Australian PBEM.

:bump: I can only assume that James has RL problems ... Last CFC activity 14th May :eek:

I have sent an e-mail ... asking the question, Do we continue, find another player or kill the game
 
I am not awol, and have been checking my email every 1-2 days.

I have not yet received the save, please resend. I will be here all day, so i'm sure i can have it played today.
 
GPS

The touch of land underfoot is a welcome one for a select band of warriors...

A Tense front line forms between a hill and a Forest.....
 
Aztec 1160 AD

Awakened from the slumber the Great Mayan War continues. :salute:

Plant Garden again :confused:

Vallient defence of Izapa ... Mayans have 2 stacks attacking, perhaps Yaxchilan and Tapijulapa.

Combat
>
Aztec vs
Mayan Silent Hunter (4/4) ... RIP

Aztec ... RIP
vs
Mayan Silent Hunter (4/4) ... (3/4)

Aztec ... RIP
vs
Mayan Silent Hunter (3/4) -> (2/5) promoted

Aztec promoted
vs
Mayan Silent Hunter (2/5) ... RIP


Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... bet You Cheat at Patience :p

Happenings
>
Tlatelolco trains Silent Hunter.
Atzcapotzalco trains Silent Hunter.
>
People extend the Palace ... plant some trees.
>

Empire Report
Government - Monarchy
Body Ornamentation in xxx turns @ 0% Science
Treasury = 224gp with +111 per turn

Luxury>
Tobacco x 4, Stone x 3, Llama, Exotic Birds x 2, Furs x 2, Spices x 2, Rubber, Incense, Jade, Gems
Unconnected>


TAKEN
>


>
Atzcapotzalco (b,T,S,C, - 5pop+3, +11gp, Silent Hunter in 5
Tenochtitlan* (P,b,T,A,G,S,TWR,R,Q,C,Tm,M, - 11pop+5, +48gp (0xTaxer), Army in 4
>Potonchan (b,T,S,W,N, - 7pop+1, +14gp (0xTaxer), Temple Guard in 2
Tlatelolco (b,G,T,S,W,R,C,Q, - 7pop+6, +10gp, changed to Silent Hunter in 3
>Izapa (b,T,N,W,S, - 4pop+0, +5gp, Temple Guard RUSHED -56gp
>Chilapa (b,Q,N,W,T,S,Tm, - 7pop+5 (0xJester), +14gp (0xTaxer), Marketplace in 6
Texcoco (b,G,T,W,C,N,S, - 6pop+MAX, +13gp, Aquaduct in 1
>Pichucalco (b,C,T,N, - 6pop+8, +4gp, Temple Guard in 1
Tlaxcala (b,G,T,S,C,N, - 6pop+0, +8gp, Temple Guard in 1
Calixtlahuaca (T,S,b,C,W,R,Q,PoM,N,Tm,M, - 10pop+9, +22gp (0xTaxer), Silent Hunter in 1
Xochicalco (G,b,S,T,C,N,A, - 7pop+8, +10gp (0xTaxer), Temple Guard in 2
Tlacopan (S,T,b,C,N,R,M, - 8pop+3, +16gp (0xTaxer), Sipan's Tomb in 3

* Olmec city
>
Spoiler City Improvements :

P - Palace
b - Barracks ... automatic in every city due to Tezcatlipoca's War Rage
G - Granary
T - Temple
A - Sacrificial Altar
C - Codex
S - Stela
W - Natural Defenses
N - Netzahualcoyotl's Court
R - Ball Court
Q - Aquaduct
TWR - Tezcatlipoca's War Rage ... Barracks in every city and Army production
Tm - Tambo
PoM - Palace of Masks ... Espionage missions
F - Fishing Dock
M - Marketplace
ST - Sipan's Tomb ... Increases Leader Appearance


LOST
>
Yaxchilan retaken by Mayan
>Tapijulapa retaken by Mayan

Slaves
Barbarian = 7 Captured
Olmec = 3 Purchased + 13 Captured + 3 'Liberated'
Toltec = 3 Purchased + 2 Captured + 1 'Liberated' - 1 're-Liberated'
Moche = 1 Purchased

