morchuflex
Emperor
Hello.
DISCLAIMER: I love Civ3! I really do.
This being said, I must confess I **sometimes** can't help feeling a bit irritated by the persistent, absolute lack of rationality in the way the computer moves your units when you set them to auto-explore.
In fact, you would rather believe it tries to maximize the number of turns to complete exploration...
Let's start with land units, which even ignore the very basic principle of moving in zig-zag to cover more ground. And of course, multiple units ignore each other and often end up exploring the same part of the map simultaneously.
As for sea units, it's even funnier...
- Let's say for instance you build two curraghs. You'd expect the comp to send one east and one west. But that's probably asking too much. They'll often just follow one another...
- When they find an AI civ, and that civ controls some coast tiles on their way, they just go back without warning rather than crossing borders or at least asking for orders.
- They never leave safe tiles, even for one move. With 3 movement points, a human player will at least navigate one unsafe tile per turn, just to extend scouting range... But the stupid computer won't.
- It won't even end a turn in a safe tile connected to land by an angle: the tile has to be fully adjacent to land. Therefore, if another island is 4 tiles away in diagonal, the auto-exploring galley will never reach it!
- And finally, the damn program can't even end a turn without using all the movement points. Therefore, if there is a 2 tile gap between your starting location and the destination, and the ship has only 1 move left, you can't set it to auto-go there. Or even worse: it will agree to go there... and make a huge detour by a safe way, thus needing 14 turns to cross 2 squares.
So, when exploring or sending ships away, you face the same dilemma as when micro-managing: you can do it yourself well but slowly or let the comp do it poorly...
Still, when I start to feel a bit itchy and consider erasing the stupid thing once for all from my HD, I remember the AI is stuck with these absurdities and doesn't have the choice to do things "manually". In fact, it is a miracle that the AI civs can actually survive and even thrive under such conditions...
DISCLAIMER: I love Civ3! I really do.

This being said, I must confess I **sometimes** can't help feeling a bit irritated by the persistent, absolute lack of rationality in the way the computer moves your units when you set them to auto-explore.
In fact, you would rather believe it tries to maximize the number of turns to complete exploration...
Let's start with land units, which even ignore the very basic principle of moving in zig-zag to cover more ground. And of course, multiple units ignore each other and often end up exploring the same part of the map simultaneously.
As for sea units, it's even funnier...
- Let's say for instance you build two curraghs. You'd expect the comp to send one east and one west. But that's probably asking too much. They'll often just follow one another...
- When they find an AI civ, and that civ controls some coast tiles on their way, they just go back without warning rather than crossing borders or at least asking for orders.
- They never leave safe tiles, even for one move. With 3 movement points, a human player will at least navigate one unsafe tile per turn, just to extend scouting range... But the stupid computer won't.
- It won't even end a turn in a safe tile connected to land by an angle: the tile has to be fully adjacent to land. Therefore, if another island is 4 tiles away in diagonal, the auto-exploring galley will never reach it!
- And finally, the damn program can't even end a turn without using all the movement points. Therefore, if there is a 2 tile gap between your starting location and the destination, and the ship has only 1 move left, you can't set it to auto-go there. Or even worse: it will agree to go there... and make a huge detour by a safe way, thus needing 14 turns to cross 2 squares.
So, when exploring or sending ships away, you face the same dilemma as when micro-managing: you can do it yourself well but slowly or let the comp do it poorly...
Still, when I start to feel a bit itchy and consider erasing the stupid thing once for all from my HD, I remember the AI is stuck with these absurdities and doesn't have the choice to do things "manually". In fact, it is a miracle that the AI civs can actually survive and even thrive under such conditions...