Ryansinbela
Emperor
So they only have 1 unique unit?
Information on Nazca militaristic activities is quite scarce—even the Headhunters involve some creative liberty. However, there is evidence suggesting that many Trophy Heads may have indeed been war trophies, so not everything is purely speculative. In my design, I compensated for the lack of a unique civilian unit by adding an extra infrastructure—the Nazca Lines.So they only have 1 unique unit?
It's up to you but you could always go the generic naming route. You could have a "Ceremonial Priest" spawn whenever a Ceremonial Plaza is built, and they themselves can construct the Nazca Lines. I mean Carthage has Colonists.Information on Nazca militaristic activities is quite scarce—even the Headhunters involve some creative liberty. However, there is evidence suggesting that many Trophy Heads may have indeed been war trophies, so not everything is purely speculative. In my design, I compensated for the lack of a unique civilian unit by adding an extra infrastructure—the Nazca Lines.
That's true—I think even the devs are more open to broader creative liberty. But it's a bit challenging to come up with abilities for religious units in Antiquity when there's no formal religion in that era, which is definitely a flaw in the game. Perhaps a Ceremonial Priest could enhance the effectiveness of a Pantheon, which wouldn’t be inappropriate.It's up to you but you could always go the generic naming route. You could have a "Ceremonial Priest" spawn whenever a Ceremonial Plaza is built, and they themselves can construct the Nazca Lines. I mean Carthage has Colonists.![]()
That's true—I think even the devs are more open to broader creative liberty. But it's a bit challenging to come up with abilities for religious units in Antiquity when there's no formal religion in that era, which is definitely a flaw in the game. Perhaps a Ceremonial Priest could enhance the effectiveness of a Pantheon, which wouldn’t be inappropriate.
I think a Trepanador as a unique civilian unit for the Nazca would be fitting, but it would just be another healing unit—and I already have something in mind for a Pajé unit I'm planning for another civ. Maybe instead of healing, the Trepanador could boost Growth, Happiness and Culture in settlements based on their Science generation, since Nazca trepanation wasn’t only medical but also ritualistic.
In any case, I think the Nazca benefit more from having additional unique infrastructure. While their Geoglyphs are the first thing that comes to mind when thinking of the Nazca, their Ceremonial Center, Stepped Temple, and Trophy Heads are also deeply iconic, so I couldn’t leave them out.
I always loved playing as Brazil in VII, but I think the nation deserves better than just the Amazon and Carnival in its representation. Luckily, with Civ VII, it can now have all sorts of abilities in reference to civic and technological development in the Brazilian Empire... and the Amazon and Carnival. Huzzah!
BRAZIL - MODERN AGE CIVILIZATION
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(one of these emblems should work. not sure which is best.)
As war swept through Europe, the Portuguese court fled to Brazil, an established colony named for a variety of wood it was dedicated to extracting. The soon-to-be nation had loftier dreams, however, and the transfer of administrative power to Rio de Janeiro set the stage to see them fulfilled, an emboldened populace driving out the old court and taking control of a new South American empire. As the 19th century dawned, Brazil quickly became a center of civic and technological progress, patronizing the arts, modernizing infrastructure and the military, and further developing the unique and admired culture that led it to become the center of the Lusophone world today.
Unique Ability:
Instituto Histórico e Geográfico:
Attributes:
- Upon researching a Civic Mastery, can purchase two Buildings for free in any Settlement (applies automatically to the next two Buildings purchased).
Civic Trees:
Cultural
Scientific
Terra do Brasil
Seus Interesses Navais
- Tier 1:
- Buildings gain a
Culture adjacency from unimproved Vegetated tiles.
- Tradition - Brazilwood Colonies: Growing to a Vegetated tile or converting one to an Urban District grants 100
Gold.
- Tier 2:
- Buildings gain a
Science adjacency from unimproved Vegetated tiles.
Patroness of Brazil
- Tier 1:
- +2
Science for each owned Naval Unit.
- Tradition - Eastern Naval Division: +2
Culture and halved maintenance cost on Naval Units if you have more Naval Units than any other Civilization.
- Tradition - Raga-Listas: Cannot build or purchase Land Military Units. +4 Combat Strength on Land Military Units.
Ordem e Progresso
- Tier 1:
- +1
Happiness on Specialists.
- Tradition - Carnival: Triggering a
Celebration immediately grants a quarter of the turn’s global
Happiness,
Science,
Culture,
Gold, and
Influence yield.
- Tier 2:
- +1
Happiness on Specialists.
- Unlocks the Cristo Redentor.
Unique Infrastructure
- Tier 1:
- Unlocks the Tijuca Forest Unique Tile Improvement.
- Buildings in Quarters gain adjacency with unimproved Vegetated tiles.
- Tradition - Brazilian Baroque: Constructing a Building grants a burst of yields equal to 400% of its adjacency bonus.
(apologies for the erroneous bolding here, don't know what's causing it or how to go about fixing it)
Tijuca Forest: Unique Tile Improvement.
Unique Military Unit
- Acts as an unimproved Vegetated tile for adjacency.
- +2
Science and +2
Happiness.
- No
Production yield.
- Must be built on a Woodcutter.
Riachuelo: Unique Light Naval Unit.
Unique Civilian Unit
- Automatically upgrades to the next Tier when the relevant Technology is unlocked.
Imperial Exhibition Artist: Unique Artist Unit.
