autocracy best for happiness?

whismerhill

Chieftain
Joined
Sep 21, 2009
Messages
39
hello,
I'm not sure and I chose egality in my current game
but honestly when I have a good look at it
in autocracy you have :
-Militarism => 6 guaranteed happiness for each city
-Fortified Borders => 3 guaranteed happiness for each city

total 9 local happiness for every city, since all buildings are buildable in all cities

on the other hand
in egality
-Capitalism => 2 for each city (mint it not available in every city)
-Urbanization => 2 for each city (water mill is not available in every city)
-Universal Suffrage => I don't really know if this one is really worth it, less unhappiness is always good but I don't know it calculates/stacks

total 4 local happiness for every city, and less unhappiness

in order :
-Young Pioneers => if you have at least 1 coal per city then it's 3 happiness right ?
otherwise 1 happiness. that said it seems really good to me as cities with factories you will probably want to build them more than cities without factories
-Socialist Realism => +2 for each city
-Academy of Sciences => +3 for each city (observatory situational)

total 6 & up to 8 for some cities


Am I calculating this right ?
because I dunno I see nice bonuses in other ideologies but autocracy seems the strongest to me overall. more happiness is always good and allows to do lots of stuff, from fighting unrest caused by tourism, to increasing pop, to conquering cities ...


I think with 9 happiness from autocracy I could probably reach 20 local happiness per city
 
Autocracy gives amazing happiness bonuses because that's neccesary for war, however it tends to do poorly economically. Order is for larger but mostly peaceful empires and thus needs more happiness than freedom (but less than autocracy), and also has some very strong economic bonuses. Freedom has the least happiness but has some amazing bonuses to science and other economic aspects when you have only 3-4 cities.
 
Actually, not ALL buildings are buildable in all cities for Puppets, its

Autocracy:3 (barracks, etc. not built in puppets)

Freedom: 4+less unhappiness

Order: 6 (never builds factories in puppets)

So Autocracy is best for annexed cities (where it gets an additional +3)/founded cities

But Freedom/Order is best for puppet cities

Overall, however, direblade is right. There is more than just happiness (although happiness is important)

Freedom+Order give better Economic bonuses (to gold, tourism, GP, production, culture, science)
Autocracy gets More+Better units, and happiness

[level 3 it gets ways to use units for Diplo win]
Otherwise it is Domination/Culture win by battering down your enemies. (which needs units+happiness)
 
ha thanks for the replies
yeah I didn't know about puppets, I guess that's also because for me, puppets are more like temporary when in the middle of an ongoing war
 
Autocracy also has some nice gold-saving policies - Nationalism (33% reduction in unit maintenance cost) and Mobilization (33% reduction in unit purchase costs, which stacks with Mercantilism and Big Ben (25% and 15% reduction, respectively) for total 73% reduction in gold purchasing costs of units).
 
Actually, not ALL buildings are buildable in all cities for Puppets, its

Autocracy:3 (barracks, etc. not built in puppets)

Freedom: 4+less unhappiness

Order: 6 (never builds factories in puppets)

So Autocracy is best for annexed cities (where it gets an additional +3)/founded cities

But Freedom/Order is best for puppet cities

Overall, however, direblade is right. There is more than just happiness (although happiness is important)

Freedom+Order give better Economic bonuses (to gold, tourism, GP, production, culture, science)
Autocracy gets More+Better units, and happiness

[level 3 it gets ways to use units for Diplo win]
Otherwise it is Domination/Culture win by battering down your enemies. (which needs units+happiness)

Also, the buildings for Order and Freedom that give extra happiness are almost always useful, and you can get either extra hammers with Order or extra gold with Freedom to get them up quicker. In contrast, the buildings that give extra happiness for Autocracy are only useful in a few cities, and unless you have picked most of Honor earlier, you don't get bonuses to speed things up. But you can get so much happy using buildings with Autocracy that you can pretty much continue conquering and annexing without having to worry much about happiness.
 
Freedom, which I am a huge fan of due to Specialist enhancement has a 2nd tier policy that gives you half the level of :( per specialist which is extremely nice if going tall and peaceful and noting the tier 1 policy that has specialists eating one less food.
 
Order's my favorite, like Calouste said you will build all the buildings Order or Freedom use for happiness in every city (freedom might actually be debatable, banks etc. aren't a great investment in cities without much base gold). As far as war goes I've found Iron Curtain to be an amazing tennant for going on a rampage with. Annex everything for the instant free courthouse and keep going. Monuments can be built quickly and the science and production buildings are a no brainer. It's like never ending happiness just for doing exactly what you'd normally do anyway. Only limitation is coal. Can't get good use out of Order on a map that's light on coal.
 
I like the combination of Freedom for: Democracy 1/2 food per specialist (equivalent of +1 food), Civil Society (tier 2 Freedom) 1/2 unhappy/specialist (equivalent of generating +0.5 happy) , secularism (rationalism policy) +2 science per specialist, Statue of Liberty (+1 prod per specialist).

Engineer is 3 Prod/2 Science/1 Food/0.5 Happy
Merchant 2 gold/1 prod/2 science/1 Food/0.5 Happy
Scientist 1 Prod/5 Science/1 Food/0.5 Happy
Writer/Artist/Musician 3 Culture/1 Prod/2 Science/1 Food/0.5 Happy

Your specialists generate the equivalent working of 6-7 point tiles + 1/2 happiness point each.

Use your other Tier 1 for Capitalism for some more happiness.
 
Order's my favorite, like Calouste said you will build all the buildings Order or Freedom use for happiness in every city (freedom might actually be debatable, banks etc. aren't a great investment in cities without much base gold). As far as war goes I've found Iron Curtain to be an amazing tennant for going on a rampage with. Annex everything for the instant free courthouse and keep going. Monuments can be built quickly and the science and production buildings are a no brainer. It's like never ending happiness just for doing exactly what you'd normally do anyway. Only limitation is coal. Can't get good use out of Order on a map that's light on coal.

Conveniently, Iron Curtain also gives a 50% bonus to internal trade routes. Capture a city, run a hammer trade route to it, build production buildings in no time flat.
 
Autocracy needs a lot of happiness in order to maintain all the cities you will annex assuming you are a warmonger.

It sustains a large empire like Order does but also gives you a military advantage, great for warmongering.
 
Autocracy gives the most happiness, but the other two trees improve your economy. The happy you get from autocracy is really just to keep you from getting a combat penalty for being unhappy. Autocracy only gives happy and military production/purchase/upkeep bonuses and a little bit of tourism. You could have a higher population per city with autocracy, but they'd be worse at everything except building units.
 
-Universal Suffrage => I don't really know if this one is really worth it, less unhappiness is always good but I don't know it calculates/stacks

If playing peaceful tall; the answer is a big YES! It's actually Freedom's tree biggest happiness bonus.
Capital: Will be running a full set of specalists (with possible exception of Merchants) due to stacking with reduced food need for specalists and the science bonus within Rationalism for all specialists. This is massive.

Non-capital: You should be running all science slots at all times; which would be 1 1/2 per non capital city; except the game rounds this bonus up per city; so you are getting at least 2 happiness per city. A tall player with Rationalism is likely to also be running some engineer slots in some of these as well for even more.
 
Back
Top Bottom