Yes Hello,
I'm posting this thread to ask when about the awesome pack and will it be finished and what will be the changes. Maybe someone has new ideas for Ryika.
On that note I wanted to discuss changes that will be implemented to Awesome Affinities. Now i have fell that with the new changes to vanila affinities every thing is just to random. What i mean is that i don't want to have harmony points if I'm going supremacy. Furthermore just getting two points in a affinity gives you some great buildings like the Gene Garden and the Feedsite Hub. I think this is stupid and that the affinity level requirements should be at least 6 or more. Same goes for units. You simply should not get the first unique units on level 4 but 6. Speaking of which the affinity happen too suddenly for fifty turn you will not get a single point and then suddenly you get 3-4 points. Some technology's are worth the same as some easy ones. What i mean is why do PhotoSystems for example worth the same amount of exp like Alien Domestication (that might not be true but you get the point), instead of there being different values to each tech.
I'm posting this so Ryika will hopefully implement the following mods into the Awesome Affinities:
--http://steamcommunity.com/sharedfiles/filedetails/?id=510593643&searchtext=affinities
--http://steamcommunity.com/sharedfiles/filedetails/?id=333993487&searchtext=affinities
This will make the game more immersive and ritualistic. Oh boy, so I was righting this and stumbled onto a great mod to that will force player to chose carefully their next tech.
--http://steamcommunity.com/sharedfiles/filedetails/?id=364063169&searchtext=affinities
Values of the debuff should be reduced. This one is less important but i may help Ryika.
So with this mods implemented into Awesome Affinities the game will be so much better making the game so like this:
Land,
Next to me Firaxite and geothermal. (muffled I've Got The power in the distance),
Knowing my plan,
Starting to build lots of nodes even tho not needed,
Going full industry,
Getting them affinities,
Getting them unit,
Annihilate Kozlov,
SO MUCH ENERGY,
???
Win.
By that I mean i don't like to mish-mash bunch of affinities I like to go one a be really good at it. If I'm going supremacy spamming nodes, Harmony biowells, or Purity Domes that yield something. Marching those Unique Units to the enemy, felling they're power. So fun.
NOW ABOUT THE HYBRID AFFINITIES
The idea is nice but the execution not so much. Hybrid affinities should have they're unique building and units, unique play styles, and PLEASE INCREASE the affinities requirements. Why do i get the immortal at 3-3 that's so easy to get. Ultimate units at 6-6 I MEAN REALLY. I get that but accident. At least 8-8 or 10-10. So they need a change too.
There is lots more to talk about like:
What about the unique play styles,
What unique building,
New units maybe (http://forums.civfanatics.com/showthread.php?t=553006),
Changes to affinities requirements ...
But for now this should be enough.
I'm posting this thread to ask when about the awesome pack and will it be finished and what will be the changes. Maybe someone has new ideas for Ryika.
On that note I wanted to discuss changes that will be implemented to Awesome Affinities. Now i have fell that with the new changes to vanila affinities every thing is just to random. What i mean is that i don't want to have harmony points if I'm going supremacy. Furthermore just getting two points in a affinity gives you some great buildings like the Gene Garden and the Feedsite Hub. I think this is stupid and that the affinity level requirements should be at least 6 or more. Same goes for units. You simply should not get the first unique units on level 4 but 6. Speaking of which the affinity happen too suddenly for fifty turn you will not get a single point and then suddenly you get 3-4 points. Some technology's are worth the same as some easy ones. What i mean is why do PhotoSystems for example worth the same amount of exp like Alien Domestication (that might not be true but you get the point), instead of there being different values to each tech.
I'm posting this so Ryika will hopefully implement the following mods into the Awesome Affinities:
--http://steamcommunity.com/sharedfiles/filedetails/?id=510593643&searchtext=affinities
--http://steamcommunity.com/sharedfiles/filedetails/?id=333993487&searchtext=affinities
This will make the game more immersive and ritualistic. Oh boy, so I was righting this and stumbled onto a great mod to that will force player to chose carefully their next tech.
--http://steamcommunity.com/sharedfiles/filedetails/?id=364063169&searchtext=affinities
Values of the debuff should be reduced. This one is less important but i may help Ryika.
So with this mods implemented into Awesome Affinities the game will be so much better making the game so like this:
Land,
Next to me Firaxite and geothermal. (muffled I've Got The power in the distance),
Knowing my plan,
Starting to build lots of nodes even tho not needed,
Going full industry,
Getting them affinities,
Getting them unit,
Annihilate Kozlov,
SO MUCH ENERGY,
???
Win.
By that I mean i don't like to mish-mash bunch of affinities I like to go one a be really good at it. If I'm going supremacy spamming nodes, Harmony biowells, or Purity Domes that yield something. Marching those Unique Units to the enemy, felling they're power. So fun.
NOW ABOUT THE HYBRID AFFINITIES
The idea is nice but the execution not so much. Hybrid affinities should have they're unique building and units, unique play styles, and PLEASE INCREASE the affinities requirements. Why do i get the immortal at 3-3 that's so easy to get. Ultimate units at 6-6 I MEAN REALLY. I get that but accident. At least 8-8 or 10-10. So they need a change too.
There is lots more to talk about like:
What about the unique play styles,
What unique building,
New units maybe (http://forums.civfanatics.com/showthread.php?t=553006),
Changes to affinities requirements ...
But for now this should be enough.