Armies
Aztec Honour - RIP
Aztec Fist - RIP
Mayan Raper - RIP
fe3333au - RIP

Aztec Avenger (16/16)
> 24th Silent Hunters (4/4)
> 31st Silent Hunters (4/4)
> 28th Silent Hunters (4/4)
> 37th Silent Hunters (4/4)


Great Acali Navy

>Western Fleet
GA - Reaver (3/3) [-] -> unloading 'Liberated' Olmec Slaves

>Eastern Fleet
GA - Blood Spirit (4/4) [-] -> unloads skirmishers
GA - Winged Serpent (4/4) [-] -> Mayan lands for mischief
GA - Mayan Seeker (3/3) [2 x Silent Hunters]

AI Combat
>

[/b]Izapa Defence[/B]
>
27th Silent Hunter (4/4) -> (4/4)
vs
Mayan Silent Hunter (4/4) ... RIP

13th Jaguar Warrior (5/5) -> RIP
vs
Mayan Silent Hunter (4/4) ... (3/4)

35th Silent Hunter (4/4) -> RIP
vs
Mayan Silent Hunter (3/4) -> (1/4) -> (2/5)

38th Silent Hunter (4/4) -> promoted (5/5)
vs
Mayan Silent Hunter (2/5) ... RIP

Northern Peninsula Landing
>
nix


Foreign Affairs

vs Olmecs
... Have 2 gold
> Embassy
> Peace
> Alliance vs Maya alliance.
> War with Maya
> ROP with Moche
Threatened 2 gold :evil:


vs Mayans
> Embassy
> War War War
> War with Inca
> War with Olmec
> War with
>
Me :
>
Classical Hero :


vs Toltecs
... Have 15 gold
> NO Embassy
> Peace
> War with Moche


vs Moche
... Have 7 gold, 2 Workers, 2 Slaves (Toltec)
> Embassy
> Peace
> War with Inca
> War with Toltec
> ROP with Olmec


vs Inca
> Embassy
> Alliance vs Maya alliance.
> War with Maya
> War with Moche
> ROP
>
James I : Captured the Moche Capital as i advised, and now workers are rushing toward it to commence road building .....
My fleet is one turn away from the chosen landing spot, but it has been guessed and is defended bya lone pike ..... hmmmm, where to land, where to land
James I

>
Me: Got most units, and new Army in Izapa, ready to repel of attack. Building another ship in 2 turns, Rushed Marketplace in capital will start another Army next turn.

I am building Silent Hunters and Temple Gurads as the Quetzal Bowmen don't seem to have the auto defence stat if attacked (maybe you can confirm this for me).

I have embassy with Mayan, do you?
... if you don't I will for 'peek' at any city you want ... but I need to plant spies first ... cost 90 gold ... at this stage unfortunately you will need to pay the cost for 'city peeking' though ... and probably assist in the 'peeking' costs.

You may look in spoilers for as long as we are waring with Maya.

Cheers

>
James I : I need a distraction from you to make him think i will land where my ships are currently (right near ur border with him), next turn i will duck back and land on the opposite shore, as long as he pulls the men there toward your area .... Let me know

>
Me: Distraction ... hmmm ... best I can do is sending Army and couple units to appear to threaten Yaxchilan on the northern coast, this is good as I see a Mayan ship heading towards my northern coasts
>



Notes
Barb nests will be guarded by Jaguars to gain slaves and experience
>NE desert Nest is official proving ground for Jaguar units
>Start getting embassies happening
>Only 3 MPs for cities I think atm
>


Nomenclature ... Next
>xth Silent Hunters = 43rd next
>xth Jaguar Warriors = 17th next
>xth Temple Guards = 11th next
>xth Archer = 2nd next
>Aztec xth Warrior = 11th ... for MP (Military Police = Riot Control)
>xth Quetzal Bowman = 1st

Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to :goodjob:



War Plan

Wonder Situation


Luxuries are Dyes, Furs, Gems, Incense, Jade, Silks, Spice, Tobacco.
Strategics are Exotic Birds, Guinea Pigs, Llamas, Rubber, Stone Quarry
... perhaps these could be cut.

The Big Map


I have 3 ships in my Eastern Fleet, capacity 3
... Unfortunately I will have to create army on site for transport ... risky.

My Defence
Due to lack of Artillery, I think I shall creat archer units.
Mayans threaten my city of Izapa on front line.


Desparate Atteck against Wonder cities.

I have 2 Targets
> Chicken Itza (capitol) + 8 Kulcha
> Palenque + 6 Kulcha (built on Stone Quarry)

Also there is
> Lagartero + 6 Kulcha ... but choice wonder as war weariness and healing benefits.

I can load 9 Units per landing.
... more ships necessary I think.

Can you not make peace with the minor tribes and get them to grant ROP and also give you a tithe and get them to join against Mayans?

I await your thoughts.
>
Luxuries are Dyes, Furs, Gems, Incense, Jade, Silks, Spice, Tobacco.
Strategics are Exotic Birds, Guinea Pigs, Llamas, Rubber, Stone Quarry
... perhaps these could be cut.

I AGREE, PLEASE NOTE THE LOCATION OF MY SEA LANDING(S) IN THE ATTACHED MAP.... I WOULD TRY TO GRAB 1 OR 2 CITIES AND CUT THE LUXERIES... EVEN DENYING THEM TO MYSELF TO ENSURE RECAPTURE= REBUILDING

I have 3 ships in my Eastern Fleet, capacity 3
... Unfortunately I will have to create army on site for transport ... risky.

I HAVE 3 SHIPS CLOSE TO LANDING, INCLUDING AN ARMY
THAT NEEDS TO BE ASSEMBLED ONCE LANDED (SH ARMY)

I HAVE ANOTHER 5 SHIPS MOVING UP TO LOAD 2ND WAVE OF NAVAL INVADERS, WHICH ARE BUILDING AND MOVING TO LOAD PORTS PRESENTLY.


My Defence
Due to lack of Artillery, I think I shall creat archer units.
Mayans threaten my city of Izapa on front line.

DUE TO HIM CONCENTRATING HIS OFFENSIVES ON YOU, I WILL BRING MY SOUTHERN STACK UP TO HIS FRONTIER RELYING ON A PROTRACTED LAND WAR TO PULL HIS FORCES AWAY FROM THE LANDING ZONE, OR TAKING ADVANTAGE OF HIS REACTION TO THE NAVAL LANDING BY DRIVING TOWARD HIS CAPITAL (AS PER ARROW ON RIGHT SIDE OF MAP)

Desparate Atteck against Wonder cities.

I have 2 Targets
> Chicken Itza (capitol) + 8 Kulcha
> Palenque + 6 Kulcha (built on Stone Quarry)

WELL THOGUHT OUT

Also there is
> Lagartero + 6 Kulcha ... but choice wonder as war
weariness and healing benefits.

I BELIEVE THIS IS CLOSER TO ME.... THEREFORE WILL BE PRIORITY TO MY FORCES.

I can load 9 Units per landing ... more ships necessary I think.

Can you not make peace with the minor tribes and get them to grant ROP and also give you a tithe and get them to join against Mayans?

MOCHE CAPITAL BEING TAKEN WILL MEAN ONLY 1 OLMEC CITY LIES IN DIRECT ROUTE FROM ME TO MAYANS.... I WILL TRY FOR AN ALLIANCE WITH THEM. MOCHE CAPITAL HELD BY 1 PIKE ONLY..... AFTER 3 SPEARS KILLED LAST TURN.

I have updated the spoiler ... with map and thoughts ... I await discussion on this.

I THINK WE CAN DO THIS, BUT CONCENTRATE AT THIS POINT ON NOT LOSING YOUR WELL PLACED FRONTIER... AS IT SEEMS HE IS COUNTER ATTACKING YOU HARD, NO?

Sorry for caps, but makes it more clear the points i have added.

My main aim is a defendable bridgehead to secure landing ports/areas for further naval landings .... James I

>

>








>
>
On to the Mayans
 
We destroyed the Incan incursion near Tonina. As a result of ou great fighting spirit we were able to get ourselves a wonderful MGL to which we now have an Army. :D I managed to kill all your troops without losing a single unit.
The siege of Izapa is now officially over.

While it took many lost souls we have the troops needed to take the city. I lost 5 SW's attacking Izapa.
 
The Incans are concerned by lack of new word from the north..... as the great landing ships work there way back to pick up the never ending queues of waiting troops....