Possible Imperial Exhibition Artists:
- Can only be trained in the Capital if it has a Quarter containing a Culture Building. The specific Imperial Exhibition Artist received is random, and each Imperial Exhibition Artist can only be received once. Cost increases per Imperial Exhibition Artist built.
(If there's still an obvious error in the visual displaying of this list, know I'll probably fix it when I'm awake.)
- Grandjean de Montigny:
- Activated on a City Hall or the Palace. The next two Buildings purchased in this Settlement are free.
- Activated on a
Culture Building to gain +100%
Production towards future Imperial Exhibition Artists.
- Gonçalves de Magalhães
- Activated on a foreign Palace. The next five Diplomatic Actions you take are free.
- Joaquim Cabral
- Activated on a City Hall or the Palace. Quarters containing
Culture Buildings in this Settlement have their adjacency bonus doubled.
- Activated on a City Hall or the Palace. Grants 100
Science for each unimproved Vegetated tile in this Settlement.
Associated Wonder:
Cristo Redentor:
Unlock Conditions:
- +5
Happiness.
- Can trigger a new
Celebration while a
Celebration is active, resetting the current Government effect.
- Must be built on a Cliff.
Automatic:
Gameplay:
- Play as Simón Bolívar
- Play as Inca in the Age of Exploration
- Play as Spain in the Age of Exploration
“The lumber colonies of the Distant Lands have been steadily growing in power and influence; as tension mounts at home, some members of the court have decided to journey across the ocean to them, planning to hide out the storm in a place where they can still wield power. Many of the locals are less than pleased.”
- Have two Cities in the Distant Lands containing five Vegetated tiles each.
The Imperial Exhibition Artists is a good synergy with the Brazilian Empire. Some great writers can also be considered here, such as Machado de Assis and José de Alencar.Figured I should port this over from the main thread. For some nefarious reason, the great people list is seemingly not fully displaying here, but it should be up on the original page, so if you find yourself enraptured by this concept and eager to read more... the rest is there. Probably.
What is a State of RebellionHAITI – MODERN AGE CIVILIZATION
From the ashes of colonial exploitation and the flames of revolution, Haiti emerged as the first Black republic in 1804. The echoes of the Haitian Revolution, a fierce struggle for freedom from French rule, still resonate. Haiti's culture is a vibrant mix of African, Taino, and French influences, seen in its music, dance, and art. The resilience of its people shines through Vodou ceremonies and colorful festivals. Even in hardship, its people dance, paint, and dream, a testament to resilience, courage, and a history written in blood and brilliance.
Unique Ability
La Perle des Antilles: Increased Food and Gold in Plantations.
Attributes:
Cultural MilitaristicCivic Trees
Plantasyon
Tier 1: All Towns receive the bonus from the Farming/Fishing Town Specialization, even if they are not yet specialized or are specialized in a different focus. Unlocks the 'Ekonomi Plantasyon' Tradition. Tradition - Ekonomi Plantasyon: Increased Food on Food Buildings for each adjacent Plantation. Increased Gold on Gold Buildings for each adjacent Plantation. Tier 2: Unlock the Lakou Unique Improvement. Increased Production in Plantations.Senkretis
Tier 1: Increased Happiness on Culture Buildings for each adjacent Quarter. Unlocks the 'Vodou Ceremonies' Tradition. Tradition - Vodou Ceremonies: Increased Happiness in Settlements for every Tradition from previous Civilizations slotted into the Government. Tier 2: Increased Culture on Happiness Buildings for each adjacent Quarter. Unlocks the 'Rara Festivals' Tradition. Tradition - Rara Festivals: Increased Culture in Settlements for every Tradition from previous Civilizations slotted into the Government.Lagè d Lendependans
Tier 1: Immediately enters a State of Rebellion, gaining +1 War Support in all Wars, doubling the production of Military Units and Army Commanders, and receiving extra Combat Strength within Haitian territory. However, global Influence and Happiness generation are halved. All effects last until the end of the era. Tier 2: Infantry Units can move after attacking. Unlocks the Citadelle Laferrière Wonder.
Unique Infrastructure
Lakou: Unique Improvement. Increased Culture. Increased Food from adjacent Plantations. Must be built on a Flat tile. Cannot be built adjacent to another Lakou Unique Improvement.
Unique Civilian Unit
Oungan: Unique Civilian Unit. When stationed in a Settlement, it generates Happiness based on the number of Traditions from previous Civilizations slotted into the Government. When activated, it generates a Culture boost.
Unique Military Unit
Mawon: Unique Infantry Unit; does not replace other Infantry Units. Cannot be built; however, a set number of them appear within the territory upon receiving a Declaration of War. They have the ability to create another Mawon when pillaging an enemy Plantation. Zero Maintenance Cost. Requires researching the Civic Lagè d Lendependans.
Associated Wonder
Citadelle Laferrière: Culture Base. Acts as a District with Walls that must be conquered. +1 Militaristic Attribute Point. Must be built on a Rough tile.
Starting Biases:
Sugar Coffee
It's a reference to the Haitian Revolution and a way to differentiate it from Mexico.What is a State of Rebellion
No I mean what is it in the gameplay context, is it like a celebration?It's a reference to the Haitian Revolution and a way to differentiate it from Mexico.
Kind of like that, but until the end of the era, and it doesn't replace the conventional Celebrations.No I mean what is it in the gameplay context, is it like a celebration?