civ vii

  1. T

    Combat Preview Leader Portraits Fix [OBSOLETE] 1.2

    Like everybody, including myself at first, you probably don't notice anything wrong with this area: What if I told you that it's supposed to look like this? Notice something? Check near Victory/Defeat. Or at least based on how I attempted to fix it. Now, we can talk all day about how...
  2. T

    Cleaner Descriptions [OBSOLETE] 1.1

    Fixes and improves tooltips and descriptions for clarity and readability. Comes from Warlock's Descriptions Remade but with changes that are more focused on formatting and without the bullet points and new font icons. This mod will remain up until they implement these changes (or similar) as an...
  3. Smayo

    Slothoth's Warfare Tweaks 1.1

    There were some things that were bugging me about combat in Civ VII. Here are some tweaks I have done to either fix things to match descriptions, or to improve the feel of warfare, or to rebalance things, like how Infantry are not worth it a lot of the time. Amends the Commander mobility...
  4. T

    Unit Flags Overlap Fix 2025-03-18

    Fixes the overlap of flags for units in the same tile. Based on Sukritact's mod.
  5. H

    Adding custom music

    Hello, I was wondering, since Civ VII modding migrated to JS, is there a possibility to add custom music in relation to played leader or civ? For example, if Russia or Catherine the Great is played, to add Russian themed music (e.g. some medieval on Exploration era and newer music on Modern...
  6. Smayo

    Slothoth's Global Relations Panel

    Implemented a 'diplomacy at a glance' panel to see the relationships between other leaders.Mostly made it because I was struggling to keep track of other player wars, and also it was annoying declaring war and finding out my opponent had 6 Horses. Doesn't use any privileged information, it gets...
  7. Smayo

    Slothoth's Global Relations Panel v1.031

    Adds a screen that lets you see the diplomatic relations other leaders have between eachother. It also details what strategic resources you know the other leaders have. You can also hover over a leader icon to hide all othe relationships, or click it to engage in diplomacy like from the top...
  8. Smayo

    Naval Pillage Exploration Bugfix 1.0

    This mod fixes naval pillaging breaking once the player has researched Shipbuilding II. In the Exploration era, naval units can pillage enemy tiles they are on with improvements or buildings, as well as tiles one away with the coastal raid operation. This is lost when the player researches the...
  9. Smayo

    Abbreviated Repair

    Ever get ravaged by a natural disaster, or take a city, and hate having to go into the purchase screen, select the improvement or building, select the plot, repeat ad Nauseum? This mod is for you: If there is only one instance of the building or improvement being repairable, it will...
  10. Smayo

    Slothoth's Abbreviated Repair 0.02

    Amends the Production Chooser when selecting to repair an building, or an improvement with one possible repair option, so that you don't need to go into the layer selection screen to select a tile. Currently bugged where if there is only one option for tiles to place any non-existing...
  11. S

    Help with radio stations

    I'm trying to complete the Elective Democracy quest to build 5 radio stations within 20 turns, I easily built 2 in my two cities, but cannot figure out why I can't buy one in ANY of my 13 towns, I don't believe it says anything about only being able to be built in cities? At first I thought it...
  12. Lazy sweeper

    Minimap mode. Pool, yes or no.

    Remember Civ V simplified map mode? Would you like to see a return in Civ VII???
  13. M

    I had writen down what i desired CIV VII to be and they kinda nailed it!

    Hello Civfanatics, I hope you're all doing well. Now before i get into this, know that i'm not a deity player... i tend to play casually around my confort levels but i did write down my thoughts on what I wish CIV VII would be. I wrote these in March of 2024, so a while before the gameplay...
  14. UncivilizedGuy

    Crisis Speculation

    Based on the assumption that Firaxis will add more ages in future expansions, I will speculate on what types of crisis may included. Ancient: Bronze Age collapse, invasion of the sea peoples Classical: barbarian invasion, economic collapse Medieval: plague, religious schism, crusades...
  15. Civ VII Logo Found Via Steam

    Civ VII Logo Found Via Steam

    Our sleuths have found a new Civ7 logo, which looks quite interesting and leaves a lot room for speculation. And we also found the Civ7 desktop icon! Want to know more? Check our thread: https://forums.civfanatics.com/threads/new-civ-7-logo-found-via-steam.691255/
  16. Lazy sweeper

    Automatization - wishlist

    It looks like it is an underestimated feature, which it used to apply to workers actions up to civ V. I felt I wish I could automate workers actions even in VI, but it was not possible. Does it makes sense to wish for a worker - mainly feature, where workers might not even be present at all in...
  17. P

    Ideas for Civ VII Victories (and their significance)

    One of the things that I would say is integral to the premise of civ as a game franchise, is the idea that history is predominantly linear and teleological - that is to say, a long story connecting a start of history with an end of history. And personally, I think that civ actually approaches...
  18. Lazy sweeper

    Civ VII how people get it all wrong...

    Saw many videos on youtube, other than on the Civfanatic forum, where people discuss about how would they like CIV VII to be, what should keep from CIV VI, what do they expect. I see some mixed impressions switching from Youtube, where there is a more general audience, and here on the forum...
  19. fredrikslicer

    Never before seen poll

    Had a longer list but wasn´t able to select so many options
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