Turn 0: Our economy is still poor thanks to Pacifism so I guess I'll try and run a Great Merchant economy. James Cook sells beads to the Zulu natives for 1900 gold. Let's see if we can produce any more (Great Merchants, not beads). Moscow can't grow so instead I set it to run specialists so we get a GM in 15 turns or so. Aretas III heads over to Mecca. I'd like to see what the Arabs are up to. Research at 90%, Rifling due in 7.
Our Cossacks head off to conquer Berlin.
Rostov -> Heroic Epic
Iron -> Mansa Musa for 1 gpt (so he can build cannons)
IBT: Bismarck wastes a catapult againt our cossack stack. Lord McAuley says we are the most powerful nation in the world.
Turn 1: Charles Martel starts an academy in Yaroslavl. Two cannons can leave NY without fear of revolt, so I ship them over to the Eastern Front. Our economy takes a severe hit as Kumbi Saleh comes out of revolt.
St.Pete's -> Forbidden Palace
Turn 2: Emancipation unhappiness surfaces. Berlin only had one gren and assorted medieval rubbish for defense. Bursa has four riflemen, though. Sally still has axemen in Mecca, he doesn't seem to care a lot about upgrading his army. He also has a spare GE.
IBT: Four German trebs bombard our stack. They all die.
Turn 3: Bombarding Berlin. Lose a cossack to a pike at 88.9% odds. The GM racks 1700 gold from Mecca. Our spy ship finds more riflemen in Istanbul.
Turn 4: Nothing can withstand CR III cannons at this stage - certainly not Berlin. It falls easily. We keep it, it takes 11 turns to come out of revolt and hopefully in that time Ankara will be a distant memory.
Here is the new German empire, conveniently located on Bismarck's summer home in the archipelago. There is also one-tile Essen in the south. MM wants 2070 gold to make peace with Bismarck.

I think not. He can remain rogue for a while longer.
IBT: Mehmed bombards us with suicidal catapults.
Turn 5: While the war is going on, the Turks are having a boat race at the lake.
Rostov completes the HE. It now builds a cannon in exactly 2 turns.
Turn 6: Rifling is in. We could use State Property, so I tech towards Communism.
Turn 7: War weariness is still manageable. Only Belin remains in revolt.
Turns 8-9:
Turn 10: Bursa and Ankara are under siege and have no cultural defense. The FP completes next turn, that should lower our distance maintenance a bit. MM has landed a cavalry and a cannon on Bismarck's Island, so the Germans are pretty much screwed.
The state of world peace: