Austria-Hungary - Modern Era Dual Civ Concept

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Nov 17, 2024
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Another concept similar to my Papal State concept; not really something on my wishlist - I have little interest in Austria-Hungary outside of this concept - rather a concept for a civ that really changes up how you play the game, designed for the joy of designing something unusual. Sources for this is mostly just Wikipedia with some supplementary googling, because there's plenty on there that I don't need to do lots of digging and can be confident it's accurate, unlike my usually more archaeological concepts :P


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AUSTRIA-HUNGARY - MODERN ERA CIV
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The Austro-Hungarian Compromise of 1867 saw the merging of the Kingdom of Hungary and Austrian Empire into what would become one of Europe's largest and most populous countries, an alliance wherein both states retained a degree of autonomy but acted as one in diplomatic and militaristic affairs. The assassination of Archduke Franz Ferdinand, heir to Austria-Hungary, triggered the outbreak of the first world war and eventual dissolution of the alliance.
Austria's symbol to the left, Hungary's to the right. Some AI leaders will have priority for picking this, but can only use it if they meet the unlock!

Unlock Criteria (Austria): Conquer at least four settlements from one civ in the Exploration age. No civilisation or leader unlocks.

Unlock Criteria (Hungary): Have at least four settlements be conquered by one civ in the Exploration age, who is willing to become Austria. No civilisation or leader unlocks
Can only see this working as a human/AI pairing, not sure how this would easily work with two human players. Would need some 'second choice' system if the other player refuses to be Hungary. Also these would show up as Austria-Hungary on the civ select screen, with some minor differentiation for Austria-Hungary (Austria) and Austria-Hungary (Hungary).


Unique Ability
Ausgleich (Austria): The AI civilisation you conquered the most settlements from in the previous era regains their settlements, but immediately enters a unique alliance called 'Dual Monarchy' with you. Both civilisations become Austria-Hungary, sharing vision and averaged Gold, science and culture incomes. Reduced settlement limit.
Both ability names refer to Austro-Hungarian compromise of 1867.
Kiegyezés (Hungary): The AI civilisation who conquered the most settlements from in the previous era returns your settlements, but immediately enters a unique alliance called 'Dual Monarchy' with you. Both civilisations become Austria-Hungary, sharing vision and averaged Gold, science and culture incomes.
The conqueror will get Austria's symbol, the other will get Hungary's. Seperated, unaveraged gold, science and culture yields can be seen on the diplomacy banners. If the alliance is broken they will become seperate Austria and Hungary civs. Previously suzerained city states will declare for their closest settlement. Victories and the paths to them are achieved seperately.

Attributes
• Diplomatic
• Economic

Civic Trees
Staatsgrundgesetz
Tier 1: Gain culture for each settlement that you have conquered, including returned settlements. Unlocks Landessprache tradition.
Tradition - Landessprache: Initiating diplomatic actions is cheaper towards civilisations you have conquered a settlement from.
Tier 2: Increased gold in the capital for every tradition, doubled for Austrian traditions.
Zweite Industrielle Revolution
Tier 1: Increased production on production buildings. Unlocks Werft unique building. Minor relationship decrease from Dual Monarchy.
Julikrise
Tier 1: Gain a Landwehr whenever you build a factory. Unlocks Kriegszentralen tradition. Minor relationship decrease from Dual Monarchy.
Tradition - Kriegszentralen: 15% production towards constructing buildings in settlements with factories.
Two seperate linear paths appearing on one Austro-Hungarian Civics page, but will also be split if alliance breaks into respective Hungarian and Austrian civic trees. Up to eight minor relationship decreases mean decent chance the empire will split again eventually!
Áprilisi törvények
Tier 1: Gain happiness for each settlement that you have regained or founded this era. Unlocks Magyarosítás tradition.
Tradition - Magyarosítás: Increased culture on unique improvements and buildings.
Tier 2: Increased influence in the capital for every tradition, doubled for Hungarian traditions. Unlocks Képviselőház tradition.
Tradition - Képviselőház: +1 influence for each tile with the maximum amount of specialists.
Vasminiszternek
Tier 1: Increased production on rural tiles. Unlocks Gőzmalom unique building. Unlocks Millenáriumi Emlékmű wonder. Minor relationship decrease from Dual Monarchy.
Népfelkelés
Tier 1: Gain +1 war support on all current and future wars. Gain three free Honvéd. Unlocks Igazságos Mátyás tradition. Minor relationship decrease from Dual Monarchy.
Tradition - Igazságos Mátyás: Levied city-state units gain +2 Movement and +5 Combat Strength

Unique Infrastructure
Donaudampfschiffahrtsgesellschaft: Unique Austro-Hungarian Quarter. Grants a merchant and an additional trade route to allied civilisations.
Gőzmalom: Unique Hungarian Building. Gold Base. +1 food to rural tiles. Warehouse bonus.
Werft: Unique Austrian Building. Production base. Gold adjacency for urban tiles. Must be built adjacent to coast or a navigable river.
Gőzmalom = steam mill. Representative of Hungary's agricultural emphasis. Werft = shipyard. Representative of Austria's industrial emphasis. Quarter name is kinda just for the meme, open to suggestions for smth better lol.

Unique Military Unit
Landwehr: Unique Infantry Unit. Has increased combat strength in Austrian or Hungarian territory. Has significantly increased combat strength if adjacent to a Honvéd unit.
Honvéd: Unique Infantry Unit. Has increased combat strength in Austrian or Hungarian territory. Has significantly increased combat strength if adjacent to a Landwehr unit.
Significantly increased combat strength only applies if next to the equivalent unit from the other civ, not your own unique infantry. Both apply whether still in an alliance or not!

Unique Civilian Unit
K.u.K. Hoflieferant: Unique Merchant. Grants a resource slot to both trade route settlements so long as trade route remains active.

Associated Wonder
Millenáriumi Emlékmű: Functions as a rail station. Gains influence and gold per connected rail station.
Name refers to the Millenium Monument, but wonder encompasses the Millennium Underground Railway, world's first electric underground railway specifically designed for urban transportation (second oldest underground generally after the London Underground), as they were both built for the same occasion. Since the station is underground, visual would be modelled on where it surfaces near it's station at Heroes' Square (image).

Starting Biases:
None
 
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