GPS
 
The Incans are concerned by lack of new word from the north..... as the great landing ships work there way back to pick up the never ending queues of waiting troops....

GPS
 
Aztec 1165 AD

I sad day the Mayans have lost a city and fear that more will follow :eek:


Combat
>



Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... bet You Cheat at Patience :p

Happenings
>
Texcoco builds Aquaduct.
Pichucalco trains Temple Guard.
Tlaxcala trains Temple Guard.
Calixtlahuaca trains Silent Hunter.
>
Sold all Science buildings ... 12 gold per Codex
>

Empire Report
Government - Monarchy
Body Ornamentation in xxx turns @ 0% Science
Treasury = 92gp with +126 per turn

Luxury>
Tobacco x 4, Stone x 3[/] 2, Llama, Exotic Birds x 2, Furs x 2, Spices x 2, Rubber, Incense, Jade, Gems
Unconnected>

LOST
>
Izapa to Mayans

TAKEN
>


>
Atzcapotzalco (b,T,S,C, - 5pop+2, +9gp, Silent Hunter in 4
Tenochtitlan* (P,b,T,A,G,S,TWR,R,Q,C,Tm,M, - 11pop+2, +46gp (0xTaxer), Army RUSHED -456 gold
>Potonchan (b,T,S,W,N, - 8pop+10, +16gp (0xTaxer), Temple Guard in 1
Tlatelolco (b,G,T,S,W,R,C,Q, - 7pop+5, +10gp, changed to Silent Hunter in 2
>Izapa ... Lost to Mayans
>Chilapa (b,Q,N,W,T,S,Tm, - 7pop+5 (0xJester), +14gp (0xTaxer), Marketplace changed to Silent Hunter (-15 shields)
Texcoco (b,G,T,W,C,N,S,A, - 6pop+NEG, +14gp, Silent Hunter in 3
>Pichucalco (b,C,T,N, - 6pop+4, +4gp, Temple Guard in 3
Tlaxcala (b,G,T,S,C,N, - 6pop+0, +8gp, Temple Guard in 3
Calixtlahuaca (T,S,b,C,W,R,Q,PoM,N,Tm,M, - 10pop+8, +22gp (0xTaxer), Silent Hunter in 2
Xochicalco (G,b,S,T,C,N,A, - 7pop+0, +11gp (0xTaxer), Silent Hunter in 1
Tlacopan (S,T,b,C,N,R,M, - 8pop+2, +18gp (0xTaxer), Sipan's Tomb in 2

* Olmec city
>
Spoiler City Improvements :

P - Palace
b - Barracks ... automatic in every city due to Tezcatlipoca's War Rage
G - Granary
T - Temple
A - Sacrificial Altar
C - Codex
S - Stela
W - Natural Defenses
N - Netzahualcoyotl's Court
R - Ball Court
Q - Aquaduct
TWR - Tezcatlipoca's War Rage ... Barracks in every city and Army production
Tm - Tambo
PoM - Palace of Masks ... Espionage missions
F - Fishing Dock
M - Marketplace
ST - Sipan's Tomb ... Increases Leader Appearance


LOST
>
Yaxchilan retaken by Mayan
>Tapijulapa retaken by Mayan

Slaves
Barbarian = 7 Captured
Olmec = 3 Purchased + 13 Captured + 3 'Liberated'
Toltec = 3 Purchased + 2 Captured + 1 'Liberated' - 1 're-Liberated'
Moche = 1 Purchased

Armies
Aztec Honour - RIP
Aztec Fist - RIP
Mayan Raper - RIP
fe3333au - RIP
Aztec Avenger - RIP

Izapa Revenge (16/16)
> Silent Hunters (4/4)
> Silent Hunters (4/4)
> Silent Hunters (4/4)
> Silent Hunters (4/4)


Great Acali Navy

>Western Fleet
GA - Reaver (3/3) [-] -> ploy

>Eastern Fleet
GA - Blood Spirit (4/4) [-] -> ploy
GA - Winged Serpent (4/4) [-] -> Mayan lands for mischief
GA - Mayan Seeker (3/3) [-] -> ploy

AI Combat
>

[/b]Izapa Defence[/B]
>
Xth Silent Hunter (4/4) ->
vs
Mayan unit (4/4) ...



