ShallowSeas
Chieftain
- Joined
- Dec 13, 2017
- Messages
- 61
Watching the latest live steam I noticed that Reyna the Financier (a governor) has the ability to generate gold from trade routes that pass through her city and I was wondering how easy it would be to take advantage of this.
The tricky thing would be getting the Ais to send all of their trade routes to one city. I've never noticed lots of AI traders going to one city in particular. Its possible that I am just not all that observant, but there seems to be a limit on how attractive you can make a city as a trading destination. From what I can tell, yields are based entirely on districts, so one city with a commercial hub is as good as another city with a commercial hub.
I have no idea how strong trade alliances will be or if the devss are adding any new features that will intertwine with this mechanic, but I really hope this mechanic won't end up being filed under “cool, but useless” .
I really hope the devs do something with the concept of attracting foreign traders, because a few tweaks could make the trade system a lot more interesting and enhance diplomacy. In the current system I hardly notice or care about AI traders unless I am at war and looking for free gold. Similarly, I never care about alienating or even attacking a civ that I have a lot of trade routes to, because odds are the yields I get from routes to their civ aren't any better than I would get from another civ.
On the other hand, imagine a game, where you are trying to make one of your cities the premiere trading hub on the continent, but are facing such stiff competition from an AI city that you decide to invade and devastate it, so that you can control all the trade or imagine intervening to protect a valuable trading partner from a hostile civ.
I think that I will try and see how easy it is to attract traders in vanilla. Reading the wiki, I have noticed that there are two great merchants who provide “+2 gold for both cities” when an AI makes a traderoute, so I will start a game as Egypt and try out a diplomatic trade domination style, to see if such a thing is even possible. 2 food and 4 gold bonus should make my cities attractive from a trading point of view, but the AI is pretty dumb so who knows.
The tricky thing would be getting the Ais to send all of their trade routes to one city. I've never noticed lots of AI traders going to one city in particular. Its possible that I am just not all that observant, but there seems to be a limit on how attractive you can make a city as a trading destination. From what I can tell, yields are based entirely on districts, so one city with a commercial hub is as good as another city with a commercial hub.
I have no idea how strong trade alliances will be or if the devss are adding any new features that will intertwine with this mechanic, but I really hope this mechanic won't end up being filed under “cool, but useless” .
I really hope the devs do something with the concept of attracting foreign traders, because a few tweaks could make the trade system a lot more interesting and enhance diplomacy. In the current system I hardly notice or care about AI traders unless I am at war and looking for free gold. Similarly, I never care about alienating or even attacking a civ that I have a lot of trade routes to, because odds are the yields I get from routes to their civ aren't any better than I would get from another civ.
On the other hand, imagine a game, where you are trying to make one of your cities the premiere trading hub on the continent, but are facing such stiff competition from an AI city that you decide to invade and devastate it, so that you can control all the trade or imagine intervening to protect a valuable trading partner from a hostile civ.
I think that I will try and see how easy it is to attract traders in vanilla. Reading the wiki, I have noticed that there are two great merchants who provide “+2 gold for both cities” when an AI makes a traderoute, so I will start a game as Egypt and try out a diplomatic trade domination style, to see if such a thing is even possible. 2 food and 4 gold bonus should make my cities attractive from a trading point of view, but the AI is pretty dumb so who knows.