Auto Unit Cycling

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krozman

Chieftain
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Aug 26, 2006
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Ok, so I've accepted the fact that in this game's current state I have to have triple the amount of cities that I usually rolled with in civ 5, and that means triple the units to defend it and manage it. I'm not complaining about that change. However, on any given turn I have "regions" of the map I want to concentrate on. If i'm at war, I want to focus on that siege that turn before I even think about the dumb worker halfway across the map farming a city. This game, however, wants to go to THAT UNIT every single time and I can't seem to find an option to turn off auto unit cycling.

The reason i'm posting this is honestly because I KNOW what I want to do, so I target a unit and attack before the animation of the previous unit finishes, but because of this "feature" the command doesn't always come from the unit I select next, but the unit it auto selects for me. A ton of early games are quit in frustration because I accidently send a worker across the map instead of the archer moving 1 hex over, and i'm not in the habit of loading autosaves because of a stupid UI issue.

I really don't want to turn on fast movement because it just looks clunky. I just want the game to let me pick the units I want to use in the order in which I select them. THEN, and ONLY THEN, should the computer remind me of units I haven't given orders to before the turn actually ends. This too much to ask? Moddable?
 
Ok, so I've accepted the fact that in this game's current state

There's nothing to accept, every civ except 5 had empires consisting of twenty or more cities, connected by railroads and defended at the borders. The point of civilization is that countries are fluid, and they try to expand, as was the case in real life: ala Mongols, Rome, Persia, Mameluks, British Empire. None of the great empires had 4 cities.

The fact that civ6 forced you into 4 cities was a travesty and a spit in the fact of the concept of Civilization. Building 4 cities and pressing end turn until a culture/science victory was not my idea of fun.

Auto Unit Cycling

Please read the link below, it's not a perfect solution but it works somewhat decently:

https://www.reddit.com/r/civ/commen...nit_cycling_in_civ_6/?st=iv5u53jr&sh=6be15166

I still don't understand why they don't seek the closest unplayed unit but hop back and forth between opposite sides of the world but what can I say, the ui in general is simply put subpar.
 
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