Hey Cromagnus! I thought you might like to know I finnally got around to trying for my second attempt of your strategy. I was busy playing the Imm and Deity Challenges the past week. Anyway I go in and use Pang Map (stand/stand) and I put all warmongers in the game except for Poland. Now this might be easier cause they will all fight each other, Im not sure, but I thought it would be a little more fun.
It was not as good a start as the last time I loaded up a game but I like all the hills for production but growth is in the tank. We are not trying to grow tall anyway he he! So I was mixing your strategy and Glory_7s Bootcamp Strategy together using CS's to get my units faster promos. I also mixed Liberty + Honor. This slowed the Honor side down since I waited till free settler to open. I did this because Bronze was close to the west with a Nat Wonder and I got a free panth from meeting CS's and I thought +4 Faith would help in the long run. Im sure this is not nearly as fast but something I was testing. I messed up alot in the start losing 3 HAs

. That taught me that a CS with archer inside means my HA can only take one hit before having to retreat and heal. Also one turn the CS had 2 instant Spears and that killed one HA too lol! That slowed things down. Also Genghis Kahn took over the 3Cs's in my way pretty quick. Not a bad thing really since I denounced him and everyone loved me. I just liberated all 3 civs and that is nice.
Now I was thinking to go for Assyria first since the land is easier and Kahn has Longswords up most likely going to gunpowder. It really doesn't matter I wasn't really trying to finish this game, only practice for later games. What I like is you can pretty much do whatever you want after you get so much land/Caps. If you want to keep up the war thats great but if your a bit slow like me you may have to stop war and play for some peace and go SV or DV which some people think is cheese, but I think no matter how you play as long as you win it is a win. Anyway I posted a few pics and wanted to say hi and thanks again for your effort. Too bad you have real life things to do and can't play Civ lol, thats a bummer!
Ofcourse Im very slow at this but it is only the 2nd attempt and speed is not really important right now in this stage of learning. I am more worried about not losing units and doing a better job with micro. Ill get the hang of it soon!
I do agree it's better early on to focus on better troop movements and military strategy, but there isn't a whole lot of micromanagement in an Attila rush. (One city's tiles + tech/build order) The biggest micro to learn for early rush is *scouting efficiency*. But, soon you'll have to focus on speed. Otherwise you're fighting unnecessarily hard battles.
The things I'll say about speed:
1) Early warfare will drastically slow down your science. So if you don't win quickly, you're fighting a serious uphill battle to get to a tech level where you have an advantage again. Not to mention all the warmonger hate.
2) Attila is designed for *super early* rush. All of his advantages disappear by t150.
3) If you don't capture cities quickly, each city will be MUCH harder to capture.
#3 is really the critical issue. Liberty is fine, because the production advantages help horse archers, and the boosted worker speed helps too. But that second city, unless it's strategically awesome, is going to hurt you in the long run. Happiness is very important to manage, and if you're taking capitals quickly, you can't afford to have a pop 3 city (6 unhappiness) that you don't need.
Religion is fine if you can get it, but don't get distracted by it. I personally prefer +happiness or +production pantheon. God-King is quite good for Attila. You'll get faith from capturing stonehenge, and can always borrow someone else's religion.
Seriously though, here's the deal. *Speed is everything*
If you capture your first capital on t45 instead of t65, (with one built HA, one rush-bought HA and one battering ram) you'll be fighting a city without walls, with less defenders, and that AI won't have had time to get to 3 cities, making it easier to eliminate him. Furthermore, you won't have met everyone yet so you can keep making fair trades for a while. (Important for buying DoWs)
If you capture your second capital on t60 instead of t85, you won't be facing pikemen. If you capture your third capital on t75 instead of t105, you won't be facing knights and castles. If you capture your fourth capital on t90 instead of t125, you won't be facing crossbowmen. If you capture your 5th capital on t105 instead of t145, you won't be facing muskets.
It's seriously a snowball effect. There are a lot of things you have to do right to win an early rush, but the thing that matters most is speed. (And this includes scouting speed!!)
Otherwise, you'll end up facing hordes of troops, enemy CS, multiple fronts, closed borders, unknown terrain, etc. etc. etc.
It'll feel like an entirely different difficulty level if you play slow, and there is a point at which playing slow enough means certain failure. The AI is building troops and defenses and tech every turn. Every turn you delay makes them a harder target. So, the thing you should be practicing (IMHO) is speed, speed, speed. Go fast, and if you fail, analyze how you could have done things differently without slowing down. Did you need to build that granary before your first horse archer? Could you have captured a worker instead of building one? Could you have captured that city faster by going around, or by luring units out, or by using instant heal promotions to stay in the fight one more turn? Practice speed if you're going to play Attila. IMHO.
The exception is Continents play. You can quite leisurely take over your continent and still win as long as you finish your warmongering before the other continent gets caravels.
Even if you manage to stay friendly with most AIs by eliminating a warmonger, slow capture with Attila devalues all of the civs unique advantages.