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The Ai doesn't declare war a lot

pietro1990

King
Joined
Oct 3, 2016
Messages
612
Dear forum,

At the wait for the new patch at civ 7 i was playing civ 6 again and i noticed the big flaws i had with the game the pacifif AI who refuse to declare war on you even though he has a higher military and hate's you.is it just me or does the AI not declare war on you a lot especially if you enter the renaissance era even medieval era !

I then watched some lets play's and noticed the same if you did all this at civ 5 you will get destroyed AI wil DOW you when you are weak and close in civ 5 also in late game.

It seems the only ting the AI does is atack in ancient era. Probably because of the warmonger penalties that come with delarign war...
 
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I find the AI in Civ V and VI to both be very passive. I refunded Civ 7 as well.

Clearlly you didn't have the right neighbours or situation. if you have a close neighbour expect some war's especially if its alexander monthy or other warmongers.

if you piss them off by settling next to them and refuse their quest for doing it again you will get declared war on.
 
Clearlly you didn't have the right neighbours or situation. if you have a close neighbour expect some war's especially if its alexander monthy or other warmongers.

if you piss them off by settling next to them and refuse their quest for doing it again you will get declared war on.
Neighbor choice doesn’t matter.

BNW expansion absolutely neutered the AIs aggression. During Gods and Kings they actually did declare war and somewhat successfully carried it out.

As for Civ 6, survive the first fifty turns and they almost never declare war and if they do they don’t even send an army after you. I play on deity.

Aside from that, the Civ 6 AI isn’t capable of carrying out war anyway. I have used mods to remove city strikes and greatly weaken walls - even under these circumstances the AI struggled to take cities.
 
Neighbor choice doesn’t matter.

BNW expansion absolutely neutered the AIs aggression. During Gods and Kings they actually did declare war and somewhat successfully carried it out.

As for Civ 6, survive the first fifty turns and they almost never declare war and if they do they don’t even send an army after you. I play on deity.

Aside from that, the Civ 6 AI isn’t capable of carrying out war anyway. I have used mods to remove city strikes and greatly weaken walls - even under these circumstances the AI struggled to take cities.

I guess have other civ 5 games then you. i've had Ai take other civ's cities and atack me. Last game i was atacked by mongolia when he was close to me so yes it can happen and they will bring a lot of units
 
That's my and lots of others' experiences in V during the Deity Challenges - start next to Shaka, and you better kill him off before Impis. He starts 2-3 civs away? He will be a monster, likely swallowing most of 2-3 civs. Can't remember too many other specifics - I think Atilla would always start really strong because of his Battering Ram.

edit - but yeah, I don't know that I lost many (if any) Deity games. But they could be a monster challenge, especially with maps curated by someone.
 
That's my and lots of others' experiences in V during the Deity Challenges - start next to Shaka, and you better kill him off before Impis. He starts 2-3 civs away? He will be a monster, likely swallowing most of 2-3 civs. Can't remember too many other specifics - I think Atilla would always start really strong because of his Battering Ram.

edit - but yeah, I don't know that I lost many (if any) Deity games. But they could be a monster challenge, especially with maps curated by someone.

yep and in civ 6 the Ai just sits there even if they are angry at you wich i find really wierd and then i see lets player's just play sim city and win a culture or science victory and i am like but how? you had a angry neighbour?
 
Key thing I think between Civ5 and Civ6 is that in Civ5 you can bribe the AI to declare war on others without you jumping into it. I played and won a Deity game where I had 2 units and 5 cities during all the course of the game and when I was seeing an AI amass troops near my borders I just asked them to declare war on someone else and for a reason it worked nearly every time. Even the AI of the same ideology were entering war that way. At the end, it was basically a thermonuclear war between the AIs except me the human player. Was fun to watch. But I didn't want to live on such a planet so I quit with my spaceship and won science victory.
 
yep and in civ 6 the Ai just sits there even if they are angry at you wich i find really wierd and then i see lets player's just play sim city and win a culture or science victory and i am like but how? you had a angry neighbour?
I think this pretty much ruins Civ 6 experience. AI is very passive and feels like it is not playing to win, if playing at all.
 
I think this pretty much ruins Civ 6 experience. AI is very passive and feels like it is not playing to win, if playing at all.

it tries to win usally wins a science victory if you let them do it i've seen Ai also do culture victory sometimes. The problem is diplomacy has zero meaning. Oh no a AI denounces me because i did some random thing that displeases his agenda. Who cares its not like they are going to declare war on me because if they do they get big grievances and apparently the Ai doesn't want to have grievances wich results in them not trying to declare war they will only cosider it if you have al ot of grievances against them.