Northern Peninsula Landing
>
nix


Foreign Affairs

vs Olmecs
... Have 8 gold
> Embassy
> Peace
> Alliance vs Maya alliance.
> War with Maya
> ROP with Moche
Threatened 8 gold :evil:


vs Toltecs
... Have 14 gold
> NO Embassy
> Peace
> War with Moche
Threatened 14 gold :evil:


vs Moche
... Have 25 gold, 2 Workers
> Embassy
> Peace
> War with Inca
> War with Toltec
> ROP with Olmec
Threatened 25 gold :evil:

vs Mayans
> Embassy
> War War War
> War with Inca
> War with Olmec
> War with
>
Me :
>
Classical Hero :


vs Inca
> Embassy
> Alliance vs Maya alliance.
> War with Maya
> War with Moche
> ROP
>
James I : Well, he crushed my only army.... so my southern stack is almost defensive by default
>
Me: Damn he did that very well ... and now an Army !!!
We chatted on AIM and he offered Peace for 3 cities ... I told him where to go LOL
Do you have AIM???
I rushed mine for 456 gold (only 3 turns away) ... i sold all Codex buildings and threatened all gold from AI to raise revenue.
I will have Sipan's Tomb in 2 turns which will assist in leaders happening.
Ships (empty) still moving around his coast to take units away from front.
Will you make peace with AI and get ROP and remaining cities ?!! ... that way you can concentrate on him nearer to your nation ... and load some ships to attack him mid coast.

Look in my spoiler ... no update pictures though

>
James I :

>
Me:

>



Notes
Barb nests will be guarded by Jaguars to gain slaves and experience
>NE desert Nest is official proving ground for Jaguar units
>Start getting embassies happening
>Only 3 MPs for cities I think atm
>


Nomenclature ... Next
>xth Silent Hunters = 44th next
>xth Jaguar Warriors = 17th next
>xth Temple Guards = 13th next
>xth Archer = 2nd next
>Aztec xth Warrior = 11th ... for MP (Military Police = Riot Control)
>xth Quetzal Bowman = 1st

Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to :goodjob:



War Plan

Wonder Situation


Luxuries are Dyes, Furs, Gems, Incense, Jade, Silks, Spice, Tobacco.
Strategics are Exotic Birds, Guinea Pigs, Llamas, Rubber, Stone Quarry
... perhaps these could be cut.

The Big Map


I have 3 ships in my Eastern Fleet, capacity 3
... Unfortunately I will have to create army on site for transport ... risky.

My Defence
Due to lack of Artillery, I think I shall creat archer units.
Mayans threaten my city of Izapa on front line.


Desparate Atteck against Wonder cities.

I have 2 Targets
> Chicken Itza (capitol) + 8 Kulcha
> Palenque + 6 Kulcha (built on Stone Quarry)

Also there is
> Lagartero + 6 Kulcha ... but choice wonder as war weariness and healing benefits.

I can load 9 Units per landing.
... more ships necessary I think.

Can you not make peace with the minor tribes and get them to grant ROP and also give you a tithe and get them to join against Mayans?

I await your thoughts.
>
Luxuries are Dyes, Furs, Gems, Incense, Jade, Silks, Spice, Tobacco.
Strategics are Exotic Birds, Guinea Pigs, Llamas, Rubber, Stone Quarry
... perhaps these could be cut.

I AGREE, PLEASE NOTE THE LOCATION OF MY SEA LANDING(S) IN THE ATTACHED MAP.... I WOULD TRY TO GRAB 1 OR 2 CITIES AND CUT THE LUXERIES... EVEN DENYING THEM TO MYSELF TO ENSURE RECAPTURE= REBUILDING

I have 3 ships in my Eastern Fleet, capacity 3
... Unfortunately I will have to create army on site for transport ... risky.

I HAVE 3 SHIPS CLOSE TO LANDING, INCLUDING AN ARMY
THAT NEEDS TO BE ASSEMBLED ONCE LANDED (SH ARMY)

I HAVE ANOTHER 5 SHIPS MOVING UP TO LOAD 2ND WAVE OF NAVAL INVADERS, WHICH ARE BUILDING AND MOVING TO LOAD PORTS PRESENTLY.


