Austrin attack falcons ... exploit?

Vorpal+5

Venturing in Erebus
Joined
Mar 25, 2008
Messages
658
Hi,

I'm wondering if this scheme is not an exploit. I believe it is...

a) build forts like crazy
b) when reaching level 4, order your 2 attack falcons.
c) move them around using them as tac bombers.


Oh my ... 24 attack falcons without upkeep which can redeploy on the other side of the world in one turn and attack the same turn the enemy!!

So ... should falcons not be tied to the tile of the fort commander? :lol:
 
Allow me to offer this:

Dirigible Fleet: 6 move, 10 cargo space

Organ Gun: X ranged attack (Refined Mana Affinity), No ranged attack damage cap

Cities: Doomed


The attack falcons are just as OP as a lot of other stuff :D
 
Yeah, my offering is having 6 Thunderlizards in a game. As I mentioned in another thread, they are not that difficult to get and they are steamrollers that cannot be touched by early units (they have Fear and Lightning Breath).

Of course, the 2012 patch will do away with that exploit, right guys? :D
 
Tower mages are pretty cool guys, shoot fireballs and doesn't afraid of anything.
 
ah I see... a lot of possible abuses and exploits you mean? That must be why I have already made some 120-150 retouching in the XML while I was playing...

I think I'll tone down the falcons... I already toned down the lightning lizards, the AI (and me ...) just can't handle them... I have a savage one with 22+9 strength and a ton of promotion eating one champion a turn in the Clan of Embers land... this sure must cripple them.
 
Yes, there are a lot of possible gamebreakers, but that's a consequence of the FfH/FF/RIFE balance philosophy: "If one thing is too strong, make everything else stronger to compensate" :D
 
Let's remember that exploits are fun.

My fondest memories of Daggerfall are jumping on top of a building and defeating some melee only enemy by firing 400 arrows into his sorry excuse for a non-jumping backside. The teleporting boars in Oblivion removed that entertainment.
 
Let's remember that exploits are fun.

The first time i played Fall Further was also the first time I played as the Sidar. The newest version of FF at that time mistakenly gave XP for using a ranged attack on an enemy that was already at the damage limit. A lot of XP. By the end of the game I basically had units getting the XP they needed to turn into Shades faster than I could add the Shades to my cities.
 
Let's remember that exploits are fun.

I hate exploits. The fact that they exist just annoys me and actually turns me off to the game. I like to push myself to try my best to win and try to get any advantage wherever I can, but when the best option is an exploit it bugs me because then I have to play like an idiot and not notice this amazing option (or in a MP game, use the exploit just to keep up with those that do). Having these exploits available to those who want them via a cheat code or WB is fine by me since they won't interfere with my games (at least I can mod some of these things out myself). I like a balanced game because then a win comes from player skill, not an imbalance in the game.

Bad AI also feels like this because everything the AI can't use well feels like its been given to me as a handicap, which diminishes any win I get because I had an unfair advantage. I dream of a time when me and the AI can have a good game on Noble. :(
 
just have to kill the commander isn't it ?
 
sure, but you are talking of the AI don't you? Because I own the falcons and group them... Or I can build grids of forts in islands to harvest falcons, sorta. Then I group then in a 20-bunch, and boom, if there is a stack approaching a city of mine, insta redeploy and bomb then (in the same turn, in case of troubles :) ) I would redeploy on the other side of the world in a safe place.
 
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