In my experience firaxis firetuner autoplay takes several minutes to start on turn 0. The new one doesn't.was it really necessary to re-invent the wheel with these?
anyway ctrl+shift+p seems to auto-advance to next player turn -- not getting any noticeable effect from ctrl+shift+o. Say I want the game to develop 100 turns ie the old 'Autoplay 100' button... how do i do this now?
edit: re-installed and all is good, autoplay working again
Isn't it just because of the settle animation? Each takes a few seconds, and it's somehow not played when using the hotkey method.In my experience firaxis firetuner autoplay takes several minutes to start on turn 0. The new one doesn't.
that was changed here, also applies to firetuner autoplay: https://github.com/LoneGazebo/Community-Patch-DLL/commit/2fbe550b0776eae377439ed017da67b76e6db233Isn't it just because of the settle animation? Each takes a few seconds, and it's somehow not played when using the hotkey method.
This suggests that 42-civ game might work? I'll try it sometime. Leaving one civ out for convenience of skipping some uneventful turns would be worth it.oh yes, that makes sense, if all major civ slots are already used, no slot is available for the observer so observer mode / autoplay can't be used
No, my game just full freezes for like a minute before it processes player 0's turn.Isn't it just because of the settle animation? Each takes a few seconds, and it's somehow not played when using the hotkey method.
You still need Firetuner to set your starting warrior's XP to AI handicap amount, and IGE extra units to match with AI's starting ones, if you want a fair game.
You can promote units with a "promote unit" button. I think it gives the units the amount of XP that is needed for the next promotion.You can set XP on IGE+ now?
I think I can live with my starting civ missing 5 XP on its starting unitIt'll be 10XP, not 15 or 20.
YesI think I can live with my starting civ missing 5 XP on its starting unit