My Defence
Due to lack of Artillery, I think I shall creat archer units.
Mayans threaten my city of Izapa on front line.

DUE TO HIM CONCENTRATING HIS OFFENSIVES ON YOU, I WILL BRING MY SOUTHERN STACK UP TO HIS FRONTIER RELYING ON A PROTRACTED LAND WAR TO PULL HIS FORCES AWAY FROM THE LANDING ZONE, OR TAKING ADVANTAGE OF HIS REACTION TO THE NAVAL LANDING BY DRIVING TOWARD HIS CAPITAL (AS PER ARROW ON RIGHT SIDE OF MAP)

Desparate Atteck against Wonder cities.

I have 2 Targets
> Chicken Itza (capitol) + 8 Kulcha
> Palenque + 6 Kulcha (built on Stone Quarry)

WELL THOGUHT OUT

Also there is
> Lagartero + 6 Kulcha ... but choice wonder as war
weariness and healing benefits.

I BELIEVE THIS IS CLOSER TO ME.... THEREFORE WILL BE PRIORITY TO MY FORCES.

I can load 9 Units per landing ... more ships necessary I think.

Can you not make peace with the minor tribes and get them to grant ROP and also give you a tithe and get them to join against Mayans?

MOCHE CAPITAL BEING TAKEN WILL MEAN ONLY 1 OLMEC CITY LIES IN DIRECT ROUTE FROM ME TO MAYANS.... I WILL TRY FOR AN ALLIANCE WITH THEM. MOCHE CAPITAL HELD BY 1 PIKE ONLY..... AFTER 3 SPEARS KILLED LAST TURN.

I have updated the spoiler ... with map and thoughts ... I await discussion on this.

I THINK WE CAN DO THIS, BUT CONCENTRATE AT THIS POINT ON NOT LOSING YOUR WELL PLACED FRONTIER... AS IT SEEMS HE IS COUNTER ATTACKING YOU HARD, NO?

Sorry for caps, but makes it more clear the points i have added.

My main aim is a defendable bridgehead to secure landing ports/areas for further naval landings .... James I

>

>









>
>
On to the Mayans

@Classical could you expand on Battle Logs in future ... unit attack and outcome :nono: :D ... as I do :smug:
 
Attacking the Aztecs

4/5 Silent Hunter vs 4/4 Temple Guard, dead SH, 3/5 TG
5/5 SH vs 3/5 TG, dead TG, 4/5 SH and 3 captured slaves.

The Mayans are recovering from the great battle of Izapa.
 
Aztec 1170 AD

I sad day the Mayans have lost a city and fear that more will follow :eek:and then game starts again :)

Combat
>



Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... bet You Cheat at Patience :p

Happenings
>
Tenochtitlan commissions Army.
Potonchan trains Temple Guard.
Chilapa trains Silent Hunter.
Xochicalco trains Silent Hunter.
>
Sold all Science buildings ... 12 gold per Codex
>

Empire Report
Government - Monarchy
Mobilisation ... switched to WAR TIME :wallbash:
Body Ornamentation in xxx turns @ 0% Science
Treasury = 92gp with +126 per turn

Luxury>
Tobacco x 4, Stone x 3[/] 2, Llama, Exotic Birds x 2, Furs x 2, Spices x 2, Rubber, Incense, Jade, Gems
Unconnected>

LOST
>
Izapa to Mayans

TAKEN
>


>
Atzcapotzalco (b,T,S, - 5pop+0, +9gp, Silent Hunter in 2
Tenochtitlan* (P,b,T,A,G,S,TWR,R,Q,C,Tm,M, - 11pop+1, +46gp (0xTaxer), Army in 5
>Potonchan (b,T,S,W,N, - 8pop+9, +16gp (0xTaxer), Temple Guard in 2
Tlatelolco (b,G,T,S,W,R,C,Q, - 7pop+4, +10gp, Silent Hunter in 1
>Izapa ... Lost to Mayans
>Chilapa (b,Q,N,W,T,S,Tm, - 7pop+3 (0xJester), +15gp (0xTaxer), Temple Guard in 2
Texcoco (b,G,T,W,N,S,A, - 6pop+1, +14gp, Silent Hunter in 2
>Pichucalco (b,T,N, - 6pop+0, +4gp, Silent Hunter in 2
Tlaxcala (b,G,T,S,C,N, - 6pop+0, +8gp, Silent Hunter in 2
Calixtlahuaca (T,S,b,C,W,R,Q,PoM,N,Tm,M, - 10pop+7, +25gp (0xTaxer), Silent Hunter in 1
Xochicalco (G,b,S,T,C,N,A, - 7pop+0, +11gp (0xTaxer), Silent Hunter in 2
Tlacopan (S,T,b,C,N,R,M, - 8pop+12, +18gp (0xTaxer), Sipan's Tomb in 1

