autoplay?

I just use the VP added in-game ones (ctrl+shift+P/O).

Edit: ctrl+shift+P is progress to next player, O is autoplay, L is autoplay with only the vision of the current player.
 
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was it really necessary to re-invent the wheel with these?

anyway ctrl+shift+p seems to auto-advance to next player turn -- not getting any noticeable effect from ctrl+shift+o. Say I want the game to develop 100 turns ie the old 'Autoplay 100' button... how do i do this now?

edit: re-installed and all is good, autoplay working again
 
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If the game crashes during autoplay, is there any way to restore it?
Trying to load autosaves always crashes to desktop for me.
 
was it really necessary to re-invent the wheel with these?

anyway ctrl+shift+p seems to auto-advance to next player turn -- not getting any noticeable effect from ctrl+shift+o. Say I want the game to develop 100 turns ie the old 'Autoplay 100' button... how do i do this now?

edit: re-installed and all is good, autoplay working again
In my experience firaxis firetuner autoplay takes several minutes to start on turn 0. The new one doesn't.
 
In my experience firaxis firetuner autoplay takes several minutes to start on turn 0. The new one doesn't.
Isn't it just because of the settle animation? Each takes a few seconds, and it's somehow not played when using the hotkey method.

You still need Firetuner to set your starting warrior's XP to AI handicap amount, and IGE extra units to match with AI's starting ones, if you want a fair game.
 
I figured out what was going on after a lot of unnecessary troubleshooting steps... If playing a game with more than 22 civs (ie 43 civ), firetuner autoplay doesn't work.

Wasn't anything to do with install, though it happened that I ran a default game as test after reinstalling, so it appeared to fix.

In any case, wanted to use for testing modmod and that works with 22 civ just as well... it would be nice to have available in general play as well, however
 
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oh yes, that makes sense, if all major civ slots are already used, no slot is available for the observer so observer mode / autoplay can't be used

At some point I want to make a proper UI for the observer mode to replace the hotkeys, then I'll include the information there.

Isn't it just because of the settle animation? Each takes a few seconds, and it's somehow not played when using the hotkey method.
that was changed here, also applies to firetuner autoplay: https://github.com/LoneGazebo/Community-Patch-DLL/commit/2fbe550b0776eae377439ed017da67b76e6db233
 
oh yes, that makes sense, if all major civ slots are already used, no slot is available for the observer so observer mode / autoplay can't be used
This suggests that 42-civ game might work? I'll try it sometime. Leaving one civ out for convenience of skipping some uneventful turns would be worth it.

That said, I swear it used to work in 43-civ. Iirc something changed around VP 2.0 or 3.0 era that limited some 43-civ functionality... Eg used to be possible to make 43-civ mod pack, but doing so recently only allows 22-civs to be added to the mod pack game... Anyway I digress...

If there were ever work done on autoplay, it might also be nice to set some "wake" triggers like DoW etc.
 
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Isn't it just because of the settle animation? Each takes a few seconds, and it's somehow not played when using the hotkey method.

You still need Firetuner to set your starting warrior's XP to AI handicap amount, and IGE extra units to match with AI's starting ones, if you want a fair game.
No, my game just full freezes for like a minute before it processes player 0's turn.

I always just use IGE+ to give my starting warrior 15 XP and move it to the settler plot.
 
You can set XP on IGE+ now?
 
It'll be 10XP, not 15 or 20.
 
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