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Auto workers

Dakeras

Chieftain
Joined
Sep 28, 2010
Messages
16
I`ve noticed that the workers on auto only do one thing......build "Trading Posts" !! Not that it`s such a bad thing but i scrolled over Japan earlier and the whole place was like one giant trading post ?? There where plenty of places where mines where needed, lumber mills and of course farms, but every time i grab a worker and changed a tile to something other than a trading post and then auto, lo and behold it was immediatly changed back to a TP. Are my workers just obsessed with building them everywhere they can, or more scarily is it a bug :cry:
My empire is a bit strapped for cash but hey, thats Civ5 :lol: Is anybody else finding this problem with the workers or is it just my present game ? Any tips would be appreciated :p
 
I have never, ever used auto-anything in any version of Civ. If I want to play on autopilot, I would be playing flight simulator. I want to make choices, because that way I feel like I've achieved something when they work. If I get the computer to choose for me, what have I actually achieved? Not much.

Why do you use auto-function?
 
Auto production is deeply buggy.

As you states they keep on producing trade posts only collapsing your economy and cities growth.

There should be a balancer slider, other then that I always switch the auto production on just for a very limited time and after I have manually built resources appropriate stuff and main tiles too.
 
So i can concentrate on all the other features in the game, like deploying naval units to protect my trade routes, moving units to destroy enemy encampments, diplomacy, city management, scouting new territory, planning new citys, and of course defending myself from NPC`s you know the noraml stuff :mischief:
Basicaly, i don`t mind using workers and micromanaging them, thats what Civs about, but if theres an option to do farm, mine, road, lumbermill building etc in the game then i`d hope it was worthwhile to use and not have to be constantly checking to see if its done it all wrong.
 
Cool. I've just always wanted to all that stuff and decide what my workers are doing.

I think that choosing what your workers do is simply 'management' of my civilisation, which is what I play Civ to do.
 
Why do you use auto-function?

If you're playing a huge world-map and have a lot of workers i just don't want to be forced to micro them all. Perhaps i didn't discover the 'leave tile improvements' function but all the auto does now is destroy current improvement and build tradeposts.

But anyway, it doesn't matter that much, in Civ4 you could always build roads when a worker had nothing else to do. Now, after mid-game only 3 or 4 workers are required.
 
I've seen the AI be really bad about this in MP games. They build NOTHING else, even when they really need farms to grow the city past size 3. It made the game a total joke.

Between that and the lack of options to tell automated workers to leave old improvements (and leave forests) that existed in Civ 4, and I just never use automate anymore.
 
And where is the option for them NOT to overwrite existing improvements when you automate them?!? :cry:
 
I`ve noticed that the workers on auto only do one thing......build "Trading Posts" !!

LOL yeah, but go into a golden age and what do they do?? start changing those trading posts back into farms.

i am also rapidly coming to the conclusion that here in civ 5 you simply dont need the sheer numbers of workers like you did in civ 4.

its also kinda depressing that so far it really does seem though you need to build trading posts on every tile you can so you can have money, unless you dont want to build any buildings:rolleyes:
 
Considering they are so clueless on their job there should be an option to lash them all in a public square.

Hit one to educate a hundred - Mao Tse Tung -
 
Considering they are so clueless on their job there should be an option to lash them all in a public square.

Hit one to educate a hundred - Mao Tse Tung -
Hmm maybe a new future world wonder:
"Makes your workers 100% smarter when automated"
 
I automate in late game when my military is so powerful that I am crushing everyone in my path--micromanaging workers is totally unnecessary.
 
i am also rapidly coming to the conclusion that here in civ 5 you simply dont need the sheer numbers of workers like you did in civ 4.

I've played two games as Alexander and only built one worker in each game. The AI build lots of workers and I take them, usually winding up with 1 or 2 workers per city. I agree you really don't need that many.

My autoworkers also build lots of roads, which I think is quite bad when I'm conquering the world with CCs. The other civs typically aren't thoughtful enough to settle all their cities a few tiles from Athens so those roads can be rather long. Highly inconsiderate, I think!
 
I`ve noticed that the workers on auto only do one thing......build "Trading Posts" !! Not that it`s such a bad thing but i scrolled over Japan earlier and the whole place was like one giant trading post ?? There where plenty of places where mines where needed, lumber mills and of course farms, but every time i grab a worker and changed a tile to something other than a trading post and then auto, lo and behold it was immediatly changed back to a TP. Are my workers just obsessed with building them everywhere they can, or more scarily is it a bug :cry:
My empire is a bit strapped for cash but hey, thats Civ5 :lol: Is anybody else finding this problem with the workers or is it just my present game ? Any tips would be appreciated :p

I hear you on this. "Automated workers leave improvements" was a serious boon in civ 4, also having more automation modes such as 'build trade network' and 'improve nearest city' helped a lot. I would automate workers once all the real improving was done. Since, y'know, a 20 city empire has a lot of squares to build railroads on :eek: .
 
I build trading posts everywhere too. But that's mostly due to my style of play, having city states feed my cities. It's amazing to me that they had a guy spend a whole year on worker automation and it seems to be worse than it was before...How did he miss the whole "automated workers do not destroy existing improvements" box?
 
I build trading posts everywhere too. But that's mostly due to my style of play, having city states feed my cities. It's amazing to me that they had a guy spend a whole year on worker automation and it seems to be worse than it was before...How did he miss the whole "automated workers do not destroy existing improvements" box?

Amen. If anything that is the the most disappointing aspect of Civ V. I love the core changes but the obvious stuff missing / broken that has been fixed in the past is so incredibly disappointing. There is almost zero testing needed to find these problems. One game, automate some workers and watch them... you can easily see the problems.
 
There should be the 'automated workers leave existing improvements function' which was in CIV4. it's just cheap to omit it from the initial release.

If you're trying to specialize your cities then you need to specialize the tile development. Automated workers just mess it all up. It's also impossible to develop a city and forgot about it since the borders keep expanding and opening up new tiles to develop. It all just wastes player time on boring clicks and decisions.

The only reason why this wouldn't be an issue would be if the decisions on tile development are irrelevant, i.e. the game's got a pointless mechanics which are a waste of time.
 
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