* Olmec city
>
Spoiler City Improvements :

P - Palace
b - Barracks ... automatic in every city due to Tezcatlipoca's War Rage
G - Granary
T - Temple
A - Sacrificial Altar
C - Codex
S - Stela
W - Natural Defenses
N - Netzahualcoyotl's Court
R - Ball Court
Q - Aquaduct
TWR - Tezcatlipoca's War Rage ... Barracks in every city and Army production
Tm - Tambo
PoM - Palace of Masks ... Espionage missions
F - Fishing Dock
M - Marketplace
ST - Sipan's Tomb ... Increases Leader Appearance


LOST
>
Yaxchilan retaken by Mayan
Tapijulapa retaken by Mayan
Izapa retaken by Mayan


Slaves
Barbarian = 7 Captured
Olmec = 3 Purchased + 13 Captured + 3 'Liberated'
Toltec = 3 Purchased + 2 Captured + 1 'Liberated' - 1 're-Liberated'
Moche = 1 Purchased

Armies
Aztec Honour - RIP
Aztec Fist - RIP
Mayan Raper - RIP
fe3333au - RIP
Aztec Avenger - RIP

Izapa Revenge (16/16)
> 43rd Silent Hunters (4/4)
> 45th Silent Hunters (4/4)
> Silent Hunters (4/4)
> Silent Hunters (4/4)


Great Acali Navy

>Western Fleet
GA - Reaver (3/3) [-] -> ploy

>Eastern Fleet
GA - Blood Spirit (4/4) [-] -> ploy
GA - Winged Serpent (4/4) [-] -> Mayan lands for mischief
GA - Mayan Seeker (3/3) [-] -> ploy

AI Combat
>




Northern Peninsula Landing
>
nix


Foreign Affairs

vs Olmecs
... Have 2 gold
> Embassy
> Peace
> Alliance vs Maya alliance.
> War with Maya
> ROP with Moche
Tradeed Medicine for 2 gold and World Map


vs Toltecs
... Have 14 gold
> NO Embassy
> Peace
> War with Moche
Cannot Threaten :(


vs Moche
... Have 7 gold, 2 Workers
> Embassy
> Peace
> War with Inca
> War with Toltec
> ROP with Olmec
Threatened 7 gold :evil:

vs Mayans
> Embassy
> War War War
> War with Inca
> War with Olmec
> War with
>
Me :
>
Classical Hero :


vs Inca
> Embassy
> Alliance vs Maya alliance.
> War with Maya
> War with Moche
> ROP
>
Me: I'm an idiot ... I should have been war mobilised earlier ... what about you?

>
James I :

>


Notes
Barb nests will be guarded by Jaguars to gain slaves and experience
>NE desert Nest is official proving ground for Jaguar units
>Start getting embassies happening
>Only 3 MPs for cities I think atm
>


Nomenclature ... Next
>xth Silent Hunters = 46th next
>xth Jaguar Warriors = 17th next
>xth Temple Guards = 14th next
>xth Archer = 2nd next
>Aztec xth Warrior = 11th ... for MP (Military Police = Riot Control)
>xth Quetzal Bowman = 1st

Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to :goodjob:



War Plan

Wonder Situation


Luxuries are Dyes, Furs, Gems, Incense, Jade, Silks, Spice, Tobacco.
Strategics are Exotic Birds, Guinea Pigs, Llamas, Rubber, Stone Quarry
... perhaps these could be cut.

The Big Map


I have 3 ships in my Eastern Fleet, capacity 3
... Unfortunately I will have to create army on site for transport ... risky.

