ModifierId="HIGH_DIFFICULTY_FREE_CIVIC_BOOSTS"/>
  <!-- Specific leader traits -->
  <Row TraitType="CULTURE_KILLS_TRAIT" ModifierId="UNIQUE_LEADER_CULTURE_KILLS"/>
  <Row TraitType="TRAIT_LEADER_ADVENTURES_ENKIDU" ModifierId="TRAIT_ADJUST_ALLIED_WAR_DISCOUNT"/>
  <Row TraitType="TRAIT_LEADER_ADVENTURES_ENKIDU" ModifierId="TRAIT_ADJUST_JOINTWAR_EXPERIENCE"/>
  <Row TraitType="TRAIT_LEADER_ADVENTURES_ENKIDU" ModifierId="TRAIT_ADJUST_JOINTWAR_PLUNDER"/>
  <Row TraitType="TRAIT_LEADER_MEDITERRANEAN" ModifierId="TRAIT_INTERNATIONAL_TRADE_GAIN_GOLD"/>
  <Row TraitType="TRAIT_LEADER_MEDITERRANEAN" ModifierId="TRAIT_INCOMING_TRADE_GAIN_GOLD"/>
  <Row TraitType="TRAIT_LEADER_MEDITERRANEAN" ModifierId="TRAIT_INCOMING_TRADE_OFFER_FOOD"/>
  <Row TraitType="TRAIT_LEADER_DIVINE_WIND" ModifierId="TRAIT_BOOST_ENCAMPMENT_PRODUCTION"/>
  <Row TraitType="TRAIT_LEADER_DIVINE_WIND" ModifierId="TRAIT_BOOST_HOLY_SITE_PRODUCTION"/>
  <Row TraitType="TRAIT_LEADER_DIVINE_WIND" ModifierId="TRAIT_BOOST_THEATER_DISTRICT_PRODUCTION"/>
  <Row TraitType="TRAIT_LEADER_DIVINE_WIND" ModifierId="TRAIT_COMBAT_BONUS_LAND_ON_COAST"/>
  <Row TraitType="TRAIT_LEADER_DIVINE_WIND" ModifierId="TRAIT_COMBAT_BONUS_NAVAL_SHALLOW_WATER"/>
  <Row TraitType="TRAIT_LEADER_EL_ESCORIAL" ModifierId="TRAIT_ADJUST_INQUISITOR_CHARGES"/>
  <Row TraitType="TRAIT_LEADER_EL_ESCORIAL" ModifierId="TRAIT_COMBAT_BONUS_OTHER_RELIGION"/>
  <Row TraitType="TRAIT_LEADER_GIFTS_FOR_TLATOANI" ModifierId="TRAIT_COMBAT_BONUS_PER_LUXURY"/>
  <Row TraitType="TRAIT_LEADER_GIFTS_FOR_TLATOANI" ModifierId="TRAIT_OWNED_LUXURY_EXTRA_AMENITIES"/>
  <Row TraitType="TRAIT_LEADER_GRAND_EMBASSY" ModifierId="TRAIT_ADJUST_PROGRESS_DIFF_TRADE_BONUS"/>
  <Row TraitType="TRAIT_LEADER_HOLY_ROMAN_EMPEROR" ModifierId="TRAIT_MILITARY_GOVERNMENT_SLOT"/>
  <Row TraitType="TRAIT_LEADER_HOLY_ROMAN_EMPEROR" ModifierId="TRAIT_COMBAT_BONUS_CITY_STATES"/>
  <Row TraitType="TRAIT_LEADER_PAX_BRITANNICA" ModifierId="TRAIT_FREE_MELEE_UNIT_NON_HOME_CONTINENT"/>
  <Row TraitType="TRAIT_LEADER_RELIGIOUS_CONVERT" ModifierId="TRAIT_FREE_APOSTLE_FINISH_MBANZA"/>
  <Row TraitType="TRAIT_LEADER_RELIGIOUS_CONVERT" ModifierId="TRAIT_FREE_APOSTLE_FINISH_THEATER_DISTRICT"/>
  <Row TraitType="TRAIT_LEADER_RELIGIOUS_CONVERT" ModifierId="TRAIT_GAINS_FOUNDER_BELIEF_MAJORITY_RELIGION"/>
  <Row TraitType="TRAIT_LEADER_RIGHTEOUSNESS_OF_FAITH" ModifierId="TRAIT_RELIGIOUS_BUILDING_DISCOUNT"/>