In civ 5 you will get punished if you have a low military and a agressive neighbour like shaka or montezuma here in civ 6 it doesn't mater.

In civ 5 you can get warmonger penalties for capturing cities but that doesn't stop the AI from actually declaring war and actually taking cities. They sometimes even take the last city of other AI wich causes other AI to denounce them.
 
I have disabled all other victory types except domination in my games. I was hoping the AI would try to win, but it keeps pressing its virtual next turn button.
Culture races have been fun, but I have seen too many times. Science and religion runs are boring and religion victory was the first feature to switch off after a few games.

I am pondering if I should get Civ IV or V. Civ II was the last civ I played before 6, and I got active with 6 only lately.
 
I have disabled all other victory types except domination in my games. I was hoping the AI would try to win, but it keeps pressing its virtual next turn button.
Culture races have been fun, but I have seen too many times. Science and religion runs are boring and religion victory was the first feature to switch off after a few games.

I am pondering if I should get Civ IV or V. Civ II was the last civ I played before 6, and I got active with 6 only lately.

I would pick civ 5 because the combat in civ 4 is so simplistic just all units on one big stack and atack. There are also no use to built pikeman because if you atack a army stack wit horseman in it it will automaticlly switch to a stronger unit wich is better against the pikeman with other words zero strategy involve just built a huge stack of doom.

civ 5 has a realistic diplomacy in my opinion you need to pick you're friends closelly and denoucne people you're friends hate if you trade favorable and send trade routes to the Ai they will like you. You also notice some flavor's some Ai will be more friendly and want to be friends while others are harder to win over and others are not to be trusted aka napoleon. The world will eventually begin to hate you if you start taking a lot of cities becoming a warmonger. Edit the ideology system brings a cool ending to the late game wich results in Ai like you if you have the same ideology and hate you if you don't witch can cause late game war's.

Civ 5 has also a great culture mechanic tourisme creates preasure in the late game for ideology if you have low culture and the other a lot of hapiness you're people wil lbecome unhappy and want you to force that ideology to adopt.
you can force other people to adopt you're ideology if you have a lot of tourisme.

civ 4 has also fun diplomacy with clear modifiers and ways to improve and disaprove of the AI. Its fun to force a Ai to convert to you're religion yes you can do that or otherwise AI might ask you to do that if you don't expect a war.
 
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Thanks! I will try V once my current playthrough on 6 is finished.
 
I have disabled all other victory types except domination in my games. I was hoping the AI would try to win, but it keeps pressing its virtual next turn button.
Culture races have been fun, but I have seen too many times. Science and religion runs are boring and religion victory was the first feature to switch off after a few games.

I am pondering if I should get Civ IV or V. Civ II was the last civ I played before 6, and I got active with 6 only lately.

Side note pick civ 5 with brave new world expansion thats bassicly the perfect game the vanilla game isn't so good in my opinion but gods and kings and brave new world are perfect
 
For CIV VI players complaining about AI being too little aggressive against you. My experience:
Pericles will surprise war you very quickly if you are befriending coveted CS and he will drag other AIs against you easily, Pedro is very prone to join the party against you.
 
I have disabled all other victory types except domination in my games. I was hoping the AI would try to win, but it keeps pressing its virtual next turn button.
Culture races have been fun, but I have seen too many times. Science and religion runs are boring and religion victory was the first feature to switch off after a few games.

I am pondering if I should get Civ IV or V. Civ II was the last civ I played before 6, and I got active with 6 only lately.
Civ IV has very aggressive AI players. Yes, the combat is stack based. Yes, when your stack attacks a city, the strongest defender will defend.

Yes, the AI knows how to build stacks. Yes, they will send them against you. Yes, they will hate you for following the wrong religion. Both you and the AI have the option to vassalize a weaker opponent, so that you need not wipe them out completely. The vassal will fight when you fight, making an AI opponent even stronger.

Civ IV is a different game from Civ VI. It is hard in diffferent ways than Civ V or Civ VI; you will definitely want to build or conquer lots of cities (unlike Civ V), but be careful about how *fast* you expand in the early turns. Let your cities grow enough to be an asset rather than a liability, build improvements, then expand and prepare for war. Because the AI will be doing the same.
 
For CIV VI players complaining about AI being too little aggressive against you. My experience:
Pericles will surprise war you very quickly if you are befriending coveted CS and he will drag other AIs against you easily, Pedro is very prone to join the party against you.

They only do it in the early game ancient era and maybe classical era after that they almost never atack you
 
Whomever recommended Romanholiday’s AI mod - I’ve played two games now - it definitely improved the AI
 
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