Attacking the AI on diety

The best time to attack is when you have a definitive military advantage, which could be due to either military technology or military resources.

For example, I have devastated AI's in the ancient era where I have iron and they do not (medieval infantry vs spearman = no contest). Similarly, if you have cavalry before your opponents you can run roughshod.
 
when u have enough nukes to nuke all there cities back to stone age :nuke:
 
Long Answer: The best time to attack on Deity is right after you've just spent a bunch of turns arming for that purpose.

You can get away with it at any time. The later it goes down, the easier it'll be... but the less likely you'll still be alive to make it go down.

I love the Archer rush strategy. I never get Iron hooked up fast enough on Deity, but I've had many victorious Sword wars on Emperor. Since others swear by them (must be the mass-upgrade thing), I'm forced to assume it's a good plan too.

The Middle Ages can be really tough. It's easy for the AIs to magically appear with Muskets right around the time your Knights are ready to roll, so you have to plan way ahead to make that happen.

Anything after then will probably be aided by Cavalry. Either you've got railroads to do that or your opponents have Muskets on defense. Either way, if you've accumulated enough forces, you should be fine.

Short Answer: "Right after a mass-upgrade."
 
i havent done diety but if you manage to get infantry at the same time as your opponent its a great time to aggress if your willing to take some weakness at home.

Lets say you have 20 infantry and your opponent has 20 infantry.

you got rails so you take 15 infantry and leave 5 at home.

so you set 15 infantry down on the enemys homeland.

Now what?
People say arty but that never happens.
Your opponent has 20 infantry which he always keeps spread out. your on a hill prolly. he prolly has some left over cav.

But what does he really have that can kill a stack of infantry? even if he hurdled all his infantry at you 15 infantry defending on a hill > 20 infantry attacking.

So pound for pound i find the age of infantry to be the time to make the move.

Contrast that with the age of armor. Armor is alot more violent.
you put 15 armor down in the enemy area and he has 20 armor and rails? technically you die~ fortunatly the ai rarely responds with the kind of furvor a player does.

combined arms where you stick a stack of armor and a stack of infantry might work but then technically would die if the computer had the sense to cycle the infantry using junk units/arty on the first turn so that he kills all your armor then mopping up on turn two.
 
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