  <Row TraitType="TRAIT_LEADER_RIGHTEOUSNESS_OF_FAITH" ModifierId="TRAIT_RELIGIOUS_BUILDING_MULTIPLIER_CULTURE"/>
  <Row TraitType="TRAIT_LEADER_RIGHTEOUSNESS_OF_FAITH" ModifierId="TRAIT_RELIGIOUS_BUILDING_MULTIPLIER_FAITH"/>
  <Row TraitType="TRAIT_LEADER_RIGHTEOUSNESS_OF_FAITH" ModifierId="TRAIT_RELIGIOUS_BUILDING_MULTIPLIER_SCIENCE"/>
  <Row TraitType="TRAIT_LEADER_ROOSEVELT_COROLLARY" ModifierId="TRAIT_COMBAT_BONUS_HOME_CONTINENT"/>
  <Row TraitType="TRAIT_LEADER_ROOSEVELT_COROLLARY" ModifierId="TRAIT_BEFRIEND_MINOR_CIV_HOME_CONTINENT"/>
  <Row TraitType="TRAIT_LEADER_ROOSEVELT_COROLLARY" ModifierId="TRAIT_NO_WAR_MINOR_CIV_HOME_CONTINENT"/>
  <Row TraitType="TRAIT_LEADER_ROOSEVELT_COROLLARY" ModifierId="TRAIT_NATIONAL_PARK_APPEAL_BONUS"/>
  <Row TraitType="TRAIT_LEADER_SATYAGRAHA" ModifierId="TRAIT_FAITH_PEACEFUL_FOUNDERS"/>
  <Row TraitType="TRAIT_LEADER_SATYAGRAHA" ModifierId="TRAIT_INCREASE_ENEMY_WAR_WEARINESS"/>
  <Row TraitType="TRAIT_LEADER_MELEE_COASTAL_RAIDS" ModifierId="TRAIT_GRANT_COASTAL_RAID_ABILITY"/>
  <Row TraitType="FIRST_EMPEROR_TRAIT" ModifierId="TRAIT_ADJUST_BUILDER_CHARGES"/>
  <Row TraitType="FIRST_EMPEROR_TRAIT" ModifierId="TRAIT_BUILDER_WONDER_PERCENT"/>
  <Row TraitType="FLYING_SQUADRON_TRAIT" ModifierId="UNIQUE_LEADER_ADD_VISIBILITY"/>
  <Row TraitType="FLYING_SQUADRON_TRAIT" ModifierId="UNIQUE_LEADER_ADD_SPY"/>
  <Row TraitType="TRAJANS_COLUMN_TRAIT" ModifierId="TRAIT_ADJUST_NON_CAPITAL_FREE_CHEAPEST_BUILDING"/>
  <Row TraitType="TRAIT_LEADER_KILLER_OF_CYRUS" ModifierId="BONUS_VS_WOUNDED_UNITS"/>
  <Row TraitType="TRAIT_LEADER_KILLER_OF_CYRUS" ModifierId="HEAL_AFTER_DEFEATING_UNIT"/>
  <Row TraitType="TRAIT_LEADER_MAGNANIMOUS" ModifierId="TRAIT_GREAT_PERSON_REFUND"/>
  <Row TraitType="TRAIT_LEADER_SURROUNDED_BY_GLORY" ModifierId="TRAIT_CULTURE_PER_CITY_STATE_TRIBUTARY"/>
  <Row TraitType="MINOR_CIV_DEFAULT_TRAIT" ModifierId="MINOR_CIV_PRODUCTION_PENALTY"/>
  <Row TraitType="MINOR_CIV_DEFAULT_TRAIT" ModifierId="MINOR_CIV_PRODUCTION_BUILDERS"/>
  <Row TraitType="MINOR_CIV_DEFAULT_TRAIT" ModifierId="MINOR_CIV_PRODUCTION_HARBORS"/>
  <Row TraitType="MINOR_CIV_SCIENTIFIC_TRAIT" ModifierId="MINOR_CIV_SCIENTIFIC_CAMPUS_PRODUCTION"/>
  <Row TraitType="MINOR_CIV_SCIENTIFIC_TRAIT" ModifierId="MINOR_CIV_SCIENTIFIC_SEND_TRADE_ROUTE_BONUS"/>
