Ryansinbela
Emperor
So they only have 1 unique unit?
Information on Nazca militaristic activities is quite scarce—even the Headhunters involve some creative liberty. However, there is evidence suggesting that many Trophy Heads may have indeed been war trophies, so not everything is purely speculative. In my design, I compensated for the lack of a unique civilian unit by adding an extra infrastructure—the Nazca Lines.So they only have 1 unique unit?
It's up to you but you could always go the generic naming route. You could have a "Ceremonial Priest" spawn whenever a Ceremonial Plaza is built, and they themselves can construct the Nazca Lines. I mean Carthage has Colonists.Information on Nazca militaristic activities is quite scarce—even the Headhunters involve some creative liberty. However, there is evidence suggesting that many Trophy Heads may have indeed been war trophies, so not everything is purely speculative. In my design, I compensated for the lack of a unique civilian unit by adding an extra infrastructure—the Nazca Lines.
That's true—I think even the devs are more open to broader creative liberty. But it's a bit challenging to come up with abilities for religious units in Antiquity when there's no formal religion in that era, which is definitely a flaw in the game. Perhaps a Ceremonial Priest could enhance the effectiveness of a Pantheon, which wouldn’t be inappropriate.It's up to you but you could always go the generic naming route. You could have a "Ceremonial Priest" spawn whenever a Ceremonial Plaza is built, and they themselves can construct the Nazca Lines. I mean Carthage has Colonists.![]()
That's true—I think even the devs are more open to broader creative liberty. But it's a bit challenging to come up with abilities for religious units in Antiquity when there's no formal religion in that era, which is definitely a flaw in the game. Perhaps a Ceremonial Priest could enhance the effectiveness of a Pantheon, which wouldn’t be inappropriate.
I think a Trepanador as a unique civilian unit for the Nazca would be fitting, but it would just be another healing unit—and I already have something in mind for a Pajé unit I'm planning for another civ. Maybe instead of healing, the Trepanador could boost Growth, Happiness and Culture in settlements based on their Science generation, since Nazca trepanation wasn’t only medical but also ritualistic.
In any case, I think the Nazca benefit more from having additional unique infrastructure. While their Geoglyphs are the first thing that comes to mind when thinking of the Nazca, their Ceremonial Center, Stepped Temple, and Trophy Heads are also deeply iconic, so I couldn’t leave them out.
I always loved playing as Brazil in VII, but I think the nation deserves better than just the Amazon and Carnival in its representation. Luckily, with Civ VII, it can now have all sorts of abilities in reference to civic and technological development in the Brazilian Empire... and the Amazon and Carnival. Huzzah!
BRAZIL - MODERN AGE CIVILIZATION
![]()
![]()
(one of these emblems should work. not sure which is best.)
As war swept through Europe, the Portuguese court fled to Brazil, an established colony named for a variety of wood it was dedicated to extracting. The soon-to-be nation had loftier dreams, however, and the transfer of administrative power to Rio de Janeiro set the stage to see them fulfilled, an emboldened populace driving out the old court and taking control of a new South American empire. As the 19th century dawned, Brazil quickly became a center of civic and technological progress, patronizing the arts, modernizing infrastructure and the military, and further developing the unique and admired culture that led it to become the center of the Lusophone world today.
Unique Ability:
Instituto Histórico e Geográfico:
Attributes:
- Upon researching a Civic Mastery, can purchase two Buildings for free in any Settlement (applies automatically to the next two Buildings purchased).
Civic Trees:
Cultural
Scientific
Terra do Brasil
Seus Interesses Navais
- Tier 1:
- Buildings gain a
Culture adjacency from unimproved Vegetated tiles.
- Tradition - Brazilwood Colonies: Growing to a Vegetated tile or converting one to an Urban District grants 100
Gold.
- Tier 2:
- Buildings gain a
Science adjacency from unimproved Vegetated tiles.
Patroness of Brazil
- Tier 1:
- +2
Science for each owned Naval Unit.
- Tradition - Eastern Naval Division: +2
Culture and halved maintenance cost on Naval Units if you have more Naval Units than any other Civilization.
- Tradition - Raga-Listas: Cannot build or purchase Land Military Units. +4 Combat Strength on Land Military Units.
Ordem e Progresso
- Tier 1:
- +1
Happiness on Specialists.
- Tradition - Carnival: Triggering a
Celebration immediately grants a quarter of the turn’s global
Happiness,
Science,
Culture,
Gold, and
Influence yield.
- Tier 2:
- +1
Happiness on Specialists.
- Unlocks the Cristo Redentor.
Unique Infrastructure
- Tier 1:
- Unlocks the Tijuca Forest Unique Tile Improvement.
- Buildings in Quarters gain adjacency with unimproved Vegetated tiles.
- Tradition - Brazilian Baroque: Constructing a Building grants a burst of yields equal to 400% of its adjacency bonus.
(apologies for the erroneous bolding here, don't know what's causing it or how to go about fixing it)
Tijuca Forest: Unique Tile Improvement.
Unique Military Unit
- Acts as an unimproved Vegetated tile for adjacency.
- +2
Science and +2
Happiness.
- No
Production yield.
- Must be built on a Woodcutter.
Riachuelo: Unique Light Naval Unit.
Unique Civilian Unit
- Automatically upgrades to the next Tier when the relevant Technology is unlocked.
Imperial Exhibition Artist: Unique Artist Unit.
Possible Imperial Exhibition Artists:
- Can only be trained in the Capital if it has a Quarter containing a Culture Building. The specific Imperial Exhibition Artist received is random, and each Imperial Exhibition Artist can only be received once. Cost increases per Imperial Exhibition Artist built.
(If there's still an obvious error in the visual displaying of this list, know I'll probably fix it when I'm awake.)
- Grandjean de Montigny:
- Activated on a City Hall or the Palace. The next two Buildings purchased in this Settlement are free.
- Activated on a
Culture Building to gain +100%
Production towards future Imperial Exhibition Artists.
- Gonçalves de Magalhães
- Activated on a foreign Palace. The next five Diplomatic Actions you take are free.
- Joaquim Cabral
- Activated on a City Hall or the Palace. Quarters containing
Culture Buildings in this Settlement have their adjacency bonus doubled.
- Activated on a City Hall or the Palace. Grants 100
Science for each unimproved Vegetated tile in this Settlement.
Associated Wonder:
Cristo Redentor:
Unlock Conditions:
- +5
Happiness.
- Can trigger a new
Celebration while a
Celebration is active, resetting the current Government effect.
- Must be built on a Cliff.
Automatic:
Gameplay:
- Play as Simón Bolívar
- Play as Inca in the Age of Exploration
- Play as Spain in the Age of Exploration
“The lumber colonies of the Distant Lands have been steadily growing in power and influence; as tension mounts at home, some members of the court have decided to journey across the ocean to them, planning to hide out the storm in a place where they can still wield power. Many of the locals are less than pleased.”
- Have two Cities in the Distant Lands containing five Vegetated tiles each.
The Imperial Exhibition Artists is a good synergy with the Brazilian Empire. Some great writers can also be considered here, such as Machado de Assis and José de Alencar.Figured I should port this over from the main thread. For some nefarious reason, the great people list is seemingly not fully displaying here, but it should be up on the original page, so if you find yourself enraptured by this concept and eager to read more... the rest is there. Probably.