troytheface
Deity
- Joined
- Mar 26, 2002
- Messages
- 3,262
Over expansion -then ya go broke. under expansion and then you lose out in tech
not enough units and you get attacked. to many units and you go broke and lose out on tech
the delima of civ4
"With the civilizations as units identified, he presented the history of each in terms of challenge-and-response. Civilizations arose in response to some set of challenges of extreme difficulty, when "creative minorities" devised solutions that reoriented their entire society. Challenges and responses were physical, as when the Sumerians exploited the intractable swamps of southern Iraq by organizing the Neolithic inhabitants into a society capable of carrying out large-scale irrigation projects; or social, as when the Catholic Church resolved the chaos of post-Roman Europe by enrolling the new Germanic kingdoms in a single religious community. When a civilization responds to challenges, it grows. Civilisations declined when their leaders stopped responding creatively, and the civilisations then sank owing to nationalism, militarism, and the tyranny of a despotic minority (see mimesis). Toynbee argued that "Civilizations die from suicide, not by murder." " Holypedia
Toynbee- historian
in civ terms never repeat a sequence if that sequence ended in defeat- unless you reload in which case you can never lose.
The historian Tainter- His best-known work is The Collapse of Complex Societies.This 1988 book examines the collapse of Maya and Chacoan civilizations, and the Roman Empire, in terms of network theory, energy economics and complexity theory. Tainter argues that societies collapse when their investments in social complexity reach a point of diminishing marginal returns.
"In Tainter's view, while invasions, crop failures, disease or environmental degradation may be the apparent causes of societal collapse, the ultimate cause is diminishing returns on investments in social complexity " ...Holypedia
some will try to expand as a way to compensate- this can lead to a worsening of your situation.
the evidence is clear- lack of creativity and over expansion are more your enemy then
thinking about cottages. civ is an echo of civilizations and reality is the superior
not enough units and you get attacked. to many units and you go broke and lose out on tech
the delima of civ4
"With the civilizations as units identified, he presented the history of each in terms of challenge-and-response. Civilizations arose in response to some set of challenges of extreme difficulty, when "creative minorities" devised solutions that reoriented their entire society. Challenges and responses were physical, as when the Sumerians exploited the intractable swamps of southern Iraq by organizing the Neolithic inhabitants into a society capable of carrying out large-scale irrigation projects; or social, as when the Catholic Church resolved the chaos of post-Roman Europe by enrolling the new Germanic kingdoms in a single religious community. When a civilization responds to challenges, it grows. Civilisations declined when their leaders stopped responding creatively, and the civilisations then sank owing to nationalism, militarism, and the tyranny of a despotic minority (see mimesis). Toynbee argued that "Civilizations die from suicide, not by murder." " Holypedia
Toynbee- historian
in civ terms never repeat a sequence if that sequence ended in defeat- unless you reload in which case you can never lose.
The historian Tainter- His best-known work is The Collapse of Complex Societies.This 1988 book examines the collapse of Maya and Chacoan civilizations, and the Roman Empire, in terms of network theory, energy economics and complexity theory. Tainter argues that societies collapse when their investments in social complexity reach a point of diminishing marginal returns.
"In Tainter's view, while invasions, crop failures, disease or environmental degradation may be the apparent causes of societal collapse, the ultimate cause is diminishing returns on investments in social complexity " ...Holypedia
some will try to expand as a way to compensate- this can lead to a worsening of your situation.
the evidence is clear- lack of creativity and over expansion are more your enemy then
thinking about cottages. civ is an echo of civilizations and reality is the superior