1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Avoid Growth and the AI

Discussion in 'Civ4 - Unofficial Patches' started by TC01, Oct 10, 2010.

  1. TC01

    TC01 Chieftain

    Jun 28, 2009
    Irregularly Online
    So in Final Frontier, the AI doesn't seem to do anything when it turns Avoid Growth on.

    I am assuming this is likely the same in unmodded BTS, since Final Frontier is DLL-less. While Final Frontier Plus is not DLL-less, I have not modified the code that handles Avoid Growth. If it's not the same, then oh well.

    Because of the way population and growing works in Final Frontier, it may be more noticeable there- after a certain amount of time the city can't assign any more population to work (since there are no specialists) and so they just clutter up space, causing unhealthiness and unhappiness.

    The bug seems to be in the way that CvCity::doGrowth() checks for

    Here is God-Emperor's quoted post on the subject:

    If this is correct for vanilla BTS, even if the unofficial patch isn't being actively worked on anymore, at least other people can see this bug and maybe fix it in their own mods.

Share This Page

Ebates: Get Paid to Shop