  <Row TraitType="MINOR_CIV_SCIENTIFIC_TRAIT" ModifierId="MINOR_CIV_SCIENTIFIC_SMALL_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_SCIENTIFIC_TRAIT" ModifierId="MINOR_CIV_SCIENTIFIC_MEDIUM_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_SCIENTIFIC_TRAIT" ModifierId="MINOR_CIV_SCIENTIFIC_LARGE_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_SCIENTIFIC_TRAIT" ModifierId="MINOR_CIV_SCIENTIFIC_SMALL_INFLUENCE_BONUS_PAPAL_PRIMACY"/>
  <Row TraitType="MINOR_CIV_SCIENTIFIC_TRAIT" ModifierId="MINOR_CIV_SCIENTIFIC_MEDIUM_INFLUENCE_BONUS_PAPAL_PRIMACY"/>
  <Row TraitType="MINOR_CIV_SCIENTIFIC_TRAIT" ModifierId="MINOR_CIV_SCIENTIFIC_LARGE_INFLUENCE_BONUS_PAPAL_PRIMACY"/>
  <Row TraitType="MINOR_CIV_RELIGIOUS_TRAIT" ModifierId="MINOR_CIV_RELIGIOUS_HOLY_SITE_PRODUCTION"/>
  <Row TraitType="MINOR_CIV_RELIGIOUS_TRAIT" ModifierId="MINOR_CIV_RELIGIOUS_SEND_TRADE_ROUTE_BONUS"/>
  <Row TraitType="MINOR_CIV_RELIGIOUS_TRAIT" ModifierId="MINOR_CIV_RELIGIOUS_SMALL_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_RELIGIOUS_TRAIT" ModifierId="MINOR_CIV_RELIGIOUS_MEDIUM_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_RELIGIOUS_TRAIT" ModifierId="MINOR_CIV_RELIGIOUS_LARGE_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_RELIGIOUS_TRAIT" ModifierId="MINOR_CIV_RELIGIOUS_SMALL_INFLUENCE_BONUS_PAPAL_PRIMACY"/>
  <Row TraitType="MINOR_CIV_RELIGIOUS_TRAIT" ModifierId="MINOR_CIV_RELIGIOUS_MEDIUM_INFLUENCE_BONUS_PAPAL_PRIMACY"/>
  <Row TraitType="MINOR_CIV_RELIGIOUS_TRAIT" ModifierId="MINOR_CIV_RELIGIOUS_LARGE_INFLUENCE_BONUS_PAPAL_PRIMACY"/>
  <Row TraitType="MINOR_CIV_TRADE_TRAIT" ModifierId="MINOR_CIV_TRADE_COMMERCIAL_HUB_PRODUCTION"/>
  <Row TraitType="MINOR_CIV_TRADE_TRAIT" ModifierId="MINOR_CIV_TRADE_SEND_TRADE_ROUTE_BONUS"/>
  <Row TraitType="MINOR_CIV_TRADE_TRAIT" ModifierId="MINOR_CIV_TRADE_SMALL_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_TRADE_TRAIT" ModifierId="MINOR_CIV_TRADE_MEDIUM_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_TRADE_TRAIT" ModifierId="MINOR_CIV_TRADE_LARGE_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_TRADE_TRAIT" ModifierId="MINOR_CIV_TRADE_SMALL_INFLUENCE_BONUS_PAPAL_PRIMACY"/>
  <Row TraitType="MINOR_CIV_TRADE_TRAIT" ModifierId="MINOR_CIV_TRADE_MEDIUM_INFLUENCE_BONUS_PAPAL_PRIMACY"/>
  <Row TraitType="MINOR_CIV_TRADE_TRAIT" ModifierId="MINOR_CIV_TRADE_LARGE_INFLUENCE_BONUS_PAPAL_PRIMACY"/>
  <Row TraitType="MINOR_CIV_CULTURAL_TRAIT" ModifierId="MINOR_CIV_CULTURAL_THEATER_PRODUCTION"/>
  <Row TraitType="MINOR_CIV_CULTURAL_TRAIT" ModifierId="MINOR_CIV_CULTURAL_SEND_TRADE_ROUTE_BONUS"/>