My Defence
Due to lack of Artillery, I think I shall creat archer units.
Mayans threaten my city of Izapa on front line.


Desparate Atteck against Wonder cities.

I have 2 Targets
> Chicken Itza (capitol) + 8 Kulcha
> Palenque + 6 Kulcha (built on Stone Quarry)

Also there is
> Lagartero + 6 Kulcha ... but choice wonder as war weariness and healing benefits.

I can load 9 Units per landing.
... more ships necessary I think.

Can you not make peace with the minor tribes and get them to grant ROP and also give you a tithe and get them to join against Mayans?

I await your thoughts.
>
Luxuries are Dyes, Furs, Gems, Incense, Jade, Silks, Spice, Tobacco.
Strategics are Exotic Birds, Guinea Pigs, Llamas, Rubber, Stone Quarry
... perhaps these could be cut.

I AGREE, PLEASE NOTE THE LOCATION OF MY SEA LANDING(S) IN THE ATTACHED MAP.... I WOULD TRY TO GRAB 1 OR 2 CITIES AND CUT THE LUXERIES... EVEN DENYING THEM TO MYSELF TO ENSURE RECAPTURE= REBUILDING

I have 3 ships in my Eastern Fleet, capacity 3
... Unfortunately I will have to create army on site for transport ... risky.

I HAVE 3 SHIPS CLOSE TO LANDING, INCLUDING AN ARMY
THAT NEEDS TO BE ASSEMBLED ONCE LANDED (SH ARMY)

I HAVE ANOTHER 5 SHIPS MOVING UP TO LOAD 2ND WAVE OF NAVAL INVADERS, WHICH ARE BUILDING AND MOVING TO LOAD PORTS PRESENTLY.


My Defence
Due to lack of Artillery, I think I shall creat archer units.
Mayans threaten my city of Izapa on front line.

DUE TO HIM CONCENTRATING HIS OFFENSIVES ON YOU, I WILL BRING MY SOUTHERN STACK UP TO HIS FRONTIER RELYING ON A PROTRACTED LAND WAR TO PULL HIS FORCES AWAY FROM THE LANDING ZONE, OR TAKING ADVANTAGE OF HIS REACTION TO THE NAVAL LANDING BY DRIVING TOWARD HIS CAPITAL (AS PER ARROW ON RIGHT SIDE OF MAP)

Desparate Atteck against Wonder cities.

I have 2 Targets
> Chicken Itza (capitol) + 8 Kulcha
> Palenque + 6 Kulcha (built on Stone Quarry)

WELL THOGUHT OUT

Also there is
> Lagartero + 6 Kulcha ... but choice wonder as war
weariness and healing benefits.

I BELIEVE THIS IS CLOSER TO ME.... THEREFORE WILL BE PRIORITY TO MY FORCES.

I can load 9 Units per landing ... more ships necessary I think.

Can you not make peace with the minor tribes and get them to grant ROP and also give you a tithe and get them to join against Mayans?

MOCHE CAPITAL BEING TAKEN WILL MEAN ONLY 1 OLMEC CITY LIES IN DIRECT ROUTE FROM ME TO MAYANS.... I WILL TRY FOR AN ALLIANCE WITH THEM. MOCHE CAPITAL HELD BY 1 PIKE ONLY..... AFTER 3 SPEARS KILLED LAST TURN.

I have updated the spoiler ... with map and thoughts ... I await discussion on this.

I THINK WE CAN DO THIS, BUT CONCENTRATE AT THIS POINT ON NOT LOSING YOUR WELL PLACED FRONTIER... AS IT SEEMS HE IS COUNTER ATTACKING YOU HARD, NO?

Sorry for caps, but makes it more clear the points i have added.

My main aim is a defendable bridgehead to secure landing ports/areas for further naval landings .... James I

>

>









>
>
On to the Mayans
 
Stop confusing yourself and myself, because you are the Aztecs and i am the Mayans. I hurried to my save to see what city I lost, but then I saw I had not lost a city, which is good.

Now what are the Aztecs going to do next? They have four ships in my area and they some units near my newly aquired city. We also know that there is an army still to come, we are so worried.
 
Back
Top Bottom