  <Row TraitType="MINOR_CIV_CULTURAL_TRAIT" ModifierId="MINOR_CIV_CULTURAL_SMALL_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_CULTURAL_TRAIT" ModifierId="MINOR_CIV_CULTURAL_MEDIUM_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_CULTURAL_TRAIT" ModifierId="MINOR_CIV_CULTURAL_LARGE_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_CULTURAL_TRAIT" ModifierId="MINOR_CIV_CULTURAL_SMALL_INFLUENCE_BONUS_PAPAL_PRIMACY"/>
  <Row TraitType="MINOR_CIV_CULTURAL_TRAIT" ModifierId="MINOR_CIV_CULTURAL_MEDIUM_INFLUENCE_BONUS_PAPAL_PRIMACY"/>
  <Row TraitType="MINOR_CIV_CULTURAL_TRAIT" ModifierId="MINOR_CIV_CULTURAL_LARGE_INFLUENCE_BONUS_PAPAL_PRIMACY"/>
  <Row TraitType="MINOR_CIV_MILITARISTIC_TRAIT" ModifierId="MINOR_CIV_MILITARISTIC_ENCAMPMENT_PRODUCTION"/>
  <Row TraitType="MINOR_CIV_MILITARISTIC_TRAIT" ModifierId="MINOR_CIV_MILITARISTIC_SEND_TRADE_ROUTE_BONUS"/>
  <Row TraitType="MINOR_CIV_MILITARISTIC_TRAIT" ModifierId="MINOR_CIV_MILITARISTIC_SMALL_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_MILITARISTIC_TRAIT" ModifierId="MINOR_CIV_MILITARISTIC_MEDIUM_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_MILITARISTIC_TRAIT" ModifierId="MINOR_CIV_MILITARISTIC_LARGE_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_MILITARISTIC_TRAIT" ModifierId="MINOR_CIV_MILITARISTIC_SMALL_INFLUENCE_BONUS_PAPAL_PRIMACY"/>
  <Row TraitType="MINOR_CIV_MILITARISTIC_TRAIT" ModifierId="MINOR_CIV_MILITARISTIC_MEDIUM_INFLUENCE_BONUS_PAPAL_PRIMACY"/>
  <Row TraitType="MINOR_CIV_MILITARISTIC_TRAIT" ModifierId="MINOR_CIV_MILITARISTIC_LARGE_INFLUENCE_BONUS_PAPAL_PRIMACY"/>
  <Row TraitType="MINOR_CIV_INDUSTRIAL_TRAIT" ModifierId="MINOR_CIV_INDUSTRIAL_INDUSTRIAL_ZONE_PRODUCTION"/>
  <Row TraitType="MINOR_CIV_INDUSTRIAL_TRAIT" ModifierId="MINOR_CIV_INDUSTRIAL_SEND_TRADE_ROUTE_BONUS"/>
  <Row TraitType="MINOR_CIV_INDUSTRIAL_TRAIT" ModifierId="MINOR_CIV_INDUSTRIAL_SMALL_INFLUENCE_BONUS_BUILDING"/>
  <Row TraitType="MINOR_CIV_INDUSTRIAL_TRAIT" ModifierId="MINOR_CIV_INDUSTRIAL_SMALL_INFLUENCE_BONUS_DISTRICT"/>
  <Row TraitType="MINOR_CIV_INDUSTRIAL_TRAIT" ModifierId="MINOR_CIV_INDUSTRIAL_MEDIUM_INFLUENCE_BONUS_BUILDING"/>
  <Row TraitType="MINOR_CIV_INDUSTRIAL_TRAIT" ModifierId="MINOR_CIV_INDUSTRIAL_MEDIUM_INFLUENCE_BONUS_DISTRICT"/>
  <Row TraitType="MINOR_CIV_INDUSTRIAL_TRAIT" ModifierId="MINOR_CIV_INDUSTRIAL_LARGE_INFLUENCE_BONUS_BUILDING"/>
  <Row TraitType="MINOR_CIV_INDUSTRIAL_TRAIT" ModifierId="MINOR_CIV_INDUSTRIAL_LARGE_INFLUENCE_BONUS_DISTRICT"/>
  <Row TraitType="MINOR_CIV_INDUSTRIAL_TRAIT" ModifierId="MINOR_CIV_INDUSTRIAL_SMALL_INFLUENCE_BONUS_PAPAL_PRIMACY_BUILDING"/>
  <Row TraitType="MINOR_CIV_INDUSTRIAL_TRAIT" ModifierId="MINOR_CIV_INDUSTRIAL_SMALL_INFLUENCE_BONUS_PAPAL_PRIMACY_DISTRICT"/>
  <Row TraitType="MINOR_CIV_INDUSTRIAL_TRAIT" ModifierId="MINOR_CIV_INDUSTRIAL_MEDIUM_INFLUENCE_BONUS_PAPAL_PRIMACY_BUILDING"/>
  <Row TraitType="MINOR_CIV_INDUSTRIAL_TRAIT" ModifierId="MINOR_CIV_INDUSTRIAL_MEDIUM_INFLUENCE_BONUS_PAPAL_PRIMACY_DISTRICT"/>
  <Row TraitType="MINOR_CIV_INDUSTRIAL_TRAIT" ModifierId="MINOR_CIV_INDUSTRIAL_LARGE_INFLUENCE_BONUS_PAPAL_PRIMACY_BUILDING"/>
  <Row TraitType="MINOR_CIV_INDUSTRIAL_TRAIT" ModifierId="MINOR_CIV_INDUSTRIAL_LARGE_INFLUENCE_BONUS_PAPAL_PRIMACY_DISTRICT"/>
  <Row TraitType="MINOR_CIV_AMSTERDAM_TRAIT" ModifierId="MINOR_CIV_AMSTERDAM_UNIQUE_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_BRUSSELS_TRAIT" ModifierId="MINOR_CIV_BRUSSELS_UNIQUE_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_BUENOS_AIRES_TRAIT" ModifierId="MINOR_CIV_BUENOS_AIRES_UNIQUE_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_CARTHAGE_TRAIT" ModifierId="MINOR_CIV_CARTHAGE_UNIQUE_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_GENEVA_TRAIT" ModifierId="MINOR_CIV_GENEVA_UNIQUE_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_HATTUSA_TRAIT" ModifierId="MINOR_CIV_HATTUSA_UNIQUE_INFLUENCE_ALUMINUM_RESOURCE_BONUS"/>
  <Row TraitType="MINOR_CIV_HATTUSA_TRAIT" ModifierId="MINOR_CIV_HATTUSA_UNIQUE_INFLUENCE_COAL_RESOURCE_BONUS"/>
  <Row TraitType="MINOR_CIV_HATTUSA_TRAIT" ModifierId="MINOR_CIV_HATTUSA_UNIQUE_INFLUENCE_HORSES_RESOURCE_BONUS"/>
  <Row TraitType="MINOR_CIV_HATTUSA_TRAIT" ModifierId="MINOR_CIV_HATTUSA_UNIQUE_INFLUENCE_IRON_RESOURCE_BONUS"/>
  <Row TraitType="MINOR_CIV_HATTUSA_TRAIT" ModifierId="MINOR_CIV_HATTUSA_UNIQUE_INFLUENCE_NITER_RESOURCE_BONUS"/>
  <Row TraitType="MINOR_CIV_HATTUSA_TRAIT" ModifierId="MINOR_CIV_HATTUSA_UNIQUE_INFLUENCE_OIL_RESOURCE_BONUS"/>
  <Row TraitType="MINOR_CIV_HATTUSA_TRAIT" ModifierId="MINOR_CIV_HATTUSA_UNIQUE_INFLUENCE_URANIUM_RESOURCE_BONUS"/>
  <Row TraitType="MINOR_CIV_HONG_KONG_TRAIT" ModifierId="MINOR_CIV_HONG_KONG_UNIQUE_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_JAKARTA_TRAIT" ModifierId="MINOR_CIV_JAKARTA_UNIQUE_INFLUENCE_BONUS"/>
  <!--Unlike other Suzerain bonuses, Jerusalem's bonus emerges from modifiers applied to itself rather than modifiers applied to another player-->
  <Row TraitType="MINOR_CIV_JERUSALEM_TRAIT" ModifierId="MINOR_CIV_JERUSALEM_RELIGION_BONUS"/>
  <Row TraitType="MINOR_CIV_JERUSALEM_TRAIT" ModifierId="MINOR_CIV_JERUSALEM_HOLY_CITY_BONUS"/>
  <Row TraitType="MINOR_CIV_KABUL_TRAIT" ModifierId="MINOR_CIV_KABUL_UNIQUE_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_KANDY_TRAIT" ModifierId="MINOR_CIV_KANDY_UNIQUE_INFLUENCE_GRANT_BONUS"/>
  <Row TraitType="MINOR_CIV_KANDY_TRAIT" ModifierId="MINOR_CIV_KANDY_UNIQUE_INFLUENCE_BETTER_RELIC_BONUS"/>
  <Row TraitType="MINOR_CIV_KUMASI_TRAIT" ModifierId="MINOR_CIV_KUMASI_UNIQUE_INFLUENCE_TRADE_CULTURE_BONUS"/>
  <Row TraitType="MINOR_CIV_KUMASI_TRAIT" ModifierId="MINOR_CIV_KUMASI_UNIQUE_INFLUENCE_TRADE_GOLD_BONUS"/>
  <Row TraitType="MINOR_CIV_LA_VENTA_TRAIT" ModifierId="MINOR_CIV_LA_VENTA_UNIQUE_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_LISBON_TRAIT" ModifierId="MINOR_CIV_LISBON_UNIQUE_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_MOHENJO_DARO_TRAIT" ModifierId="MINOR_CIV_MOHENJO_DARO_UNIQUE_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_NAN_MADOL_TRAIT" ModifierId="MINOR_CIV_NAN_MADOL_UNIQUE_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_PRESLAV_TRAIT" ModifierId="MINOR_CIV_PRESLAV_UNIQUE_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_SEOUL_TRAIT" ModifierId="MINOR_CIV_SEOUL_UNIQUE_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_STOCKHOLM_TRAIT" ModifierId="MINOR_CIV_STOCKHOLM_UNIQUE_INFLUENCE_GREAT_GENERAL_POINTS_BONUS"/>
  <Row TraitType="MINOR_CIV_STOCKHOLM_TRAIT" ModifierId="MINOR_CIV_STOCKHOLM_UNIQUE_INFLUENCE_GREAT_ADMIRAL_POINTS_BONUS"/>
  <Row TraitType="MINOR_CIV_STOCKHOLM_TRAIT" ModifierId="MINOR_CIV_STOCKHOLM_UNIQUE_INFLUENCE_GREAT_ENGINEER_POINTS_BONUS"/>
  <Row TraitType="MINOR_CIV_STOCKHOLM_TRAIT" ModifierId="MINOR_CIV_STOCKHOLM_UNIQUE_INFLUENCE_GREAT_MERCHANT_POINTS_BONUS"/>
  <Row TraitType="MINOR_CIV_STOCKHOLM_TRAIT" ModifierId="MINOR_CIV_STOCKHOLM_UNIQUE_INFLUENCE_GREAT_PROPHET_POINTS_BONUS"/>
  <Row TraitType="MINOR_CIV_STOCKHOLM_TRAIT" ModifierId="MINOR_CIV_STOCKHOLM_UNIQUE_INFLUENCE_GREAT_SCIENTIST_POINTS_BONUS"/>
  <Row TraitType="MINOR_CIV_STOCKHOLM_TRAIT" ModifierId="MINOR_CIV_STOCKHOLM_UNIQUE_INFLUENCE_GREAT_WRITER_POINTS_BONUS"/>
  <Row TraitType="MINOR_CIV_STOCKHOLM_TRAIT" ModifierId="MINOR_CIV_STOCKHOLM_UNIQUE_INFLUENCE_GREAT_ARTIST_POINTS_BONUS"/>
  <Row TraitType="MINOR_CIV_STOCKHOLM_TRAIT" ModifierId="MINOR_CIV_STOCKHOLM_UNIQUE_INFLUENCE_GREAT_MUSICIAN_POINTS_BONUS"/>
  <Row TraitType="MINOR_CIV_TORONTO_TRAIT" ModifierId="MINOR_CIV_TORONTO_UNIQUE_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_VALLETTA_TRAIT" ModifierId="MINOR_CIV_VALLETTA_UNIQUE_INFLUENCE_PURCHASE_CHEAPER_WALLS_BONUS"/>
  <Row TraitType="MINOR_CIV_VALLETTA_TRAIT" ModifierId="MINOR_CIV_VALLETTA_UNIQUE_INFLUENCE_PURCHASE_CHEAPER_CASTLE_BONUS"/>
  <Row TraitType="MINOR_CIV_VALLETTA_TRAIT" ModifierId="MINOR_CIV_VALLETTA_UNIQUE_INFLUENCE_PURCHASE_CHEAPER_STAR_BONUS"/>
  <Row TraitType="MINOR_CIV_VALLETTA_TRAIT" ModifierId="MINOR_CIV_VALLETTA_UNIQUE_INFLUENCE_CITY_CENTER_BUILDINGS_BONUS"/>
  <Row TraitType="MINOR_CIV_VALLETTA_TRAIT" ModifierId="MINOR_CIV_VALLETTA_UNIQUE_INFLUENCE_ENCAMPMENT_BUILDINGS_BONUS"/>
  <Row TraitType="MINOR_CIV_VILNIUS_TRAIT" ModifierId="MINOR_CIV_VILNIUS_UNIQUE_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_YEREVAN_TRAIT" ModifierId="MINOR_CIV_YEREVAN_UNIQUE_INFLUENCE_BONUS"/>
  <Row TraitType="MINOR_CIV_ZANZIBAR_TRAIT" ModifierId="MINOR_CIV_ZANZIBAR_UNIQUE_INFLUENCE_CINNAMON_RESOURCE_BONUS"/>
  <Row TraitType="MINOR_CIV_ZANZIBAR_TRAIT" ModifierId="MINOR_CIV_ZANZIBAR_UNIQUE_INFLUENCE_CLOVES_RESOURCE_BONUS"/>
 </TraitModifiers>
Based on what I've run into so far I would guess you are missing something needed, or else the game simply refuses to implement yields to mountain plots. Does the game's Database.log file show anything that might give a hint to the problem? You want to look at the first line or two of the output since I suspect if you are getting CTD you may also be getting a boatload of error messages in Database.log
 
Thanks, I managed to fix all of the errors by looking at Database.log, which I didn't know about before. It's really useful lol. But it appears that Mountain tiles still do not gain +1 food and faith sadly.
 
Seems like it is impossible to add tile yields to mountains, I tried doing it Terrains.xml but it still didn't work.
 
Sorry if there is some rule on double/triple posts, but I found something out. If a tile is "Impassable" then it can't have tile yields. However, my passive still does not work upon making this tile "passable"
 
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